diff options
Diffstat (limited to 'src/settingsdialogpaths.cpp')
| -rw-r--r-- | src/settingsdialogpaths.cpp | 54 |
1 files changed, 28 insertions, 26 deletions
diff --git a/src/settingsdialogpaths.cpp b/src/settingsdialogpaths.cpp index 66ba8129..197f1807 100644 --- a/src/settingsdialogpaths.cpp +++ b/src/settingsdialogpaths.cpp @@ -4,13 +4,12 @@ #include <iplugingame.h> PathsSettingsTab::PathsSettingsTab(Settings& s, SettingsDialog& d) - : SettingsTab(s, d) + : SettingsTab(s, d), m_gameDir(settings().game().plugin()->gameDirectory()) { ui->baseDirEdit->setText(settings().paths().base()); ui->managedGameDirEdit->setText( - settings().game().plugin()->gameDirectory().absoluteFilePath( - settings().game().plugin()->binaryName())); + QDir::toNativeSeparators(m_gameDir.absoluteFilePath(settings().game().plugin()->binaryName()))); QString basePath = settings().paths().base(); QDir baseDir(basePath); @@ -90,27 +89,8 @@ void PathsSettingsTab::update() settings().paths().setBase(""); } - const auto binaryPath = settings().game().plugin()->binaryName(); - QFileInfo oldGameExe( - settings().game().plugin()->gameDirectory().absoluteFilePath(binaryPath)); - QFileInfo newGameExe(ui->managedGameDirEdit->text()); - - if (oldGameExe != newGameExe) { - QDir folder = newGameExe.absoluteDir(); - while (folder.exists() && !folder.isRoot() - && QFileInfo(folder.filePath(binaryPath)) != newGameExe) { - folder.cdUp(); - } - - if (folder.exists(binaryPath)) { - settings().game().setDirectory(folder.absolutePath()); - } - else { - QMessageBox::warning(parentWidget(), QObject::tr("Error"), - QObject::tr("Failed to extract the game folder from \"%1\". Your version of the game " - "might not be supported by the current game plugin.").arg(newGameExe.absoluteFilePath())); - - } + if (m_gameDir != settings().game().plugin()->gameDirectory()) { + settings().game().setDirectory(m_gameDir.absolutePath()); } } @@ -183,8 +163,30 @@ void PathsSettingsTab::on_browseGameDirBtn_clicked() QFileInfo oldGameExe(ui->managedGameDirEdit->text()); QString temp = QFileDialog::getOpenFileName(&dialog(), QObject::tr("Select game executable"), oldGameExe.absolutePath(), oldGameExe.fileName()); - if (!temp.isEmpty()) { - ui->managedGameDirEdit->setText(temp); + + if (temp.isEmpty()) { + return; + } + + QFileInfo newExe(temp); + const auto binaryPath = settings().game().plugin()->binaryName(); + QDir folder = newExe.absoluteDir(); + while (folder.exists() && !folder.isRoot() + && QFileInfo(folder.filePath(binaryPath)) != newExe) { + folder.cdUp(); + } + + if (folder.exists(binaryPath)) { + m_gameDir = folder; + ui->managedGameDirEdit->setText( + QDir::toNativeSeparators(m_gameDir.absoluteFilePath(settings().game().plugin()->binaryName()))); + } + else { + QMessageBox::warning(parentWidget(), QObject::tr("Error"), + QObject::tr("The given path was not recognized as a valid game installation. " + "The current game plugin requires the executable to be in a \"%1\" subfolder of the game directory.") + .arg(QFileInfo(binaryPath).path())); + } } |
