| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
| |
* Remove SConscript related files.
* Force-load translations from uibase and gamebryo/creation.
* Bring githubpp here and add a standalone preset.
* Switch VersionInfo -> Version for ModOrganizer2. (#2063)
* Add pre-commit hook.
* Use 7zip build from VCPKG registry.
* Use archive.dll from the bin folder instead of dlls.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- esptk now determines if a esp is a dummy (without records)
- hook.dll no longer creates a log file if noone wrote to it
- nexus id and installtime columns are now hidden by default
- modlist can now be refreshed without saving first (so plugins can replace the modlist.txt as a whole)
- plugins can now query more details about virtualised files
- added style options "plastique" and "cleanlooks"
- "overwrite" is no longer listed with a creation time
- a warning will now be displayed if the user has too many plugins active
- a warning will now be displayed if mods with scripts have an installation order that doesn't match the corresponding esp load order
- nmm importer now has select all/deselect all buttons
- nmm importer no longer tries to unpack missing files from archives (won't work anyway)
- initial support for importing from nmm 0.5 alpha
- removed some broken warning suppresions
- python runner now works with bundled python
- extended qbs build system (still fails to build the main gui application)
- implemented a nsis-based installer
|
|
|
- modlist will now updated immediately after a change throw the modinfo dialog
- bugfix: configurator wasn't able to save after revision 137
|