summaryrefslogtreecommitdiff
path: root/src/shared/fallout3info.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/shared/fallout3info.h')
-rw-r--r--src/shared/fallout3info.h26
1 files changed, 2 insertions, 24 deletions
diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h
index 1e8d1e0c..6e6a7b85 100644
--- a/src/shared/fallout3info.h
+++ b/src/shared/fallout3info.h
@@ -35,8 +35,6 @@ public:
virtual ~Fallout3Info() {}
- virtual unsigned long getBSAVersion();
-
static std::wstring getRegPathStatic();
virtual std::wstring getRegPath() { return getRegPathStatic(); }
virtual std::wstring getBinaryName() { return L"Fallout3.exe"; }
@@ -46,32 +44,15 @@ public:
virtual std::wstring getGameName() const { return L"Fallout 3"; }
virtual std::wstring getGameShortName() const { return L"Fallout3"; }
- virtual std::wstring getInvalidationBSA();
-
- virtual bool isInvalidationBSA(const std::wstring &bsaName);
-
- // full path to this games "My Games"-directory
- virtual std::wstring getDocumentsDir();
-
- virtual std::wstring getSaveGameDir();
-
- virtual std::vector<std::wstring> getPrimaryPlugins();
-
- virtual std::vector<std::wstring> getVanillaBSAs();
virtual std::vector<std::wstring> getDLCPlugins();
virtual std::vector<std::wstring> getSavegameAttachmentExtensions();
// file name of this games ini (no path)
virtual std::vector<std::wstring> getIniFileNames();
- virtual std::wstring getSaveGameExtension();
virtual std::wstring getReferenceDataFile();
- virtual std::wstring getOMODExt();
virtual std::vector<std::wstring> getSteamVariants() const;
- virtual std::wstring getSteamAPPId(int variant = 0) const;
-
- virtual std::wstring getSEName();
virtual std::wstring getNexusPage(bool nmmScheme = true);
static std::wstring getNexusInfoUrlStatic();
@@ -80,20 +61,17 @@ public:
virtual int getNexusModID() { return getNexusModIDStatic(); }
virtual int getNexusGameID() { return 120; }
- virtual void createProfile(const std::wstring &directory, bool useDefaults);
- virtual void repairProfile(const std::wstring &directory);
-
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
// get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
// the game directory
- virtual std::vector<ExecutableInfo> getExecutables();
+ //virtual std::vector<ExecutableInfo> getExecutables();
virtual std::wstring archiveListKey() { return L"SArchiveList"; }
private:
- Fallout3Info(const std::wstring &omoDirectory, const std::wstring &gameDirectory);
+ Fallout3Info(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);