| Commit message (Collapse) | Author | Age | Files | Lines |
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* Remove SConscript related files.
* Force-load translations from uibase and gamebryo/creation.
* Bring githubpp here and add a standalone preset.
* Switch VersionInfo -> Version for ModOrganizer2. (#2063)
* Add pre-commit hook.
* Use 7zip build from VCPKG registry.
* Use archive.dll from the bin folder instead of dlls.
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- removed call to function unavailable in Windows XP
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- extended set of default categories
- more tolerand bbcode parser
- added a few colors for the bbcode parser
- more fixes to qt5 compatibility
- started work on ability to unloading (and thus re-loading) of plugins
- names of plugins are no longer localizable (because those names are also used to store settings)
- added settings to disable individual diagnosis settings
- path of dependencies is now configured in a .pri file instead of environment variablees
- bugfix: if the modid-input is canceled, the id was saved as -1 and wasn't re-requested from the user
- bugfix: moving files with the SHFileOperation-Api didn't update the vfs correctly (still not perfect but better)
- bugfix: attempt to remove the deleter-file seems to have caused error messages for some users
- bugfix: fixed a couple of cases that might have caused the tutorial to hang
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compiled or linked against with vs 2010
- bugfix: some incompatibilities with non-skyrim games
- bugfix: incorrect handling of plurals in translateable strings
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Extended the new ModOrganizer.pro 'make install' steps, to now also copy
$$(BOOSTPATH)\stage\lib\boost_python-vc*-mt-1*.dll
This is the final install step required, so that now ModOrganizer.exe works
fully when a Qt-Creator "Run" step is performed.
The wildcard should pick up the right version of the library regardless of
MSVC compiler version used.
Updated Qt5 version check to the standardised greaterThan check.
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Added config to install required libraries to output(d) directory
If the user adds a Deploy step, that runs 'jom install', he will have the
necessary libraries copied to output(d)\dlls
These libraries are -
7z.dll
Qt4 Core Declarative Gui Network OpenGL Script Sql Svg Webkit Xml XmlPatterns
Different set configured for Qt5, e.g. adding Widgets, Qml, Quick
In a debug build, the 'd' DLLs will be used instead.
Qt4 libraries are copied from system Qt4 installation directory.
This allows the Qt-Creator user to hit "Run" in Qt-C and end up with a complete
install, including all DLLs; no manual Exporer copying required.
This therefore removes the need for post-build steps 10 & 11 in Readme.txt.
Future thought - Update all current POST_LINK (x)copy steps to make install?
Fixed DESTDIR in ModOrganizer.pro
It was pointing to source/output(d) before, should be ..\output(d)
It was not used before so didn't matter, but is now referenced for install.
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from static code analysis)
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- removed call to function unavailable in Windows XP
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- extended set of default categories
- more tolerand bbcode parser
- added a few colors for the bbcode parser
- more fixes to qt5 compatibility
- started work on ability to unloading (and thus re-loading) of plugins
- names of plugins are no longer localizable (because those names are also used to store settings)
- added settings to disable individual diagnosis settings
- path of dependencies is now configured in a .pri file instead of environment variablees
- bugfix: if the modid-input is canceled, the id was saved as -1 and wasn't re-requested from the user
- bugfix: moving files with the SHFileOperation-Api didn't update the vfs correctly (still not perfect but better)
- bugfix: attempt to remove the deleter-file seems to have caused error messages for some users
- bugfix: fixed a couple of cases that might have caused the tutorial to hang
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- all files/directories that require write access can now be placed in AppData instead of the MO directory
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- added a workaround for download-link handling in chrome
- MO will now create a profile even if the game-launcher has never been run
- bugfix: files weren't cleanly removed from vfs file register
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compiled or linked against with vs 2010
- bugfix: some incompatibilities with non-skyrim games
- bugfix: incorrect handling of plurals in translateable strings
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Extended the new ModOrganizer.pro 'make install' steps, to now also copy
$$(BOOSTPATH)\stage\lib\boost_python-vc*-mt-1*.dll
This is the final install step required, so that now ModOrganizer.exe works
fully when a Qt-Creator "Run" step is performed.
The wildcard should pick up the right version of the library regardless of
MSVC compiler version used.
Updated Qt5 version check to the standardised greaterThan check.
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Added config to install required libraries to output(d) directory
If the user adds a Deploy step, that runs 'jom install', he will have the
necessary libraries copied to output(d)\dlls
These libraries are -
7z.dll
Qt4 Core Declarative Gui Network OpenGL Script Sql Svg Webkit Xml XmlPatterns
Different set configured for Qt5, e.g. adding Widgets, Qml, Quick
In a debug build, the 'd' DLLs will be used instead.
Qt4 libraries are copied from system Qt4 installation directory.
This allows the Qt-Creator user to hit "Run" in Qt-C and end up with a complete
install, including all DLLs; no manual Exporer copying required.
This therefore removes the need for post-build steps 10 & 11 in Readme.txt.
Future thought - Update all current POST_LINK (x)copy steps to make install?
Fixed DESTDIR in ModOrganizer.pro
It was pointing to source/output(d) before, should be ..\output(d)
It was not used before so didn't matter, but is now referenced for install.
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highlighted in the list
- when starting an external application MO now wraps the process in a job and waits on that instead. This way MO is not unlocked early when skyrim is started through skse
- mod info dialog no longer offers the esp tab for foreign mods because that caused confusion
- updated translation files
- download directory and mod directory are now created if necessary
- bugfix: staging script created unnecessary copies of translation files
- bugfix: potential invalid array access when trying to determine best mod order
- bugfix: deleter file wasn't removed after esp hiding was disabled
- bugfix: potential access to to un-initialized login reply
- bugfix: changed the initialization order to allow more ui controls to be localized
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- fixes to the previous merge
- bugfix: cli loot didn't handle non-ascii characters correctly
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- replaced boss integration with loot
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- plugin list can now also display multiple flags for a file (like the mod list)
- changed some compiler&linker settings to produce smaller binaries
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directory was non-default
- bugfix: crash after removing the last profile in the list (ordered alphabetically)
- improved subdirs ordering to ensure pythonrunner is compiled before pythonproxy
- translation files for plugins are now generated
- set some texts as un-translatable where it made no sense
- staging script now re-builds MO completely before packaging
- updated qt libraries for packaging to 4.8.5
- added python to the package
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because FO3 GOTY is its own app
- applications that aren't in the executables list can again be started from the command line
- references to missing categories are now removed from mods
- bugfix: integrated fomod installer didn't update description and picture on some constellations of Windows version and theme
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is now stored
- added a context menu to the toolbar buttons so tool icons can be removed directly
- initweaks modinfo tab is now always available and allows new ini tweaks to be created
- fake esms are now treated as masters (as they should)
- MO will now display a warning if not all masters of an esp are enabled. The tooltip gives a list of required masters
- bugfix: path returned by getfullpathname was sometimes not correctly terminated
- bugfix: path after reverse-rerouting was sometimes incorrect, missing a path separator
- bugfix: change of current directory sometimes used a fake directory without need
- bugfix: icons in shortcut menu were not alwayscorrectly updated
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dependencies that fulfills the plugin interface. The other contains the actual python
functionality. This way the outer dll can always be loaded and report issues.
- The build process embeds the second dll into the first, this way only one dll has to be shipped
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- updated NCC to current NMM codebase
- updated translation files
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- hook.dll no longer creates a dump and uninstalls it if an exception is reported that doesn't originate from it
- NCC used read-only transactions again because otherwise solid archives become unusably slow.
- removed the integrated nexus browser
- the mod description and motd are now rendered in QTextBrowser. This (and the above) eliminates the dependency on qtwebkit
- removed the direct file download for mod files
- reduced CPU usage during downloads by invalidating only one column of the download list. This widget still needs to be replaced
- added the complete filename as an option for the modname
- applications that require elevation can now be started by invoking an elevated secondary ModOrganizer instance
- MO will now register nexus file servers and provides a settings dialog to pick preferred servers. (This preference is not used yet)
- worked around 1-2 bugs in QSortFilterProxy
- handling of nxm links is now done by an external application. This allows the registration of different applications depending on the game
- integrated fomod installer now displays the screenshot in a scalable view
- bugfix: integrated fomod installer didn't name output files correctly if the name differs from the source name
- bugfix: a successful login to nexus was (sometimes?) not correctly detected as a success
- bugfix: top-level entries in QtGroupingProxy were sometimes incorrectly displayed as groups
- bugfix: GetPrivateProfile... optimization could cause null-pointer indirection
- bugfix: GetCurrentWorkingDirectory caused buffer overflow in case of pre-flighting (buffer size 0)
- bugfix: configurator plugin now also uses qt5 (it's currently broken though)
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- offering multiple options for mod names during installation
- support for renaming profiles
- updated installer plugins
- minor bugfixes
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Corresponds to MO version 0.12.6
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