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path: root/src/mainwindow.cpp
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* removed unused on_clickBlankButton_clicked()isanae2019-12-071-5/+0
* Fix mistakenly added modinfo tab IDSilarn2019-12-061-1/+0
* Separate conflict flags and render them in separate columnsSilarn2019-12-061-1/+21
* moved logs back to the bottom of the list, they're not game relatedisanae2019-12-041-1/+5
* implemented previews on double-click for the data and conflicts tabsisanae2019-12-041-9/+81
* added explore button in the settings to open stylesheets folderisanae2019-12-041-10/+7
* double-click now opens files for the data tab, filetree and conflict listsisanae2019-12-021-6/+30
* added "open with vfs" to the data tabisanae2019-12-021-8/+29
* three modes for separators, save stateisanae2019-12-021-6/+10
* fixed setting selection when checking for updatesisanae2019-11-301-1/+5
* fixed bad label for content categoriesisanae2019-11-301-2/+8
* removed redundant categories now that there's a not filterisanae2019-11-301-2/+2
* renamed filters to criteriaisanae2019-11-301-29/+21
* moved all remaining filter stuff to FilterListisanae2019-11-291-32/+75
* split filter listisanae2019-11-271-165/+12
* added separators filterisanae2019-11-271-0/+5
* added not filter, not functional yetisanae2019-11-271-0/+5
* changed mod name of unmanaged files from "data" to "<Unmanaged>" in the data ...isanae2019-11-271-6/+26
* added open mod info to data tab context menuisanae2019-11-261-0/+23
* fix sort in overwrite, remember settingsisanae2019-11-261-0/+1
* added option to hide confirmation when switching instancesisanae2019-11-261-6/+10
* threaded lootisanae2019-11-161-1/+2
* split loot stuff to loot.h/cpp, no changes in functionalityisanae2019-11-161-223/+4
* removed unused filesisanae2019-11-061-1/+0
* refresh ui after running an exe from 1) an external message, and 2) the data tabisanae2019-11-061-1/+1
* added a ForceWait flag to bypass disabled lockingisanae2019-11-061-1/+1
* added waitForAllUSVFSProcesses() wrapper in OrganizerCore, the fact that it's...isanae2019-11-061-3/+1
* removed runExecutable()isanae2019-11-061-2/+6
* removed runExecutableFile()isanae2019-11-061-33/+10
* explicit refresh parameter for setWaitForCompletion(), some parts of the ui w...isanae2019-11-061-1/+5
* added lockwidget to replace all the other dialogsisanae2019-11-061-40/+4
* split to processrunnerisanae2019-11-061-4/+9
* spawning an executable now only waits for that particular processisanae2019-11-061-10/+4
* moved findJavaInstallation() and getFileExecutionContext() to spawnisanae2019-11-061-32/+32
* renamed runExecutable() to runExecutablefile()isanae2019-11-061-21/+3
* initial Spawner and SpawnedProcessisanae2019-11-061-2/+2
* Improve automatic naming of new executablesLostDragonist2019-10-221-1/+1
* fixed loot not being hookedisanae2019-10-121-0/+1
* Merge pull request #863 from isanae/executables-fixesisanae2019-10-101-46/+108
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| * added hide flag to executablesisanae2019-10-081-42/+103
| * initial selection in the edit executables dialog from main windowisanae2019-10-081-4/+5
* | added ExitModOrganizer(), used instead of qApp->exit()isanae2019-10-071-38/+75
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* Merge pull request #855 from isanae/context-menu-log-toggleisanae2019-10-071-12/+18
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| * stop reusing the view menu, just create a new context menu with the right stu...isanae2019-10-051-12/+18
* | showEvent() is called for stuff like minimizing and restoring the window, don...isanae2019-10-051-4/+3
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* Merge pull request #851 from isanae/api-visible-at-startupisanae2019-10-051-1/+1
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| * check the api setting on startup to hide it if neededisanae2019-10-051-1/+1
* | Merge pull request #849 from Al12rs/more-filtersAl2019-10-041-0/+2
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| * | Added "No valid game data" and "No Nexus ID" filters as per #295Al2019-10-041-0/+2
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* / added error messages to FileRenamer and a few moreisanae2019-10-041-18/+18
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