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+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef SAVEGAMEGAMEBRYO_H
+#define SAVEGAMEGAMEBRYO_H
+
+#include "savegame.h"
+
+#include <QMetaType>
+#include <QObject>
+#include <QString>
+#include <QStringList>
+
+namespace MOBase { class IPluginGame; class ISaveGame; }
+
+/**
+ * @brief represents a single save game
+ **/
+class SaveGameGamebryo : public SaveGame {
+
+Q_OBJECT
+
+public:
+
+ /**
+ * @brief construct a save game and immediately read out information from the file
+ *
+ * @param filename absolute path of the save game file
+ **/
+ SaveGameGamebryo(QObject *parent, const QString &filename, MOBase::IPluginGame const *game);
+
+ /*
+
+ SaveGameGamebryo(const SaveGameGamebryo &reference);
+
+ SaveGameGamebryo &operator=(const SaveGameGamebryo &reference);
+
+ ~SaveGameGamebryo();
+ */
+
+ /**
+ * @return number of plugins that were enabled when the save game was created
+ **/
+ int numPlugins() const { return m_Plugins.size(); }
+
+ /**
+ * retrieve the name of one of the plugins that were enabled when the save game
+ * was created. valid indices are in the range between [0, numPlugins()[
+ * @param index plugin index
+ * @return name of the plugin
+ **/
+ const QString &plugin(int index) const { return m_Plugins.at(index); }
+
+private:
+
+ QStringList m_Plugins;
+ //Note: This isn't owned by us so safe to copy
+ MOBase::ISaveGame const *m_Save;
+
+};
+
+#endif // SAVEGAMEGAMEBRYO_H