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authorTannin <devnull@localhost>2014-05-05 18:24:15 +0200
committerTannin <devnull@localhost>2014-05-05 18:24:15 +0200
commit0eb1662a0eaf8eee680cab5b913fff3fcc9b8b2f (patch)
tree4cccf64266f73d9acabc15e517abd510da79b582 /src/directoryrefresher.cpp
parent164ec25a75a9d5b5fcbafbe321935ba37fe0885c (diff)
- very effective optimization to findfirstfile-calls
- several configuration files are now only saved to disk if the content actually changed. This should also get rid of a problem where plugins.txt was re-written immediately after starting the game (causing a conflict with the game) - reduced "noise" from hook.dll - removed some debugging messages
Diffstat (limited to 'src/directoryrefresher.cpp')
-rw-r--r--src/directoryrefresher.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/directoryrefresher.cpp b/src/directoryrefresher.cpp
index 43e13a37..70bcf5b6 100644
--- a/src/directoryrefresher.cpp
+++ b/src/directoryrefresher.cpp
@@ -93,7 +93,6 @@ void DirectoryRefresher::refresh()
//TODO i is the priority here, where higher = more important. the input vector is also sorted by priority but inverted!
for (int i = 1; iter != m_Mods.end(); ++iter, ++i) {
QString modName = std::get<0>(*iter);
-qDebug("load files for mod %s", qPrintable(modName));
try {
addModToStructure(m_DirectoryStructure, modName, i, std::get<1>(*iter));
} catch (const std::exception &e) {
@@ -103,14 +102,11 @@ qDebug("load files for mod %s", qPrintable(modName));
}
std::wstring dataDirectory = GameInfo::instance().getGameDirectory() + L"\\data";
-qDebug("load files for data folder");
m_DirectoryStructure->addFromOrigin(L"data", dataDirectory, 0);
emit progress(100);
-qDebug("cleanup structure");
cleanStructure(m_DirectoryStructure);
-qDebug("all done");
emit refreshed();
}