| Commit message (Collapse) | Author | Age | Files | Lines |
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disasbled.
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We should be able to normally use Creator now without having to worry about breaking the build.
Partial fix for conflict information getting messd up after opening infodialog or disabling a mod.
Icons still get messed up but conflict tab remains consistent at first inspection.
Reverted main tab to plugins
Changed version of Archive conflicts branch to 2.2.0 pre-alpha.
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Squashed commit:
Basic archive conflict parsing - pass 1
Merge fixes for archive parsing
Basic archive conflict parsing - pass 1
Merge fixes for archive parsing
Should fix conflict detection for archive files
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This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
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Version Bump to 2.1.0.1 (Once off using the 4th point do to change being so minor) Next version will be 2.1.1
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other fixes
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Did some const correctness to the "managed_game" property as you shouldn't really be altering the plugin details whilst MO is running
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of gameinfo.h includes
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startup
Did some const correctness improvements
Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
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fixed a few placed where NULL was used as a number or boolean
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attempting to parse a broken bsa it could take forever and continuously allocate memory
- better error message when bsa parsing fails
- slightly better support for font colors in bbcode converter
- configurator now also uses pyqt5
- bugfix: bsa hashing function converted backslashes to slashes instead of the other way around. hash calculation is still often wrong on folder names...
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attempting to parse a broken bsa it could take forever and continuously allocate memory
- better error message when bsa parsing fails
- slightly better support for font colors in bbcode converter
- configurator now also uses pyqt5
- bugfix: bsa hashing function converted backslashes to slashes instead of the other way around. hash calculation is still often wrong on folder names...
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- deleted mods are now moved to the recycle bin instead of being deleted permanently
- reduced modinfo dialog for foreign mods
- foreign mods are now displayed with a pseudo-category
- added a signal when a plugin is moved
- bugfix: refreshing of directory structure for mods with bsas didn't work correctly when enabling a mod and on changing display of foreign mods
- bugfix: one mod in the list was assigned the same priority on the directory structure as the data directory
- bugfix: conflicts tab in the mod info dialog offered the hide option for files in bsas
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as mods in MO
- hashes of file names in bsa files are no longer checked all the time
- author and description is now read from esp files
- rewrote the code that fixes modlists after a rename, should be a bit more robust
- fixes to qt 5 and msvc 2013 compatibility
- started to update the tutorial (not done yet!)
- bugfix: counter for the problems badge wasn't calculated correctly
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- number of problems detected by MO is now displayed as a badge on the icon
- rephrased the explanation text on the Archives tab. unchecked plugin-loaded bsas no longer prompt a warning
- bsa extraction is now handled in a plugin
- added a way for plugins to react to mod installation
- re-enabled the automatic fix for asset order problems
- bugfix: In some cases when a download wasn't started successfully the download urls weren't stored in the meta file so no resume was possible
- bugfix: MO tried to resume downloads when it didn't have and download urls
- bugfix: downloads couldn't be paused if the download was already broken on the network layer
- bugfix: download managear did not recognize a file as downloaded if the download completed before signals were hooked up
- bugfix: in-place file replacement was re-broken
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- several configuration files are now only saved to disk if the content actually changed.
This should also get rid of a problem where plugins.txt was re-written immediately after starting the game
(causing a conflict with the game)
- reduced "noise" from hook.dll
- removed some debugging messages
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- mod list will now be highlighted when grouping is active is active
- download tooltip now supports bbcode markup in the description
- bbcode translator will now translate some named colors
- algorithm for detection of mod order problems is now more sophisticated
- exposed more functionality to python plugins
- updated to qt 4.8.6 dlls
- bugfix: plugin list wasn't
- bugfix: state changes in mod list wasn't always reported
- bugfix: loot client will now create necessary directory
- bugfix: NCC sometimes used wrong source path for extracting
- bugfix: removed noisy debug message
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directory structure
- bugfix: circular dependency caused a memory leak
- bugfix: removing a single mod lead to the wrong mod being deleted
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- bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
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Corresponds to MO version 0.12.6
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