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-rw-r--r--src/shared/falloutnvinfo.cpp246
1 files changed, 246 insertions, 0 deletions
diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp
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+++ b/src/shared/falloutnvinfo.cpp
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+/*
+Copyright (C) 2012 Sebastian Herbord. All rights reserved.
+
+This file is part of Mod Organizer.
+
+Mod Organizer is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+Mod Organizer is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "falloutnvinfo.h"
+#include "util.h"
+#include <tchar.h>
+#include <ShlObj.h>
+#include <sstream>
+#include "windows_error.h"
+#include "error_report.h"
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+#include <boost/assign.hpp>
+
+
+FalloutNVInfo::FalloutNVInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory)
+ : GameInfo(omoDirectory, gameDirectory)
+{
+ identifyMyGamesDirectory(L"falloutnv");
+}
+
+bool FalloutNVInfo::identifyGame(const std::wstring &searchPath)
+{
+ return FileExists(searchPath, L"FalloutNV.exe") &&
+ FileExists(searchPath, L"FalloutNVLauncher.exe");
+}
+
+unsigned long FalloutNVInfo::getBSAVersion()
+{
+ return 0x68;
+}
+
+std::wstring FalloutNVInfo::getRegPathStatic()
+{
+ HKEY key;
+ LONG errorcode = ::RegOpenKeyEx(HKEY_LOCAL_MACHINE, L"Software\\Bethesda Softworks\\FalloutNV",
+ 0, KEY_QUERY_VALUE, &key);
+
+ if (errorcode != ERROR_SUCCESS) {
+ return L"";
+ }
+
+ WCHAR temp[MAX_PATH];
+ DWORD bufferSize = MAX_PATH;
+
+ errorcode = ::RegQueryValueExW(key, L"Installed Path", NULL, NULL, (LPBYTE)temp, &bufferSize);
+
+ return std::wstring(temp);
+}
+
+std::wstring FalloutNVInfo::getInvalidationBSA()
+{
+ return L"Fallout - Invalidation.bsa";
+}
+
+bool FalloutNVInfo::isInvalidationBSA(const std::wstring &bsaName)
+{
+ static LPCWSTR invalidation[] = { L"Fallout - AI!.bsa", L"Fallout - Invalidation.bsa", NULL };
+
+ for (int i = 0; invalidation[i] != NULL; ++i) {
+ if (wcscmp(bsaName.c_str(), invalidation[i]) == 0) {
+ return true;
+ }
+ }
+ return false;
+}
+
+std::wstring FalloutNVInfo::getDocumentsDir()
+{
+ std::wostringstream temp;
+ temp << getMyGamesDirectory() << L"\\FalloutNV";
+
+ return temp.str();
+}
+
+std::wstring FalloutNVInfo::getSaveGameDir()
+{
+ std::wostringstream temp;
+ temp << getDocumentsDir() << L"\\Saves";
+ return temp.str();
+}
+
+std::vector<std::wstring> FalloutNVInfo::getPrimaryPlugins()
+{
+ return boost::assign::list_of(L"falloutnv.esm");
+}
+
+std::vector<std::wstring> FalloutNVInfo::getIniFileNames()
+{
+ return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini");
+}
+
+
+std::wstring FalloutNVInfo::getSaveGameExtension()
+{
+ return L"*.fos";
+}
+
+std::wstring FalloutNVInfo::getReferenceDataFile()
+{
+ return L"Fallout - Meshes.bsa";
+}
+
+
+std::wstring FalloutNVInfo::getOMODExt()
+{
+ return L"fomod";
+}
+
+
+std::wstring FalloutNVInfo::getSteamAPPId()
+{
+ return L"22380";
+}
+
+
+void FalloutNVInfo::createProfile(const std::wstring &directory, bool useDefaults)
+{
+ std::wostringstream target;
+
+ // copy plugins.txt
+ target << directory << "\\plugins.txt";
+
+ if (!FileExists(target.str())) {
+ std::wostringstream source;
+ source << getLocalAppFolder() << "\\FalloutNV\\plugins.txt";
+ if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) {
+ HANDLE file = ::CreateFileW(target.str().c_str(), GENERIC_WRITE, 0, NULL, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, NULL);
+ ::CloseHandle(file);
+ }
+ }
+
+ // copy ini-file
+ target.str(L""); target.clear();
+ target << directory << L"\\fallout.ini";
+
+ if (!FileExists(target.str())) {
+ std::wostringstream source;
+ if (useDefaults) {
+ source << getGameDirectory() << L"\\fallout_default.ini";
+ } else {
+ source << getMyGamesDirectory() << L"\\FalloutNV";
+ if (::FileExists(source.str(), L"fallout.ini")) {
+ source << L"\\fallout.ini";
+ } else {
+ source.str(L"");
+ source << getGameDirectory() << L"\\fallout_default.ini";
+ }
+ }
+
+ if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) {
+ if (::GetLastError() != ERROR_FILE_EXISTS) {
+ std::ostringstream stream;
+ stream << "failed to copy ini file: " << ToString(source.str(), false);
+ throw windows_error(stream.str());
+ }
+ }
+ }
+ { // copy falloutprefs.ini-file
+ std::wstring target = directory.substr().append(L"\\falloutprefs.ini");
+ if (!FileExists(target)) {
+ std::wostringstream source;
+ source << getMyGamesDirectory() << L"\\FalloutNV\\falloutprefs.ini";
+ if (!::CopyFileW(source.str().c_str(), target.c_str(), true)) {
+ if (::GetLastError() != ERROR_FILE_EXISTS) {
+ std::ostringstream stream;
+ stream << "failed to copy ini file: " << ToString(source.str(), false);
+ throw windows_error(stream.str());
+ }
+ }
+ }
+ }
+}
+
+
+std::wstring FalloutNVInfo::getSEName()
+{
+ return L"nvse";
+}
+
+
+std::wstring FalloutNVInfo::getNexusPage()
+{
+ return L"http://newvegas.nexusmods.com";
+}
+
+
+std::wstring FalloutNVInfo::getNexusInfoUrlStatic()
+{
+ return L"http://newvegas.nexusmods.com";
+}
+
+
+int FalloutNVInfo::getNexusModIDStatic()
+{
+ return 42572;
+}
+
+
+void FalloutNVInfo::repairProfile(const std::wstring &directory)
+{
+ createProfile(directory, false);
+}
+
+
+bool FalloutNVInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t*)
+{
+ static LPCWSTR profileFiles[] = { L"fallout.ini", L"falloutprefs.ini", L"plugins.txt", NULL };
+
+ for (int i = 0; profileFiles[i] != NULL; ++i) {
+ if (_wcsicmp(fileName, profileFiles[i]) == 0) {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+std::vector<ExecutableInfo> FalloutNVInfo::getExecutables()
+{
+ std::vector<ExecutableInfo> result;
+ result.push_back(ExecutableInfo(L"NVSE", L"nvse_loader.exe", L"", L"", DEFAULT_CLOSE));
+ result.push_back(ExecutableInfo(L"New Vegas", L"falloutnv.exe", L"", L"", DEFAULT_CLOSE));
+ result.push_back(ExecutableInfo(L"Fallout Mod Manager", L"fomm/fomm.exe", L"", L"", DEFAULT_CLOSE));
+ result.push_back(ExecutableInfo(L"Construction Kit", L"geck.exe", L"", L"", DEFAULT_CLOSE));
+ result.push_back(ExecutableInfo(L"Fallout Launcher", L"FalloutNVLauncher.exe", L"", L"", DEFAULT_CLOSE));
+ result.push_back(ExecutableInfo(L"BOSS", L"BOSS/BOSS.exe", L"", L"", NEVER_CLOSE));
+
+ return result;
+}