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Diffstat (limited to 'src/shared/falloutnvinfo.h')
-rw-r--r--src/shared/falloutnvinfo.h16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h
index a0bc5bd4..4bffff3f 100644
--- a/src/shared/falloutnvinfo.h
+++ b/src/shared/falloutnvinfo.h
@@ -36,22 +36,18 @@ public:
virtual ~FalloutNVInfo() {}
static std::wstring getRegPathStatic();
- virtual std::wstring getRegPath() { return getRegPathStatic(); }
+ virtual std::wstring getRegPath() const { return getRegPathStatic(); }
- virtual std::vector<std::wstring> getSavegameAttachmentExtensions();
+ virtual std::vector<std::wstring> getSavegameAttachmentExtensions() const;
// file name of this games ini (no path)
- virtual std::vector<std::wstring> getIniFileNames();
+ virtual std::vector<std::wstring> getIniFileNames() const;
- virtual std::wstring getReferenceDataFile();
+ virtual std::wstring getReferenceDataFile() const;
- virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
+ virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) const;
- // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
- // the game directory
- //virtual std::vector<ExecutableInfo> getExecutables();
-
- virtual std::wstring archiveListKey() { return L"SArchiveList"; }
+ virtual std::wstring archiveListKey() const { return L"SArchiveList"; }
private: