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path: root/src/directoryrefresher.cpp
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* Avoid calling addModBSAToStructure() altogether if archive conflicts is ↵Al2019-02-101-1/+5
| | | | disasbled.
* Fix some logsLostDragonist2019-01-311-1/+1
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* Make logs more consistent in format and contentLostDragonist2019-01-301-1/+8
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* Merge remote-tracking branch 'origin/Develop' into archive_conflicts_2Silarn2019-01-051-1/+1
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| * Change qPrintable to qUtf8Printable to better support non-ASCII textLostDragonist2019-01-051-1/+1
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* | Clean up and fix merge issuesLostDragonist2018-12-121-2/+1
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* | Fixed mainwindow.cpp so that Qt Creator does not break it anymore.Al12rs2018-12-121-6/+6
| | | | | | | | | | | | | | | | | | | | | | We should be able to normally use Creator now without having to worry about breaking the build. Partial fix for conflict information getting messd up after opening infodialog or disabling a mod. Icons still get messed up but conflict tab remains consistent at first inspection. Reverted main tab to plugins Changed version of Archive conflicts branch to 2.2.0 pre-alpha.
* | Initial archive conflict parsingSilarn2018-12-121-3/+24
|/ | | | | | | | | Squashed commit: Basic archive conflict parsing - pass 1 Merge fixes for archive parsing Basic archive conflict parsing - pass 1 Merge fixes for archive parsing Should fix conflict detection for archive files
* Revert "Applied clang-format on source"Sandro Jäckel2018-02-231-91/+106
| | | | This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
* Applied clang-format on sourceSandro Jäckel2018-02-221-106/+91
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* Disable BSA Conflict Checking.LePresidente2017-12-261-2/+2
| | | | Version Bump to 2.1.0.1 (Once off using the 4th point do to change being so minor) Next version will be 2.1.1
* cleanupTannin2016-05-071-1/+1
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* removed get-prefix from many getters. removed const from managed_game variable.Tannin2015-12-281-1/+1
| | | | other fixes
* Reworked startup considerably so now no longer dependant on GameInfoThomas Tanner2015-11-281-1/+1
| | | | Did some const correctness to the "managed_game" property as you shouldn't really be altering the plugin details whilst MO is running
* Replace last occurrence of GameInfo::getNexusGameID and remove a whole load ↵Thomas Tanner2015-11-261-1/+0
| | | | of gameinfo.h includes
* Removes all references to GameInfo::getGameDirectory apart from one during ↵Thomas Tanner2015-11-251-1/+7
| | | | | | | | startup Did some const correctness improvements Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
* small code beautificationTannin2015-07-071-3/+5
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* bugfix: files weren't correctly assigned to unmanaged mods.Tannin2015-06-101-3/+6
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* MergeTannin2015-01-041-4/+4
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| * replaced all uses of NULL with nullptrTannin2014-11-281-4/+4
| | | | | | | | fixed a few placed where NULL was used as a number or boolean
| * - bsa parser will now cancel in case of a read error. Before, when ↵Tannin2014-11-091-3/+7
| | | | | | | | | | | | | | | | | | attempting to parse a broken bsa it could take forever and continuously allocate memory - better error message when bsa parsing fails - slightly better support for font colors in bbcode converter - configurator now also uses pyqt5 - bugfix: bsa hashing function converted backslashes to slashes instead of the other way around. hash calculation is still often wrong on folder names...
| * normalized eol style (all files should now have windows line endings)Tannin2014-07-171-156/+156
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* | - fixes after mergeTannin2015-01-041-2/+2
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* | - bsa parser will now cancel in case of a read error. Before, when ↵Tannin2014-11-091-3/+7
| | | | | | | | | | | | | | | | | | attempting to parse a broken bsa it could take forever and continuously allocate memory - better error message when bsa parsing fails - slightly better support for font colors in bbcode converter - configurator now also uses pyqt5 - bugfix: bsa hashing function converted backslashes to slashes instead of the other way around. hash calculation is still often wrong on folder names...
* | normalized eol style (all files should now have windows line endings)Tannin2014-07-171-156/+156
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* - added pseudo-categories to filter for mo-managed vs. unmanaged modsTannin2014-06-161-27/+26
| | | | | | | | | | - deleted mods are now moved to the recycle bin instead of being deleted permanently - reduced modinfo dialog for foreign mods - foreign mods are now displayed with a pseudo-category - added a signal when a plugin is moved - bugfix: refreshing of directory structure for mods with bsas didn't work correctly when enabling a mod and on changing display of foreign mods - bugfix: one mod in the list was assigned the same priority on the directory structure as the data directory - bugfix: conflicts tab in the mod info dialog offered the hide option for files in bsas
* - plugin-list now displays loot messagesTannin2014-06-021-1/+0
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* - added a new mod type that represents files handled externally (i.e. DLCs) ↵Tannin2014-05-311-12/+54
| | | | | | | | | | | as mods in MO - hashes of file names in bsa files are no longer checked all the time - author and description is now read from esp files - rewrote the code that fixes modlists after a rename, should be a bit more robust - fixes to qt 5 and msvc 2013 compatibility - started to update the tutorial (not done yet!) - bugfix: counter for the problems badge wasn't calculated correctly
* MergeTannin2014-05-281-2/+2
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| * small bugfixesTannin2014-05-281-2/+2
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* | - files in bsas are now only displayed in the data tab if they are managed by moTannin2014-05-251-3/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | - number of problems detected by MO is now displayed as a badge on the icon - rephrased the explanation text on the Archives tab. unchecked plugin-loaded bsas no longer prompt a warning - bsa extraction is now handled in a plugin - added a way for plugins to react to mod installation - re-enabled the automatic fix for asset order problems - bugfix: In some cases when a download wasn't started successfully the download urls weren't stored in the meta file so no resume was possible - bugfix: MO tried to resume downloads when it didn't have and download urls - bugfix: downloads couldn't be paused if the download was already broken on the network layer - bugfix: download managear did not recognize a file as downloaded if the download completed before signals were hooked up - bugfix: in-place file replacement was re-broken
* | - very effective optimization to findfirstfile-callsTannin2014-05-051-4/+0
| | | | | | | | | | | | | | | | - several configuration files are now only saved to disk if the content actually changed. This should also get rid of a problem where plugins.txt was re-written immediately after starting the game (causing a conflict with the game) - reduced "noise" from hook.dll - removed some debugging messages
* | - main window now has a small view displaying log messagesTannin2014-05-041-0/+4
|/ | | | | | | | | | | | | | - mod list will now be highlighted when grouping is active is active - download tooltip now supports bbcode markup in the description - bbcode translator will now translate some named colors - algorithm for detection of mod order problems is now more sophisticated - exposed more functionality to python plugins - updated to qt 4.8.6 dlls - bugfix: plugin list wasn't - bugfix: state changes in mod list wasn't always reported - bugfix: loot client will now create necessary directory - bugfix: NCC sometimes used wrong source path for extracting - bugfix: removed noisy debug message
* - now avoids a few unnecessary copy operations during generation of the ↵Tannin2013-07-171-0/+5
| | | | | | | directory structure - bugfix: circular dependency caused a memory leak - bugfix: removing a single mod lead to the wrong mod being deleted
* - moved shared and uibase libraries to namespacesTannin2013-02-171-84/+88
| | | | - bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
* initial commit to mercurial repository.Tannin2013-02-031-0/+103
Corresponds to MO version 0.12.6