summaryrefslogtreecommitdiff
path: root/src/shared
diff options
context:
space:
mode:
Diffstat (limited to 'src/shared')
-rw-r--r--src/shared/appconfig.inc5
-rw-r--r--src/shared/fallout3info.cpp105
-rw-r--r--src/shared/fallout3info.h10
-rw-r--r--src/shared/falloutnvinfo.cpp81
-rw-r--r--src/shared/falloutnvinfo.h11
-rw-r--r--src/shared/gameinfo.cpp43
-rw-r--r--src/shared/gameinfo.h15
-rw-r--r--src/shared/oblivioninfo.cpp105
-rw-r--r--src/shared/oblivioninfo.h11
-rw-r--r--src/shared/skyriminfo.cpp109
-rw-r--r--src/shared/skyriminfo.h16
11 files changed, 8 insertions, 503 deletions
diff --git a/src/shared/appconfig.inc b/src/shared/appconfig.inc
index 4450763f..e2dbfe20 100644
--- a/src/shared/appconfig.inc
+++ b/src/shared/appconfig.inc
@@ -6,8 +6,11 @@ APPPARAM(std::wstring, downloadPath, L"downloads")
APPPARAM(std::wstring, overwritePath, L"overwrite")
APPPARAM(std::wstring, stylesheetsPath, L"stylesheets")
APPPARAM(std::wstring, cachePath, L"webcache")
+APPPARAM(std::wstring, tutorialsPath, L"tutorials")
+APPPARAM(std::wstring, logPath, L"logs")
APPPARAM(std::wstring, profileTweakIni, L"profile_tweaks.ini")
-APPPARAM(std::wstring, logFile, L"ModOrganizer.log")
+APPPARAM(std::wstring, logFileName, L"ModOrganizer.log")
+APPPARAM(std::wstring, iniFileName, L"ModOrganizer.ini")
APPPARAM(std::wstring, proxyDLLTarget, L"steam_api.dll")
APPPARAM(std::wstring, proxyDLLOrig, L"steam_api_orig.dll") // needs to be identical to the value used in proxydll-project
APPPARAM(std::wstring, proxyDLLSource, L"proxy.dll")
diff --git a/src/shared/fallout3info.cpp b/src/shared/fallout3info.cpp
index 6c420044..c8688cc4 100644
--- a/src/shared/fallout3info.cpp
+++ b/src/shared/fallout3info.cpp
@@ -84,21 +84,6 @@ bool Fallout3Info::isInvalidationBSA(const std::wstring &bsaName)
return false;
}
-std::wstring Fallout3Info::getDocumentsDir()
-{
- std::wostringstream temp;
- temp << getMyGamesDirectory() << L"\\Fallout3";
-
- return temp.str();
-}
-
-std::wstring Fallout3Info::getSaveGameDir()
-{
- std::wostringstream temp;
- temp << getDocumentsDir() << L"\\Saves";
- return temp.str();
-}
-
std::vector<std::wstring> Fallout3Info::getPrimaryPlugins()
{
return boost::assign::list_of(L"fallout3.esm");
@@ -134,11 +119,6 @@ std::vector<std::wstring> Fallout3Info::getIniFileNames()
return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini");
}
-std::wstring Fallout3Info::getSaveGameExtension()
-{
- return L"*.fos";
-}
-
std::wstring Fallout3Info::getReferenceDataFile()
{
return L"Fallout - Meshes.bsa";
@@ -155,21 +135,11 @@ std::vector<std::wstring> Fallout3Info::getSteamVariants() const
return boost::assign::list_of(L"Regular")(L"Game Of The Year");
}
-std::wstring Fallout3Info::getSteamAPPId(int variant) const
-{
- switch (variant) {
- case 1: return L"22370";
- default: return L"22300";
- }
-}
-
-
std::wstring Fallout3Info::getSEName()
{
return L"fose";
}
-
std::wstring Fallout3Info::getNexusPage(bool nmmScheme)
{
if (nmmScheme) {
@@ -192,68 +162,6 @@ int Fallout3Info::getNexusModIDStatic()
}
-void Fallout3Info::createProfile(const std::wstring &directory, bool useDefaults)
-{
- std::wostringstream target;
-
- // copy plugins.txt
- target << directory << "\\plugins.txt";
-
- if (!FileExists(target.str())) {
- std::wostringstream source;
- source << getLocalAppFolder() << "\\Fallout3\\plugins.txt";
- if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) {
- HANDLE file = ::CreateFileW(target.str().c_str(), GENERIC_WRITE, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr);
- ::CloseHandle(file);
- }
- }
-
- // copy ini-file
- target.str(L""); target.clear();
- target << directory << L"\\fallout.ini";
-
- if (!FileExists(target.str())) {
- std::wostringstream source;
- if (useDefaults) {
- source << getGameDirectory() << L"\\fallout_default.ini";
- } else {
- source << getMyGamesDirectory() << L"\\Fallout3";
- if (FileExists(source.str(), L"fallout.ini")) {
- source << L"\\fallout.ini";
- } else {
- source.str(L"");
- source << getGameDirectory() << L"\\fallout_default.ini";
- }
- }
-
- if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) {
- if (::GetLastError() != ERROR_FILE_EXISTS) {
- std::ostringstream stream;
- stream << "failed to copy ini file: " << ToString(source.str(), false);
- throw windows_error(stream.str());
- }
- }
- }
- { // copy falloutprefs.ini-file
- std::wstring target = directory + L"\\falloutprefs.ini";
- if (!FileExists(target)) {
- std::wstring source = getMyGamesDirectory() + L"\\Fallout3\\falloutprefs.ini";
- if (!::CopyFileW(source.c_str(), target.c_str(), true)) {
- if (::GetLastError() != ERROR_FILE_EXISTS) {
- throw windows_error(std::string("failed to copy ini file: ") + ToString(source, false));
- }
- }
- }
- }
-}
-
-
-void Fallout3Info::repairProfile(const std::wstring &directory)
-{
- createProfile(directory, false);
-}
-
-
bool Fallout3Info::rerouteToProfile(const wchar_t *fileName, const wchar_t*)
{
static LPCWSTR profileFiles[] = { L"fallout.ini", L"falloutprefs.ini", L"plugins.txt", nullptr };
@@ -266,17 +174,4 @@ bool Fallout3Info::rerouteToProfile(const wchar_t *fileName, const wchar_t*)
return false;
}
-
-/*std::vector<ExecutableInfo> Fallout3Info::getExecutables()
-{
- std::vector<ExecutableInfo> result;
- result.push_back(ExecutableInfo(L"FOSE", L"fose_loader.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"Fallout 3", L"fallout3.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"Fallout Mod Manager", L"fomm/fomm.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"Construction Kit", L"geck.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"Fallout Launcher", L"FalloutLauncher.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"BOSS", L"BOSS/BOSS.exe", L"", L"", NEVER_CLOSE));
-
- return result;
-}*/
} // namespace MOShared
diff --git a/src/shared/fallout3info.h b/src/shared/fallout3info.h
index 7e39cce4..6a211d4f 100644
--- a/src/shared/fallout3info.h
+++ b/src/shared/fallout3info.h
@@ -50,11 +50,6 @@ public:
virtual bool isInvalidationBSA(const std::wstring &bsaName);
- // full path to this games "My Games"-directory
- virtual std::wstring getDocumentsDir();
-
- virtual std::wstring getSaveGameDir();
-
virtual std::vector<std::wstring> getPrimaryPlugins();
virtual std::vector<std::wstring> getVanillaBSAs();
@@ -64,12 +59,10 @@ public:
// file name of this games ini (no path)
virtual std::vector<std::wstring> getIniFileNames();
- virtual std::wstring getSaveGameExtension();
virtual std::wstring getReferenceDataFile();
virtual std::wstring getOMODExt();
virtual std::vector<std::wstring> getSteamVariants() const;
- virtual std::wstring getSteamAPPId(int variant = 0) const;
virtual std::wstring getSEName();
@@ -80,9 +73,6 @@ public:
virtual int getNexusModID() { return getNexusModIDStatic(); }
virtual int getNexusGameID() { return 120; }
- virtual void createProfile(const std::wstring &directory, bool useDefaults);
- virtual void repairProfile(const std::wstring &directory);
-
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
// get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
diff --git a/src/shared/falloutnvinfo.cpp b/src/shared/falloutnvinfo.cpp
index f589124a..8e701887 100644
--- a/src/shared/falloutnvinfo.cpp
+++ b/src/shared/falloutnvinfo.cpp
@@ -85,21 +85,6 @@ bool FalloutNVInfo::isInvalidationBSA(const std::wstring &bsaName)
return false;
}
-std::wstring FalloutNVInfo::getDocumentsDir()
-{
- std::wostringstream temp;
- temp << getMyGamesDirectory() << L"\\FalloutNV";
-
- return temp.str();
-}
-
-std::wstring FalloutNVInfo::getSaveGameDir()
-{
- std::wostringstream temp;
- temp << getDocumentsDir() << L"\\Saves";
- return temp.str();
-}
-
std::vector<std::wstring> FalloutNVInfo::getPrimaryPlugins()
{
return boost::assign::list_of(L"falloutnv.esm");
@@ -139,11 +124,6 @@ std::vector<std::wstring> FalloutNVInfo::getIniFileNames()
return boost::assign::list_of(L"fallout.ini")(L"falloutprefs.ini");
}
-std::wstring FalloutNVInfo::getSaveGameExtension()
-{
- return L"*.fos";
-}
-
std::wstring FalloutNVInfo::getReferenceDataFile()
{
return L"Fallout - Meshes.bsa";
@@ -156,61 +136,6 @@ std::wstring FalloutNVInfo::getOMODExt()
}
-std::wstring FalloutNVInfo::getSteamAPPId(int) const
-{
- return L"22380";
-}
-
-
-void FalloutNVInfo::createProfile(const std::wstring &directory, bool useDefaults)
-{
- std::wstring target = directory + L"\\plugins.txt";
-
- // copy plugins.txt
- if (!FileExists(target)) {
- std::wstring source = getLocalAppFolder() + L"\\FalloutNV\\plugins.txt";
- if (!::CopyFileW(source.c_str(), target.c_str(), true)) {
- HANDLE file = ::CreateFileW(target.c_str(), GENERIC_WRITE, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr);
- ::CloseHandle(file);
- }
- }
-
- // copy ini-file
- target = directory + L"\\fallout.ini";
-
- if (!FileExists(target)) {
- std::wstring source;
- if (useDefaults) {
- source = getGameDirectory() + L"\\fallout_default.ini";
- } else {
- source = getMyGamesDirectory() + L"\\FalloutNV";
- if (FileExists(source, L"fallout.ini")) {
- source += L"\\fallout.ini";
- } else {
- source = getGameDirectory() + L"\\fallout_default.ini";
- }
- }
-
- if (!::CopyFileW(source.c_str(), target.c_str(), true)) {
- if (::GetLastError() != ERROR_FILE_EXISTS) {
- throw windows_error("failed to copy ini file: " + ToString(source, false));
- }
- }
- }
- { // copy falloutprefs.ini-file
- std::wstring target = directory + L"\\falloutprefs.ini";
- if (!FileExists(target)) {
- std::wstring source = getMyGamesDirectory() + L"\\FalloutNV\\falloutprefs.ini";
- if (!::CopyFileW(source.c_str(), target.c_str(), true)) {
- if (::GetLastError() != ERROR_FILE_EXISTS) {
- throw windows_error("failed to copy ini file: " + ToString(source, false));
- }
- }
- }
- }
-}
-
-
std::wstring FalloutNVInfo::getSEName()
{
return L"nvse";
@@ -239,12 +164,6 @@ int FalloutNVInfo::getNexusModIDStatic()
}
-void FalloutNVInfo::repairProfile(const std::wstring &directory)
-{
- createProfile(directory, false);
-}
-
-
bool FalloutNVInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t*)
{
static LPCWSTR profileFiles[] = { L"fallout.ini", L"falloutprefs.ini", L"plugins.txt", nullptr };
diff --git a/src/shared/falloutnvinfo.h b/src/shared/falloutnvinfo.h
index 231311de..513b7218 100644
--- a/src/shared/falloutnvinfo.h
+++ b/src/shared/falloutnvinfo.h
@@ -52,11 +52,6 @@ public:
virtual bool isInvalidationBSA(const std::wstring &bsaName);
- // full path to this games "My Games"-directory
- virtual std::wstring getDocumentsDir();
-
- virtual std::wstring getSaveGameDir();
-
virtual std::vector<std::wstring> getPrimaryPlugins();
virtual std::vector<std::wstring> getVanillaBSAs();
@@ -66,12 +61,9 @@ public:
// file name of this games ini (no path)
virtual std::vector<std::wstring> getIniFileNames();
- virtual std::wstring getSaveGameExtension();
virtual std::wstring getReferenceDataFile();
virtual std::wstring getOMODExt();
- virtual std::wstring getSteamAPPId(int variant = 0) const;
-
virtual std::wstring getSEName();
virtual std::wstring getNexusPage(bool nmmScheme = true);
@@ -81,9 +73,6 @@ public:
virtual int getNexusModID() { return getNexusModIDStatic(); }
virtual int getNexusGameID() { return 130; }
- virtual void createProfile(const std::wstring &directory, bool useDefaults);
- virtual void repairProfile(const std::wstring &directory);
-
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
// get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
diff --git a/src/shared/gameinfo.cpp b/src/shared/gameinfo.cpp
index 3727ea49..6d8957ad 100644
--- a/src/shared/gameinfo.cpp
+++ b/src/shared/gameinfo.cpp
@@ -135,49 +135,9 @@ std::wstring GameInfo::getGameDirectory() const
return m_GameDirectory;
}
-std::wstring GameInfo::getModsDir() const
-{
- return m_OrganizerDirectory + L"\\mods";
-}
-
-std::wstring GameInfo::getProfilesDir() const
-{
- return m_OrganizerDirectory + L"\\profiles";
-}
-
-std::wstring GameInfo::getIniFilename() const
-{
- return m_OrganizerDirectory + L"\\ModOrganizer.ini";
-}
-
-
-std::wstring GameInfo::getOverwriteDir() const
-{
- return m_OrganizerDirectory + L"\\overwrite";
-}
-
-
-std::wstring GameInfo::getLogDir() const
-{
- return m_OrganizerDirectory + L"\\logs";
-}
-
-
-std::wstring GameInfo::getLootDir() const
-{
- return m_OrganizerDirectory + L"\\loot";
-}
-
-
-std::wstring GameInfo::getTutorialDir() const
-{
- return m_OrganizerDirectory + L"\\tutorials";
-}
-
-
bool GameInfo::requiresSteam() const
{
- return FileExists(getGameDirectory().append(L"\\steam_api.dll"));
+ return FileExists(getGameDirectory() + L"\\steam_api.dll");
}
std::vector<std::wstring> GameInfo::getSteamVariants() const
@@ -185,7 +145,6 @@ std::vector<std::wstring> GameInfo::getSteamVariants() const
return boost::assign::list_of(L"Regular");
}
-
std::wstring GameInfo::getLocalAppFolder() const
{
wchar_t localAppFolder[MAX_PATH];
diff --git a/src/shared/gameinfo.h b/src/shared/gameinfo.h
index a9da0b97..dbb935f6 100644
--- a/src/shared/gameinfo.h
+++ b/src/shared/gameinfo.h
@@ -93,18 +93,13 @@ public:
virtual std::wstring getGameName() const = 0;
virtual std::wstring getGameShortName() const = 0;
- // full path to this games "My Games"-directory
- virtual std::wstring getDocumentsDir() = 0;
-
- virtual std::wstring getSaveGameDir() = 0;
-
/// determine the load order mechanism used by this game. this may throw an
/// exception if the mechanism can't be determined
virtual LoadOrderMechanism getLoadOrderMechanism() const { return TYPE_FILETIME; }
virtual std::wstring getGameDirectory() const;
// get absolute path to the directory where omo stores its mods
- virtual std::wstring getModsDir() const;
+/* virtual std::wstring getModsDir() const;
// get absolute path to the directory where omo stores its profiles
virtual std::wstring getProfilesDir() const;
@@ -112,7 +107,7 @@ public:
virtual std::wstring getOverwriteDir() const;
virtual std::wstring getLogDir() const;
virtual std::wstring getLootDir() const;
- virtual std::wstring getTutorialDir() const;
+ virtual std::wstring getTutorialDir() const;*/
virtual bool requiresBSAInvalidation() const { return true; }
virtual bool requiresSteam() const;
@@ -137,13 +132,11 @@ public:
// file name of this games ini file(s)
virtual std::vector<std::wstring> getIniFileNames() = 0;
- virtual std::wstring getSaveGameExtension() = 0;
virtual std::wstring getReferenceDataFile() = 0;
virtual std::wstring getOMODExt() = 0;
virtual std::vector<std::wstring> getSteamVariants() const;
- virtual std::wstring getSteamAPPId(int variant = 0) const = 0;
virtual std::wstring getSEName() = 0;
@@ -152,10 +145,6 @@ public:
virtual int getNexusModID() = 0;
virtual int getNexusGameID() = 0;
- // clone relevant files to the specified directory
- virtual void createProfile(const std::wstring &directory, bool useDefaults) = 0;
- virtual void repairProfile(const std::wstring &directory) = 0;
-
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath) = 0;
public:
diff --git a/src/shared/oblivioninfo.cpp b/src/shared/oblivioninfo.cpp
index 586bcaef..c945dcf4 100644
--- a/src/shared/oblivioninfo.cpp
+++ b/src/shared/oblivioninfo.cpp
@@ -86,22 +86,6 @@ bool OblivionInfo::isInvalidationBSA(const std::wstring &bsaName)
return false;
}
-std::wstring OblivionInfo::getDocumentsDir()
-{
- std::wostringstream temp;
- temp << getMyGamesDirectory() << L"\\Oblivion";
-
- return temp.str();
-}
-
-std::wstring OblivionInfo::getSaveGameDir()
-{
- std::wostringstream temp;
- temp << getDocumentsDir() << L"\\Saves";
- return temp.str();
-}
-
-
std::vector<std::wstring> OblivionInfo::getPrimaryPlugins()
{
return boost::assign::list_of(L"oblivion.esm");
@@ -147,63 +131,6 @@ std::vector<std::wstring> OblivionInfo::getIniFileNames()
}
-void OblivionInfo::createProfile(const std::wstring &directory, bool useDefaults)
-{
- std::wostringstream target;
-
- // copy plugins.txt
- target << directory << "\\plugins.txt";
-
- if (!FileExists(target.str())) {
- std::wostringstream source;
- source << getLocalAppFolder() << "\\Oblivion\\plugins.txt";
- if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) {
- HANDLE file = ::CreateFileW(target.str().c_str(), GENERIC_WRITE, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr);
- ::CloseHandle(file);
- }
- }
-
- // copy ini-file
- target.str(L""); target.clear();
- target << directory << L"\\oblivion.ini";
-
- if (!FileExists(target.str())) {
- std::wostringstream source;
- if (useDefaults) {
- source << getGameDirectory() << L"\\oblivion_default.ini";
- } else {
- source << getMyGamesDirectory() << L"Oblivion";
- if (FileExists(source.str(), L"oblivion.ini")) {
- source << L"\\oblivion.ini";
- } else {
- source.str(L"");
- source << getGameDirectory() << L"\\oblivion_default.ini";
- }
- }
- if (!::CopyFileW(source.str().c_str(), target.str().c_str(), true)) {
- if (::GetLastError() != ERROR_FILE_EXISTS) {
- std::ostringstream stream;
- stream << "failed to copy ini file: " << ToString(source.str(), false);
- throw windows_error(stream.str());
- }
- }
- }
-
- { // copy oblivionprefs.ini-file
- std::wstring target = directory + L"\\oblivionprefs.ini";
- if (!FileExists(target)) {
- std::wstring source = getMyGamesDirectory() + L"\\Oblivion\\oblivionprefs.ini";
- if (!::CopyFileW(source.c_str(), target.c_str(), true)) {
- if ((::CreateFileW(target.c_str(), GENERIC_WRITE, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr) == INVALID_HANDLE_VALUE) &&
- (::GetLastError() != ERROR_FILE_EXISTS)) {
- throw windows_error(std::string("failed to create ini file: ") + ToString(target, false));
- }
- }
- }
- }
-}
-
-
std::wstring OblivionInfo::getSEName()
{
return L"obse";
@@ -231,13 +158,6 @@ int OblivionInfo::getNexusModIDStatic()
return 38277;
}
-
-void OblivionInfo::repairProfile(const std::wstring &directory)
-{
- createProfile(directory, false);
-}
-
-
bool OblivionInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t*)
{
static LPCWSTR profileFiles[] = { L"oblivion.ini", L"oblivionprefs.ini", L"plugins.txt", nullptr };
@@ -250,12 +170,6 @@ bool OblivionInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t*)
return false;
}
-
-std::wstring OblivionInfo::getSaveGameExtension()
-{
- return L"*.ess";
-}
-
std::wstring OblivionInfo::getReferenceDataFile()
{
return L"Oblivion - Meshes.bsa";
@@ -268,23 +182,4 @@ std::wstring OblivionInfo::getOMODExt()
}
-std::wstring OblivionInfo::getSteamAPPId(int) const
-{
- return L"22330";
-}
-
-/*
-std::vector<ExecutableInfo> OblivionInfo::getExecutables()
-{
- std::vector<ExecutableInfo> result;
- result.push_back(ExecutableInfo(L"OBSE", L"obse_loader.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"Oblivion", L"oblivion.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"Oblivion Mod Manager", L"OblivionModManager.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"Construction Set", L"TESConstructionSet.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"Oblivion Launcher", L"OblivionLauncher.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"BOSS", L"BOSS/BOSS.exe", L"", L"", NEVER_CLOSE));
- result.push_back(ExecutableInfo(L"BOSS (old)", L"Data/BOSS.exe", L"", L"", NEVER_CLOSE));
-
- return result;
-}*/
} // namespace MOShared
diff --git a/src/shared/oblivioninfo.h b/src/shared/oblivioninfo.h
index cb506c01..a93f510e 100644
--- a/src/shared/oblivioninfo.h
+++ b/src/shared/oblivioninfo.h
@@ -48,11 +48,6 @@ public:
virtual bool isInvalidationBSA(const std::wstring &bsaName);
- // full path to this games "My Games"-directory
- virtual std::wstring getDocumentsDir();
-
- virtual std::wstring getSaveGameDir();
-
virtual std::vector<std::wstring> getPrimaryPlugins();
virtual std::vector<std::wstring> getVanillaBSAs();
@@ -62,12 +57,9 @@ public:
// file name of this games ini (no path)
virtual std::vector<std::wstring> getIniFileNames();
- virtual std::wstring getSaveGameExtension();
virtual std::wstring getReferenceDataFile();
virtual std::wstring getOMODExt();
- virtual std::wstring getSteamAPPId(int variant = 0) const;
-
virtual std::wstring getSEName();
virtual std::wstring getNexusPage(bool nmmScheme = true);
@@ -77,9 +69,6 @@ public:
virtual int getNexusModID() { return getNexusModIDStatic(); }
virtual int getNexusGameID() { return 101; }
- virtual void createProfile(const std::wstring &directory, bool useDefaults);
- virtual void repairProfile(const std::wstring &directory);
-
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
// get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
diff --git a/src/shared/skyriminfo.cpp b/src/shared/skyriminfo.cpp
index 1d00c4f3..feaf88a3 100644
--- a/src/shared/skyriminfo.cpp
+++ b/src/shared/skyriminfo.cpp
@@ -97,7 +97,7 @@ bool SkyrimInfo::isInvalidationBSA(const std::wstring &bsaName)
GameInfo::LoadOrderMechanism SkyrimInfo::getLoadOrderMechanism() const
{
- std::wstring fileName = getGameDirectory().append(L"\\TESV.exe");
+ std::wstring fileName = getGameDirectory() + L"\\TESV.exe";
try {
VS_FIXEDFILEINFO versionInfo = GetFileVersion(fileName);
@@ -113,21 +113,6 @@ GameInfo::LoadOrderMechanism SkyrimInfo::getLoadOrderMechanism() const
}
}
-std::wstring SkyrimInfo::getDocumentsDir()
-{
- std::wostringstream temp;
- temp << getMyGamesDirectory() << L"\\Skyrim";
-
- return temp.str();
-}
-
-std::wstring SkyrimInfo::getSaveGameDir()
-{
- std::wostringstream temp;
- temp << getDocumentsDir() << L"\\Saves";
- return temp.str();
-}
-
std::vector<std::wstring> SkyrimInfo::getPrimaryPlugins()
{
return boost::assign::list_of(L"skyrim.esm")(L"update.esm");
@@ -170,11 +155,6 @@ std::vector<std::wstring> SkyrimInfo::getIniFileNames()
return boost::assign::list_of(L"skyrim.ini")(L"skyrimprefs.ini");
}
-std::wstring SkyrimInfo::getSaveGameExtension()
-{
- return L"*.ess";
-}
-
std::wstring SkyrimInfo::getReferenceDataFile()
{
return L"Skyrim - Meshes.bsa";
@@ -186,13 +166,6 @@ std::wstring SkyrimInfo::getOMODExt()
return L"fomod";
}
-
-std::wstring SkyrimInfo::getSteamAPPId(int) const
-{
- return L"72850";
-}
-
-
std::wstring SkyrimInfo::getSEName()
{
return L"skse";
@@ -220,73 +193,6 @@ int SkyrimInfo::getNexusModIDStatic()
return 1334;
}
-
-void SkyrimInfo::createProfile(const std::wstring &directory, bool useDefaults)
-{
- { // copy plugins.txt
- std::wstring target = directory + L"\\plugins.txt";
- if (!FileExists(target)) {
- std::wostringstream source;
- source << getLocalAppFolder() << "\\Skyrim\\plugins.txt";
- if (!::CopyFileW(source.str().c_str(), target.c_str(), true)) {
- HANDLE file = ::CreateFileW(target.c_str(), GENERIC_WRITE, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr);
- ::CloseHandle(file);
- }
- }
- target = directory + L"\\loadorder.txt";
- if (!FileExists(target)) {
- std::wstring source = getLocalAppFolder() + L"\\Skyrim\\loadorder.txt";
- if (!::CopyFileW(source.c_str(), target.c_str(), true)) {
- HANDLE file = ::CreateFileW(target.c_str(), GENERIC_WRITE, 0, nullptr, CREATE_NEW, FILE_ATTRIBUTE_NORMAL, nullptr);
- ::CloseHandle(file);
- }
- }
- }
-
- { // copy skyrim.ini-file
- std::wstring target = directory + L"\\skyrim.ini";
- if (!FileExists(target)) {
- std::wstring source;
- if (useDefaults) {
- source = getGameDirectory() + L"\\skyrim_default.ini";
- } else {
- source = getMyGamesDirectory() + L"\\Skyrim";
- if (FileExists(source, L"skyrim.ini")) {
- source += L"\\skyrim.ini";
- } else {
- source = getGameDirectory() + L"\\skyrim_default.ini";
- }
- }
- if (!::CopyFileW(source.c_str(), target.c_str(), true)) {
- if (::GetLastError() != ERROR_FILE_EXISTS) {
- throw windows_error(std::string("failed to copy ini file: ") + ToString(source, false) + " to " + ToString(target, false));
- }
- }
- }
- }
-
- { // copy skyrimprefs.ini-file
- std::wstring target = directory + L"\\skyrimprefs.ini";
- if (!FileExists(target)) {
- std::wstring source = getMyGamesDirectory() + L"\\Skyrim\\skyrimprefs.ini";
- if (!::CopyFileW(source.c_str(), target.c_str(), true)) {
- log("failed to copy ini file %ls", source.c_str());
- // create empty
- if (::CreateFileW(target.c_str(), GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr) == INVALID_HANDLE_VALUE) {
- throw windows_error(std::string("failed to copy ini file: ") + ToString(source, false));
- }
- }
- }
- }
-}
-
-
-void SkyrimInfo::repairProfile(const std::wstring &directory)
-{
- createProfile(directory, false);
-}
-
-
bool SkyrimInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath)
{
static LPCWSTR profileFiles[] = { L"skyrim.ini", L"skyrimprefs.ini", L"loadorder.txt", nullptr };
@@ -306,17 +212,4 @@ bool SkyrimInfo::rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPa
}
-/*std::vector<ExecutableInfo> SkyrimInfo::getExecutables()
-{
- std::vector<ExecutableInfo> result;
- result.push_back(ExecutableInfo(L"SKSE", L"skse_loader.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"SBW", L"SBW.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"Skyrim", L"TESV.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"Skyrim Launcher", L"SkyrimLauncher.exe", L"", L"", DEFAULT_CLOSE));
- result.push_back(ExecutableInfo(L"BOSS", L"BOSS/BOSS.exe", L"", L"", DEFAULT_STAY));
- result.push_back(ExecutableInfo(L"Creation Kit", L"CreationKit.exe", L"", L"", DEFAULT_STAY, L"202480"));
-
- return result;
-}*/
-
} // namespace MOShared
diff --git a/src/shared/skyriminfo.h b/src/shared/skyriminfo.h
index ad6ab95d..bf08fb25 100644
--- a/src/shared/skyriminfo.h
+++ b/src/shared/skyriminfo.h
@@ -49,17 +49,11 @@ public:
virtual LoadOrderMechanism getLoadOrderMechanism() const;
virtual bool requiresBSAInvalidation() const { return true; }
-// virtual bool requiresSteam() const { return true; }
virtual std::wstring getInvalidationBSA();
virtual bool isInvalidationBSA(const std::wstring &bsaName);
- // full path to this games "My Games"-directory
- virtual std::wstring getDocumentsDir();
-
- virtual std::wstring getSaveGameDir();
-
virtual std::vector<std::wstring> getPrimaryPlugins();
virtual std::vector<std::wstring> getVanillaBSAs();
@@ -70,12 +64,9 @@ public:
// file name of this games ini (no path)
virtual std::vector<std::wstring> getIniFileNames();
- virtual std::wstring getSaveGameExtension();
virtual std::wstring getReferenceDataFile();
virtual std::wstring getOMODExt();
- virtual std::wstring getSteamAPPId(int variant = 0) const;
-
virtual std::wstring getSEName();
virtual std::wstring getNexusPage(bool nmmScheme = true);
@@ -87,15 +78,8 @@ public:
static int getNexusGameIDStatic() { return 110; }
virtual int getNexusGameID() { return getNexusGameIDStatic(); }
- virtual void createProfile(const std::wstring &directory, bool useDefaults);
- virtual void repairProfile(const std::wstring &directory);
-
virtual bool rerouteToProfile(const wchar_t *fileName, const wchar_t *fullPath);
- // get a list of executables (game binary and known-to-work 3rd party tools). All of these are relative to
- // the game directory
- //virtual std::vector<ExecutableInfo> getExecutables();
-
virtual std::wstring archiveListKey() { return L"SResourceArchiveList"; }
private: