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Diffstat (limited to 'src/shared/fallout3info.h')
-rw-r--r--src/shared/fallout3info.h31
1 files changed, 14 insertions, 17 deletions
diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h
index 0045581d..0a2b0ebe 100644
--- a/src/shared/fallout3info.h
+++ b/src/shared/fallout3info.h
@@ -20,7 +20,6 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
#ifndef FALLOUT3INFO_H
#define FALLOUT3INFO_H
-
#include "gameinfo.h"
namespace MOShared {
@@ -36,36 +35,34 @@ public:
virtual ~Fallout3Info() {}
static std::wstring getRegPathStatic();
- virtual std::wstring getRegPath() { return getRegPathStatic(); }
- virtual std::wstring getBinaryName() { return L"Fallout3.exe"; }
+ virtual std::wstring getRegPath() const { return getRegPathStatic(); }
+ virtual std::wstring getBinaryName() const { return L"Fallout3.exe"; }
- virtual GameInfo::Type getType() { return TYPE_FALLOUT3; }
+ virtual GameInfo::Type getType() const { return TYPE_FALLOUT3; }
virtual std::wstring getGameName() const { return L"Fallout 3"; }
virtual std::wstring getGameShortName() const { return L"Fallout3"; }
- virtual std::vector<std::wstring> getDLCPlugins();
- virtual std::vector<std::wstring> getSavegameAttachmentExtensions();
+ virtual std::vector<std::wstring> getDLCPlugins() const;
+ virtual std::vector<std::wstring> getSavegameAttachmentExtensions() const;
// file name of this games ini (no path)
- virtual std::vector<std::wstring> getIniFileNames();
+ virtual std::vector<std::wstring> getIniFileNames() const;
- virtual std::wstring getReferenceDataFile();
+ virtual std::wstring getReferenceDataFile() const;
- virtual std::wstring getNexusPage(bool nmmScheme = true);
+ virtual std::wstring getNexusPage(bool nmmScheme = true) const;
static std::wstring getNexusInfoUrlStatic();
- virtual std::wstring getNexusInfoUrl() { return getNexusInfoUrlStatic(); }
+ virtual std::wstring getNexusInfoUrl() const { return getNexusInfoUrlStatic(); }
static int getNexusModIDStatic();
- virtual int getNexusModID() { return getNexusModIDStatic(); }
- virtual int getNexusGameID() { return 120; }
+ virtual int getNexusModID() const { return getNexusModIDStatic(); }
+ virtual int getNexusGameID() const { return 120; }
- virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
+ virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) const;
- // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
- // the game directory
- //virtual std::vector<ExecutableInfo> getExecutables();
+ virtual std::wstring archiveListKey() const { return L"SArchiveList"; }
- virtual std::wstring archiveListKey() { return L"SArchiveList"; }
+ virtual bool isValidModURL(int modID, std::wstring const &url) const;
private: