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Diffstat (limited to 'src/shared/fallout3info.h')
-rw-r--r--src/shared/fallout3info.h17
1 files changed, 6 insertions, 11 deletions
diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h
index 489ac038..21356924 100644
--- a/src/shared/fallout3info.h
+++ b/src/shared/fallout3info.h
@@ -20,7 +20,6 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
#ifndef FALLOUT3INFO_H
#define FALLOUT3INFO_H
-
#include "gameinfo.h"
namespace MOShared {
@@ -36,22 +35,18 @@ public:
virtual ~Fallout3Info() {}
static std::wstring getRegPathStatic();
- virtual std::wstring getRegPath() { return getRegPathStatic(); }
+ virtual std::wstring getRegPath() const { return getRegPathStatic(); }
- virtual std::vector<std::wstring> getSavegameAttachmentExtensions();
+ virtual std::vector<std::wstring> getSavegameAttachmentExtensions() const;
// file name of this games ini (no path)
- virtual std::vector<std::wstring> getIniFileNames();
-
- virtual std::wstring getReferenceDataFile();
+ virtual std::vector<std::wstring> getIniFileNames() const;
- virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
+ virtual std::wstring getReferenceDataFile() const;
- // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
- // the game directory
- //virtual std::vector<ExecutableInfo> getExecutables();
+ virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) const;
- virtual std::wstring archiveListKey() { return L"SArchiveList"; }
+ virtual std::wstring archiveListKey() const { return L"SArchiveList"; }
private: