| Commit message (Collapse) | Author | Age | Files | Lines |
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turns out on_startButton_clicked() had redundant code
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will crash if things refresh unexpectedly
removed runFile()
fixed crash when unlocking if some widgets were destroyed in the meantime
lock widget will now pick the active window and disable all top levels
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rewrote ProcessRunner to have a bunch of setters and then a run()
fixed bad exit code when waiting on a process that's already completed
removed lock()/unlock() from main window, ProcessRunner is in charge of that now
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added IUserInterface::qtWidget()
put back IUserInterface in OrganizerCore now that there's a way to get the widget
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added waitForAllUSVFSProcesses() to OrganizerCore, used when closing MO
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fixed env::get() returning garbage after value
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added runExecutable() for Executable class, also used by runShortcut()
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added steam app id to spawn parameters
removed threadHandle, unused
moved most of the stuff from OrganizerCore::spawnBinaryProcess() to Spawner
replaced m_UserInterface by m_MainWindow
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When using the "Add from file..." option, the extension will be removed.
E.g., "zEdit 1.2.3.exe" will be shortened to "zEdit 1.2.3".
When using the "Add empty" option and subsequently browsing for a binary,
the complete base name will be used instead of just the base name. E.g.,
"zEdit 1.2.3.exe" will be shorted to "zEdit 1.2.3" instead of "zEdit 1".
When using the "Add as Executable" option of the data tab, the complete
base name will be used instead of just the base name. E.g.,
"zEdit 1.2.3.exe" will be shorted to "zEdit 1.2.3" instead of "zEdit 1".
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bumped to alpha 4.1
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Executables fixes
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reset geometry uses TaskDialog
moved restart code for the settings dialog to MainWindow
fixed settings sometimes not being saved when restarting
don't log "crash dumps present" every time the settings dialog is closed
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Log toggle in context menu
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stuff in it
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don't re-read settings for that
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Check the api setting on startup to hide it if needed
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Added "No valid game data" and "No Nexus ID" filters as per #295
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fixes for shell functions changing names
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Dialog settings
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added option to disable checking for updates
removed online check, just try it and see
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handled hiding and unhiding as well as saving the state between sessions.
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Even more logging
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removed 'suspended', not used
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removed dead code in MainWindow
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If the file "portable.txt" is present in the application directory,
MO will force itself to be launched as a portable instance. The
change game button and menu item are hidden to prevent the user
from changing out of the portable instance.
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removed "get" from the getters that had it
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use dedicated functions to set, get or remove settings, allows for logging
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existing servers now merged when retrieving the download links
download manager doesn't store the servers any more, queries the settings every time
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changed preferred to an int
moved all server settings to Settings
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moved server functions together in Settings
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SettingsDialog now uses GeometrySaver
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fixed selected executable being empty after closing the edit dialog
put backup_install inside Settings
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finished moving endorsement to settings
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added combobox index to settings
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merged settings into saveVisibility() and restoreVisibility()
call MainWindow::storeSettings() earlier so widget visibility is still valid
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changed reset button in settings to restart immediately
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added centerOnMainWindowMonitor(), now also used by validation dialog
added overloads for splitter, used by main splitter
fixed saveState() for QMainWindow calling the wrong function
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removed widget-specific functions in GeometrySettings, now using generic functions in Settings
removed some unused member variables in MainWindow
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saved and restored directly
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