summaryrefslogtreecommitdiff
path: root/src/directoryrefresher.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Oblivion Remastered Meta PR (#2241)Jeremy Rimpo2025-05-231-4/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Allow for mod directory maps - Set main data files based on game - Mapped mod directories to VFS - Update overwrite setup * Skip if mod contains no 'data' dir * More mod directory compatibility fixes * Workaround for Obl:Rem save location - SLocalSavePath does nothing yet MO2 wants to use it to override the default save location - This only applies to BGS games anyway, we should move this logic * First pass for overwrite mod directory support * More overwrite move / delete restrictions * Fix issue with moving directories that are not required * Formatting pass * More modDataDirectory updates * Formatting --------- Co-authored-by: Mikaël Capelle <capelle.mikael@gmail.com>
* Speedup refresh when archive parsing is enabled and updateBSAList (#2239)RJ2025-05-231-14/+18
| | | | | | | | * Precompute load order for ModThreads * Precompute file infos for plugin association check --------- Co-authored-by: RJ <Liderate@users.noreply.github.com>
* Refactoring of game features for better management. (#2043)Mikaël Capelle2024-06-091-13/+13
|
* Switch from fmtlib to std::format. (#2031)Mikaël Capelle2024-05-251-3/+3
| | | | | * Switch from fmtlib to std::format. * Remove libffi from dependencies in Github action.
* Code cleanupJeremy Rimpo2023-09-091-1/+4
|
* Merge remote-tracking branch 'origin/qt6'Jeremy Rimpo2023-09-041-0/+5
|\
| * Parse secondary data directories into the directory structureJeremy Rimpo2023-09-041-0/+5
| |
* | Apply clang-format.Mikaël Capelle2023-07-091-123/+107
| |
* | Convert everything to CRLF.Mikaël Capelle2023-07-091-510/+510
|/
* C++20 fixesJeremy Rimpo2022-04-191-1/+0
|
* Remove dependency on Core5CompatJeremy Rimpo2022-04-191-1/+0
|
* Fix parsing plugins with dots in nameChris Bessent2021-11-261-0/+5
|
* Use priority from profile (+1) in directory structure to be consistent.Mikaël Capelle2021-01-211-1/+1
|
* Update following change to getLoadOrder() in game_features.Mikaël Capelle2020-06-141-4/+4
|
* Avoid using GamePlugins when not provided by the game plugin.Mikaël Capelle2020-05-071-4/+9
|
* now using new common cmakefilesisanae2020-04-231-1/+1
| | | | | fixed includes because shared/ isn't in the path anymore removed unused modeltest files
* timing for refreshBSAList and updateProblemsButtonisanae2020-02-181-2/+2
|
* added more timingsisanae2020-02-181-1/+1
| | | | missed fileregisterfwd.h in cmake list
* changed FileRegister to a deque insteadisanae2020-02-181-1/+0
|
* moved TimeThis to uibaseisanae2020-02-181-7/+27
| | | | fixed progress bar
* re-enabled archive parsingisanae2020-02-181-50/+76
|
* removed directoryrefresher.h from organizercore.hisanae2020-02-181-41/+133
|
* split directoryentryisanae2020-02-181-2/+9
| | | | made classes noncopyable, fixed a few unintended copies
* error checking in dump()isanae2020-02-181-19/+18
| | | | removed a bunch of "{} saved" in the logs
* removed lastAccessed from FileEntry, not usedisanae2020-02-181-3/+10
| | | | FileRegister keeps a vector instead of a map
* removed some unnecessary countersisanae2020-02-181-38/+27
| | | | delete old structure in thread
* thread-safe OriginConnectionisanae2020-02-181-16/+21
| | | | | ThreadPool now keeps threads running keep ModThreads around so avoid reallocating buffers
* more instrumentationisanae2020-02-181-39/+67
| | | | tighter mutexes, required thread-safe FileEntry
* thread-safe directory entryisanae2020-02-181-40/+69
|
* threaded refresherisanae2020-02-181-45/+143
|
* wstring_view when possibleisanae2020-02-181-1/+4
| | | | first implementation of NtQueryDirectoryFile
* replaced qWarning()isanae2019-07-221-2/+2
|
* Fix conflict detection concerning overwriteLostDragonist2019-03-091-2/+1
|
* Avoid calling addModBSAToStructure() altogether if archive conflicts is ↵Al2019-02-101-1/+5
| | | | disasbled.
* Fix some logsLostDragonist2019-01-311-1/+1
|
* Make logs more consistent in format and contentLostDragonist2019-01-301-1/+8
|
* Merge remote-tracking branch 'origin/Develop' into archive_conflicts_2Silarn2019-01-051-1/+1
|\
| * Change qPrintable to qUtf8Printable to better support non-ASCII textLostDragonist2019-01-051-1/+1
| |
* | Clean up and fix merge issuesLostDragonist2018-12-121-2/+1
| |
* | Fixed mainwindow.cpp so that Qt Creator does not break it anymore.Al12rs2018-12-121-6/+6
| | | | | | | | | | | | | | | | | | | | | | We should be able to normally use Creator now without having to worry about breaking the build. Partial fix for conflict information getting messd up after opening infodialog or disabling a mod. Icons still get messed up but conflict tab remains consistent at first inspection. Reverted main tab to plugins Changed version of Archive conflicts branch to 2.2.0 pre-alpha.
* | Initial archive conflict parsingSilarn2018-12-121-3/+24
|/ | | | | | | | | Squashed commit: Basic archive conflict parsing - pass 1 Merge fixes for archive parsing Basic archive conflict parsing - pass 1 Merge fixes for archive parsing Should fix conflict detection for archive files
* Revert "Applied clang-format on source"Sandro Jäckel2018-02-231-91/+106
| | | | This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
* Applied clang-format on sourceSandro Jäckel2018-02-221-106/+91
|
* Disable BSA Conflict Checking.LePresidente2017-12-261-2/+2
| | | | Version Bump to 2.1.0.1 (Once off using the 4th point do to change being so minor) Next version will be 2.1.1
* cleanupTannin2016-05-071-1/+1
|
* removed get-prefix from many getters. removed const from managed_game variable.Tannin2015-12-281-1/+1
| | | | other fixes
* Reworked startup considerably so now no longer dependant on GameInfoThomas Tanner2015-11-281-1/+1
| | | | Did some const correctness to the "managed_game" property as you shouldn't really be altering the plugin details whilst MO is running
* Replace last occurrence of GameInfo::getNexusGameID and remove a whole load ↵Thomas Tanner2015-11-261-1/+0
| | | | of gameinfo.h includes
* Removes all references to GameInfo::getGameDirectory apart from one during ↵Thomas Tanner2015-11-251-1/+7
| | | | | | | | startup Did some const correctness improvements Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
* small code beautificationTannin2015-07-071-3/+5
|