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-rw-r--r--src/shared/gameinfo.h17
1 files changed, 7 insertions, 10 deletions
diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h
index 33467cb9..c11679f3 100644
--- a/src/shared/gameinfo.h
+++ b/src/shared/gameinfo.h
@@ -28,7 +28,7 @@ along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
#include <Windows.h>
namespace MOShared {
-
+/*
enum CloseMOStyle {
DEFAULT_CLOSE,
DEFAULT_STAY,
@@ -53,7 +53,7 @@ struct ExecutableInfo {
CloseMOStyle closeMO;
std::wstring steamAppID;
};
-
+*/
/**
Class to manage information that depends on the used game type. The intention is to keep
@@ -160,21 +160,17 @@ public:
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) = 0;
- // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
- // the game directory. the boolean says whether omo should be closed when the executable is started
- virtual std::vector<ExecutableInfo> getExecutables() = 0;
-
public:
- // initialise with the path to the omo directory (needs to be where hook.dll is stored). This
+ // initialise with the path to the mo directory (needs to be where hook.dll is stored). This
// needs to be called before the instance can be retrieved
- static bool init(const std::wstring &omoDirectory, const std::wstring &gamePath = L"");
+ static bool init(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gamePath = L"");
static GameInfo& instance();
protected:
- GameInfo(const std::wstring &omoDirectory, const std::wstring &gameDirectory);
+ GameInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
std::wstring getLocalAppFolder() const;
const std::wstring &getMyGamesDirectory() const { return m_MyGamesDirectory; }
@@ -182,7 +178,7 @@ protected:
private:
- static bool identifyGame(const std::wstring &omoDirectory, const std::wstring &searchPath);
+ static bool identifyGame(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &searchPath);
std::wstring getSpecialPath(LPCWSTR name) const;
static void cleanup();
@@ -195,6 +191,7 @@ private:
std::wstring m_GameDirectory;
std::wstring m_OrganizerDirectory;
+ std::wstring m_OrganizerDataDirectory;
};