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-rw-r--r--src/shared/skyriminfo.h34
1 files changed, 1 insertions, 33 deletions
diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h
index 33a612df..5951f910 100644
--- a/src/shared/skyriminfo.h
+++ b/src/shared/skyriminfo.h
@@ -35,8 +35,6 @@ public:
virtual ~SkyrimInfo() {}
- virtual unsigned long getBSAVersion();
-
static std::wstring getRegPathStatic();
virtual std::wstring getRegPath() { return getRegPathStatic(); }
virtual std::wstring getBinaryName() { return L"TESV.exe"; }
@@ -48,21 +46,6 @@ public:
virtual LoadOrderMechanism getLoadOrderMechanism() const;
- virtual bool requiresBSAInvalidation() const { return true; }
-// virtual bool requiresSteam() const { return true; }
-
- virtual std::wstring getInvalidationBSA();
-
- virtual bool isInvalidationBSA(const std::wstring &bsaName);
-
- // full path to this games "My Games"-directory
- virtual std::wstring getDocumentsDir();
-
- virtual std::wstring getSaveGameDir();
-
- virtual std::vector<std::wstring> getPrimaryPlugins();
-
- virtual std::vector<std::wstring> getVanillaBSAs();
virtual std::vector<std::wstring> getDLCPlugins();
virtual std::vector<std::wstring> getSavegameAttachmentExtensions();
@@ -70,13 +53,7 @@ public:
// file name of this games ini (no path)
virtual std::vector<std::wstring> getIniFileNames();
- virtual std::wstring getSaveGameExtension();
virtual std::wstring getReferenceDataFile();
- virtual std::wstring getOMODExt();
-
- virtual std::wstring getSteamAPPId(int variant = 0) const;
-
- virtual std::wstring getSEName();
virtual std::wstring getNexusPage(bool nmmScheme = true);
@@ -87,20 +64,11 @@ public:
static int getNexusGameIDStatic() { return 110; }
virtual int getNexusGameID() { return getNexusGameIDStatic(); }
- virtual void createProfile(const std::wstring &directory, bool useDefaults);
- virtual void repairProfile(const std::wstring &directory);
-
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
- // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
- // the game directory
- virtual std::vector<ExecutableInfo> getExecutables();
-
- virtual std::wstring archiveListKey() { return L"SResourceArchiveList"; }
-
private:
- SkyrimInfo(const std::wstring &moDirectory, const std::wstring &gameDirectory);
+ SkyrimInfo(const std::wstring &moDirectory, const std::wstring &moDataDirectory, const std::wstring &gameDirectory);
static bool identifyGame(const std::wstring &searchPath);