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-rw-r--r--src/settingsdialog.ui78
1 files changed, 39 insertions, 39 deletions
diff --git a/src/settingsdialog.ui b/src/settingsdialog.ui
index 58b2b48f..82afd8a1 100644
--- a/src/settingsdialog.ui
+++ b/src/settingsdialog.ui
@@ -1018,20 +1018,20 @@ tl;dr-version: If Nexus-features don't work, insert the current version number o
</item>
<item>
<layout class="QGridLayout" name="gridLayout_6">
- <item row="1" column="1">
- <widget class="QCheckBox" name="forceEnableBox">
+ <item row="1" column="0">
+ <widget class="QCheckBox" name="hideUncheckedBox">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
<property name="toolTip">
- <string>If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)</string>
+ <string>Enforces that inactive ESPs and ESMs are never loaded.</string>
</property>
<property name="whatsThis">
- <string>If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
-Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.</string>
+ <string>It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
+I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.</string>
</property>
<property name="text">
- <string>Force-enable game files</string>
- </property>
- <property name="checked">
- <bool>true</bool>
+ <string>Hide inactive ESPs/ESMs</string>
</property>
</widget>
</item>
@@ -1054,20 +1054,20 @@ If you disable this feature, MO will only display official DLCs this way. Please
</property>
</widget>
</item>
- <item row="1" column="0">
- <widget class="QCheckBox" name="hideUncheckedBox">
- <property name="enabled">
- <bool>false</bool>
- </property>
+ <item row="1" column="1">
+ <widget class="QCheckBox" name="forceEnableBox">
<property name="toolTip">
- <string>Enforces that inactive ESPs and ESMs are never loaded.</string>
+ <string>If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)</string>
</property>
<property name="whatsThis">
- <string>It seems that the Games occasionally load ESP or ESM files even if they haven't been activated as plugins.
-I don't yet know what the circumstances are, but user reports imply it is in some cases unwanted. If this is checked, ESPs and ESMs not checked in the List are invisible to the game and can not be loaded.</string>
+ <string>If checked, files (i.e. esps, esms and bsas) belonging to the core game can not be disabled in the UI. (default: on)
+Uncheck this if you want to use Mod Organizer with total conversions (like Nehrim) but be aware that the game will crash if required files are not enabled.</string>
</property>
<property name="text">
- <string>Hide inactive ESPs/ESMs</string>
+ <string>Force-enable game files</string>
+ </property>
+ <property name="checked">
+ <bool>true</bool>
</property>
</widget>
</item>
@@ -1087,6 +1087,27 @@ I don't yet know what the circumstances are, but user reports imply it is in som
</property>
</widget>
</item>
+ <item row="3" column="0">
+ <widget class="QCheckBox" name="enableArchiveParsingBox">
+ <property name="toolTip">
+ <string>Enable parsing of Archives Archives, has effects on perfromance.</string>
+ </property>
+ <property name="whatsThis">
+ <string>
+ By default Mod Organizer will parse Archive files to calculate conflicts between themselves and loose files, this process has a noticeable cost in performance.
+ This feature should not be confused from the one offered by ModOrganizer 1, ModOrganizer 2 will only show conflicts with archives NOT load them into the game or program.
+
+ If you disable this feature, MO will only display conflicts with Loose files.
+ </string>
+ </property>
+ <property name="text">
+ <string>Enable parsing of Archives</string>
+ </property>
+ <property name="checked">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
</layout>
</item>
<item>
@@ -1129,27 +1150,6 @@ programs you are intentionally running.</string>
</widget>
</item>
<item>
- <widget class="QCheckBox" name="enableArchiveParsingBox">
- <property name="toolTip">
- <string>Enable parsing of Archives Archives, has effects on perfromance.</string>
- </property>
- <property name="whatsThis">
- <string>
- By default Mod Organizer will parse Archive files to calculate conflicts between themselves and loose files, this process has a noticeable cost in performance.
- This feature should not be confused from the one offered by ModOrganizer 1, ModOrganizer 2 will only show conflicts with archives NOT load them into the game or program.
-
- If you disable this feature, MO will only display conflicts with Loose files.
- </string>
- </property>
- <property name="text">
- <string>Enable parsing of Archives</string>
- </property>
- <property name="checked">
- <bool>true</bool>
- </property>
- </widget>
- </item>
- <item>
<widget class="QPushButton" name="resetGeometryBtn">
<property name="toolTip">
<string>Resets the window geometries for all windows. This can be useful if a window becomes too small or too large, if a column becomes too thin or too wide, and in similar situations.</string>