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-rw-r--r--src/profilesdialog.h150
1 files changed, 75 insertions, 75 deletions
diff --git a/src/profilesdialog.h b/src/profilesdialog.h
index c05340c9..df08aa45 100644
--- a/src/profilesdialog.h
+++ b/src/profilesdialog.h
@@ -17,78 +17,78 @@ You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef PROFILESDIALOG_H
-#define PROFILESDIALOG_H
-
-#include "tutorabledialog.h"
-#include <QListWidgetItem>
-#include "profile.h"
-
-
-namespace Ui {
- class ProfilesDialog;
-}
-
-
-/**
- * @brief Dialog that can be used to create/delete/modify profiles
- **/
-class ProfilesDialog : public TutorableDialog
-{
- Q_OBJECT
-
-public:
-
- /**
- * @brief constructor
- *
- * @param gamePath the path to the game directory
- * @param parent parent widget
- * @todo the game path could be retrieved from GameInfo just as easily
- **/
- explicit ProfilesDialog(const QString &gamePath, QWidget *parent = 0);
- ~ProfilesDialog();
-
- /**
- * @return true if creation of a new profile failed
- * @todo the notion of a fail state makes little sense in the current dialog
- **/
- bool failed() const { return m_FailState; }
-
-protected:
-
- virtual void showEvent(QShowEvent *event);
-
-private:
-
- void addItem(const QString &name);
- void createProfile(const QString &name, bool useDefaultSettings);
- void createProfile(const QString &name, const Profile &reference);
-
-private slots:
-
- void on_closeButton_clicked();
-
- void on_addProfileButton_clicked();
-
- void on_invalidationBox_stateChanged(int arg1);
-
- void on_copyProfileButton_clicked();
-
- void on_profilesList_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous);
-
- void on_removeProfileButton_clicked();
-
- void on_localSavesBox_stateChanged(int arg1);
-
- void on_transferButton_clicked();
-
-private:
- Ui::ProfilesDialog *ui;
- QString m_GamePath;
- QListWidget *m_ProfilesList;
- bool m_FailState;
-
-};
-
-#endif // PROFILESDIALOG_H
+#ifndef PROFILESDIALOG_H
+#define PROFILESDIALOG_H
+
+#include "tutorabledialog.h"
+#include <QListWidgetItem>
+#include "profile.h"
+
+
+namespace Ui {
+ class ProfilesDialog;
+}
+
+
+/**
+ * @brief Dialog that can be used to create/delete/modify profiles
+ **/
+class ProfilesDialog : public MOBase::TutorableDialog
+{
+ Q_OBJECT
+
+public:
+
+ /**
+ * @brief constructor
+ *
+ * @param gamePath the path to the game directory
+ * @param parent parent widget
+ * @todo the game path could be retrieved from GameInfo just as easily
+ **/
+ explicit ProfilesDialog(const QString &gamePath, QWidget *parent = 0);
+ ~ProfilesDialog();
+
+ /**
+ * @return true if creation of a new profile failed
+ * @todo the notion of a fail state makes little sense in the current dialog
+ **/
+ bool failed() const { return m_FailState; }
+
+protected:
+
+ virtual void showEvent(QShowEvent *event);
+
+private:
+
+ void addItem(const QString &name);
+ void createProfile(const QString &name, bool useDefaultSettings);
+ void createProfile(const QString &name, const Profile &reference);
+
+private slots:
+
+ void on_closeButton_clicked();
+
+ void on_addProfileButton_clicked();
+
+ void on_invalidationBox_stateChanged(int arg1);
+
+ void on_copyProfileButton_clicked();
+
+ void on_profilesList_currentItemChanged(QListWidgetItem *current, QListWidgetItem *previous);
+
+ void on_removeProfileButton_clicked();
+
+ void on_localSavesBox_stateChanged(int arg1);
+
+ void on_transferButton_clicked();
+
+private:
+ Ui::ProfilesDialog *ui;
+ QString m_GamePath;
+ QListWidget *m_ProfilesList;
+ bool m_FailState;
+
+};
+
+#endif // PROFILESDIALOG_H