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-rw-r--r--src/tutorials/tutorial_firststeps_main.js71
1 files changed, 41 insertions, 30 deletions
diff --git a/src/tutorials/tutorial_firststeps_main.js b/src/tutorials/tutorial_firststeps_main.js
index 76faf973..0837de4c 100644
--- a/src/tutorials/tutorial_firststeps_main.js
+++ b/src/tutorials/tutorial_firststeps_main.js
@@ -3,20 +3,25 @@ function getTutorialSteps()
{
return [
function() {
- tutorial.text = qsTr("Welcome to the ModOrganizer Tutorial! This will guide you through the most common features of MO."
- + "\nPlease go along with the tutorial because some things can't be demonstrated if you skip something.")
+ tutorial.text = qsTr("Welcome to the Mod Organizer Tutorial! This will guide you through the most common "
+ + "features of MO2.\n\n"
+ + "It is highly recommended for first-time users to complete the tutorial from beginning "
+ + "to end to properly demonstrate key components of the tool.")
waitForClick()
},
function() {
- tutorial.text = qsTr("Before we continue with the step-by-step tutorial, I'd like to tell you about the other ways you can receive help on ModOrganizer.")
+ tutorial.text = qsTr("Before we continue with the step-by-step tutorial, here are a few ways you can receive "
+ + "help with Mod Organizer.")
waitForClick()
},
function() {
- tutorial.text = qsTr("The highlighted button provides hints on solving potential problems MO recognized automatically.")
+ tutorial.text = qsTr("The highlighted button will display potential problems detected with your setup and may "
+ + "suggest solutions. (Click it and then close the window to proceed.)")
if (tutorialControl.waitForAction("actionNotifications")) {
- tutorial.text += qsTr("\nThere IS a notification now but you may want to hold off on clearing it until after completing the tutorial.")
+ tutorial.text += qsTr("\n\nIt appears you have one now, however you can hold off on clearing it until after "
+ + "completing the tutorial.")
highlightAction("actionNotifications", true)
} else {
highlightAction("actionNotifications", false)
@@ -26,7 +31,8 @@ function getTutorialSteps()
function() {
console.log("next")
- tutorial.text = qsTr("This button provides multiple sources of information and further tutorials.")
+ tutorial.text = qsTr("This button contains additional information about the application, links to other sources "
+ + "of help, and further tutorials. (Open the menu to proceed.)")
if (tutorialControl.waitForAction("actionHelp")) {
highlightAction("actionHelp", true)
} else {
@@ -37,21 +43,23 @@ function getTutorialSteps()
function() {
unhighlight()
- tutorial.text = qsTr("Finally there are tooltips on almost every part of Mod Organizer. If there is a control "
- + "in MO you don't understand, please try hovering over it to get a short description or "
- + "use \"Help on UI\" from the help menu to get a longer explanation")
+ tutorial.text = qsTr("Finally, there are tooltips and extra information available all across Mod Organizer. If "
+ + "there is a control you don't understand, please try hovering over it for a short "
+ + "description. Alternatively, you can use \"Help on UI\" from the Help menu to click on "
+ + "some controls and get a comprehensive explanation.")
waitForClick()
},
function() {
- tutorial.text = qsTr("This list displays all mods installed through MO. It also displays installed DLCs and some mods "
- + "installed outside MO but you have limited control over those in MO.")
+ tutorial.text = qsTr("This list displays all mods installed through MO2. It also displays installed DLCs and "
+ + "any 'unmanaged' mods installed outside MO2. You have limited control over those.")
highlightItem("modList", false)
waitForClick()
},
function() {
- tutorial.text = qsTr("Before we start installing mods, let's have a quick look at the settings.")
+ tutorial.text = qsTr("Before we start installing mods, let's have a quick look at the settings. (Open the "
+ + "settings dialog to proceed via the highlighted button.)")
manager.activateTutorial("SettingsDialog", "tutorial_firststeps_settings.js")
if (tutorialControl.waitForAction("actionSettings")) {
highlightAction("actionSettings", true)
@@ -63,13 +71,13 @@ function getTutorialSteps()
function() {
unhighlight()
- tutorial.text = qsTr("Now it's time to install a few mods!"
- + "Please go along with this because we need a few mods installed to demonstrate other features")
+ tutorial.text = qsTr("Now it's time to install a mod!\n\n"
+ + "(This will be a requirement in order to demonstrate other features later.)")
waitForClick()
},
function() {
- tutorial.text = qsTr("There are a few ways to get mods into ModOrganizer. "
+ tutorial.text = qsTr("There are a few ways to get mods into Mod Organizer. "
+ "If you associated MO with NXM links in the settings you can now use your regular browser to send downloads from Nexus to MO. "
+ "Click on \"Nexus\" to open nexus, find a mod and click the green download buttons on Nexus saying \"Download with Manager\".")
if (tutorialControl.waitForAction("actionNexus") &&
@@ -89,7 +97,8 @@ function getTutorialSteps()
},
function() {
- tutorial.text = qsTr("Downloads will appear on the \"Downloads\"-tab here. You have to download and install at least one mod to proceed.")
+ tutorial.text = qsTr("Downloads will appear on the \"Downloads\" tab here. You have to download and install at "
+ + "least one mod to proceed.")
organizer.modInstalled.connect(nextStep)
highlightItem("tabWidget", true)
},
@@ -97,18 +106,19 @@ function getTutorialSteps()
function() {
unhighlight()
organizer.modInstalled.disconnect(nextStep)
- tutorial.text = qsTr("Great, you just installed your first mod. Please note that the installation procedure may differ based on how a mod was packaged.")
+ tutorial.text = qsTr("Great, you just installed your first mod. Please note that the installation procedure "
+ + "may differ based on how a mod was packaged.")
waitForClick()
},
function() {
unhighlight()
- tutorial.text = qsTr("Now you know all about downloading and installing mods but they are not enabled yet...")
+ tutorial.text = qsTr("Now you know all about downloading and installing mods, but they are not enabled yet...")
waitForClick()
},
function() {
- tutorial.text = qsTr("Install a few more mods if you want, then enable mods by checking them in the left pane. "
+ tutorial.text = qsTr("Install a few more mods if you want, then enable them by checking them in the left pane. "
+ "Mods that aren't enabled have no effect on the game whatsoever. ")
highlightItem("modList", true)
modList.tutorialModlistUpdate.connect(nextStep)
@@ -122,9 +132,9 @@ function getTutorialSteps()
},
function() {
- tutorial.text = qsTr("...but most contain plugins. These are plugins for the game and are required "
- +"to add stuff to the game (new weapons, armors, quests, areas, ...). "
- +"Please open the \"Plugins\"-tab to get a list of plugins.")
+ tutorial.text = qsTr("...but for some games they may contain plugins. These are files the game must load and "
+ + "are required to change or add aspects of the game (new weapons, armors, quests, areas, ...).\n\n"
+ + "Please open the \"Plugins\" tab to get a list of plugins.")
if (tutorialControl.waitForTabOpen("tabWidget", "espTab")) {
highlightItem("tabWidget", true)
} else {
@@ -133,13 +143,13 @@ function getTutorialSteps()
},
function() {
- tutorial.text = qsTr("You will notice some plugins are grayed out. These are part of the main game and can't be "
+ tutorial.text = qsTr("You may notice some plugins are grayed out. These are part of the main game and can't be "
+"disabled.")
waitForClick()
},
function() {
- tutorial.text = qsTr("A single mod may contain zero, one or multiple esps. Some or all may be optional. "
+ tutorial.text = qsTr("A single mod may contain zero, one, or multiple plugin files. Some or all may be optional. "
+ "If in doubt, please consult the documentation of the individual mod. "
+ "To do so, right-click the mod and select \"Information\".")
highlightItem("modList", true)
@@ -148,7 +158,7 @@ function getTutorialSteps()
},
function() {
- tutorial.text = qsTr("Now you know how to download, install and enable mods.\n"
+ tutorial.text = qsTr("Now you know how to download, install, and enable mods.\n\n"
+ "It's important you always start the game from inside MO, otherwise "
+ "the mods you installed here won't work.")
highlightItem("startGroup", false)
@@ -156,16 +166,17 @@ function getTutorialSteps()
},
function() {
- tutorial.text = qsTr("This combobox lets you choose <i>what</i> to start. This way you can start the game, Launcher, "
- + "Script Extender, the Creation Kit or other tools. If you miss a tool you can also configure this list "
- + "but that is an advanced topic.")
+ tutorial.text = qsTr("This combobox lets you choose <i>what</i> to start. This is how you will launch the game "
+ + "or any other tool which must access the game's mod directories. If a tool is not "
+ + "listed here, you can also configure these options, but that is an advanced topic.")
highlightItem("executablesListBox", false)
waitForClick()
},
function() {
- tutorial.text = qsTr("This completes the basic tutorial. As homework go play a bit! After you "
- + "have installed more mods you may want to read the tutorial on conflict resolution.")
+ tutorial.text = qsTr("This completes the basic tutorial. Feel free to play the game and try out your new mods! "
+ + "Once you have installed a larger number, you may want to continue with the tutorial "
+ + "on conflict resolution.")
highlightItem("startButton", false)
waitForClick()
}