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-rw-r--r--src/savegameinfowidget.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/savegameinfowidget.cpp b/src/savegameinfowidget.cpp
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+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "savegameinfowidget.h"
+#include "ui_savegameinfowidget.h"
+#include "utility.h"
+#include <QGraphicsDropShadowEffect>
+
+
+SaveGameInfoWidget::SaveGameInfoWidget(QWidget *parent)
+ : QWidget(parent), ui(new Ui::SaveGameInfoWidget)
+{
+ ui->setupUi(this);
+ this->setWindowFlags(Qt::ToolTip | Qt::BypassGraphicsProxyWidget);
+ setWindowOpacity(style()->styleHint(QStyle::SH_ToolTipLabel_Opacity, 0, this) / qreal(255.0));
+// installEventFilter(this);
+}
+
+SaveGameInfoWidget::~SaveGameInfoWidget()
+{
+ delete ui;
+}
+
+
+void SaveGameInfoWidget::setSave(const SaveGame *saveGame)
+{
+ ui->saveNumLabel->setText(QString("%1").arg(saveGame->saveNumber()));
+ ui->characterLabel->setText(saveGame->pcName());
+ ui->locationLabel->setText(saveGame->pcLocation());
+ ui->levelLabel->setText(QString("%1").arg(saveGame->pcLevel()));
+ ui->dateLabel->setText(ToString(saveGame->creationTime()));
+ ui->screenshotLabel->setPixmap(QPixmap::fromImage(saveGame->screenshot()));
+ if (ui->gameFrame->layout() != NULL) {
+ QLayoutItem *item = NULL;
+ while ((item = ui->gameFrame->layout()->takeAt(0)) != NULL) {
+ delete item->widget();
+ delete item;
+ }
+ ui->gameFrame->layout()->setSizeConstraint(QLayout::SetFixedSize);
+ }
+}
+
+QFrame *SaveGameInfoWidget::getGameFrame()
+{
+ return ui->gameFrame;
+}