| Commit message (Collapse) | Author | Age | Files | Lines |
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- extended set of default categories
- more tolerand bbcode parser
- added a few colors for the bbcode parser
- more fixes to qt5 compatibility
- started work on ability to unloading (and thus re-loading) of plugins
- names of plugins are no longer localizable (because those names are also used to store settings)
- added settings to disable individual diagnosis settings
- path of dependencies is now configured in a .pri file instead of environment variablees
- bugfix: if the modid-input is canceled, the id was saved as -1 and wasn't re-requested from the user
- bugfix: moving files with the SHFileOperation-Api didn't update the vfs correctly (still not perfect but better)
- bugfix: attempt to remove the deleter-file seems to have caused error messages for some users
- bugfix: fixed a couple of cases that might have caused the tutorial to hang
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the job.
Without this the CEF (chromium embedded framework) seems to fail
- bugfix: Fixed an error message when installing a fomod wrapped in an archive
- bugfix: sorting plugins had no effect on non-skyrim games
- bugfix: fomod parser quit installing filelists after one file
- bugfix: function retrieving local appdata path read wrong directory
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- loot_cli is no longer part of this project. I will probably create a fork of loot that allows command-line usage instead
- loot integration now works with such a modified loot version
- integrated loot will now also integrate incompatibility messages in the MO UI
- overwrite-markers are now updated as the list order is changed
- fnis checker will now always allow the user to ignore fnis errors
- plugin interface now has a function to wait for handles returned from startApplication (which can be job or process handles)
- bugfix: non-mo mods sharing the name with regular mods now have a different internal name
- bugfix: using hotkeys the vanilla game-plugins could be moved
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there is no file version
- added a new mod column with icons displaying the content of the mod
- MO now differentiates between mods using an internal name that disambiguates between foreign and regular mods
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- deleted mods are now moved to the recycle bin instead of being deleted permanently
- reduced modinfo dialog for foreign mods
- foreign mods are now displayed with a pseudo-category
- added a signal when a plugin is moved
- bugfix: refreshing of directory structure for mods with bsas didn't work correctly when enabling a mod and on changing display of foreign mods
- bugfix: one mod in the list was assigned the same priority on the directory structure as the data directory
- bugfix: conflicts tab in the mod info dialog offered the hide option for files in bsas
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- new event to notify plugins of changed mod priority
- overwrite now shows up in the "checked" category instead of "unchecked"
- display of "foreign" mods can now be limited to only official content
- bugfix: bsa extraction dialog showed up even if the plugin was disabled
- bugfix: after detection of foreign mods the priority of the overwrite folder could get messed up
- bugfix: when displaying only the context menu for the mod list as a whole, the menu didn't disappear
- bugfix: MO crashed when trying to download via the integrated browser
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as mods in MO
- hashes of file names in bsa files are no longer checked all the time
- author and description is now read from esp files
- rewrote the code that fixes modlists after a rename, should be a bit more robust
- fixes to qt 5 and msvc 2013 compatibility
- started to update the tutorial (not done yet!)
- bugfix: counter for the problems badge wasn't calculated correctly
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selected mods)
- added option to combine category filters using "or"
- added context menu option for deselecting category filters
- slightly changed ui on the category filters
- added a sample plugin for cpp that can be built without building the rest of MO
- simple installer can now be configured to run without any user interaction
- extended interface for python plugins
- iorganizer implementation moved out of the main window
- nexus requests from plugins will now be identified in the user agent
- bugfix: shortcuts created from MO used the wrong working directory
- bugfix: deactivation of bsas didn't stick
- bugfix: file hiding mechanism wasn't active
- bugfix: executables linked on the toolbar couldn't be removed if the executable was removed first
- bugfix: the endorsement-filter couldn't be combined with other filters
- bugfix: python interface to repository bridge was broken
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- several configuration files are now only saved to disk if the content actually changed.
This should also get rid of a problem where plugins.txt was re-written immediately after starting the game
(causing a conflict with the game)
- reduced "noise" from hook.dll
- removed some debugging messages
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- prettified a few log messages
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- replaced boss integration with loot
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- crude support for multi-volume archives
- updated imageformats plugins
- nxmhandler now puts the exe to the top of the list when registering an MO instance, even if it is already in the list
- bugfix: WritePrivateProfileString hook attempted to access lpKeyName even when it is null
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- added the whole boss fork to the repository
- bugfix: boss db is now always re-initialised because otherwise there might have been differing results between runs
- bugfix: locked load order was ignored by integrated boss
- bugfix: archive list wasn't written back on all changes that affected it
- bugfix: CreateFile-hook didn't reroute files created with OPEN_ALWAYS to overwrite directory
- bugfix: NtQueryDirectoryFile-hook didn't return the correct status code when searching for a file that doesn't exist
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for both, even if one (or both) mods weren't active
- bugfix: plugin-list should now deal with nested "layoutAboutToBeChanged" calls
gracefully. May be the reason of a bug.
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refreshed
- bugfix: modified boss dll missed one file on sorting
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- plugin list can now also display multiple flags for a file (like the mod list)
- changed some compiler&linker settings to produce smaller binaries
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and the text displayed as an error
- save games can now be deleted from inside MO
- bugfix: removing the pending download entry failed if the download-url request failed
- bugfix: download manager didn't stop automatically resuming failed downloads under certain circumstances
- bugfix: uninstalled downloads were treated as not-finished when refreshing the download list
- bugfix: updating the filesystem watcher on the saves directory didn't work correctly
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- bugfix: opening nexus through the globe icon used the nmm.nexusmods.com url
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- esptk now determines if a esp is a dummy (without records)
- hook.dll no longer creates a log file if noone wrote to it
- nexus id and installtime columns are now hidden by default
- modlist can now be refreshed without saving first (so plugins can replace the modlist.txt as a whole)
- plugins can now query more details about virtualised files
- added style options "plastique" and "cleanlooks"
- "overwrite" is no longer listed with a creation time
- a warning will now be displayed if the user has too many plugins active
- a warning will now be displayed if mods with scripts have an installation order that doesn't match the corresponding esp load order
- nmm importer now has select all/deselect all buttons
- nmm importer no longer tries to unpack missing files from archives (won't work anyway)
- initial support for importing from nmm 0.5 alpha
- removed some broken warning suppresions
- python runner now works with bundled python
- extended qbs build system (still fails to build the main gui application)
- implemented a nsis-based installer
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- main application now contains means for plugins to react on some changes (to be extended)
- plugins can now retrieve more information about a mod
- user-agent sent to nexus now automatically contains the current MO version
- included updated russian translation
- problems dialog now refreshes itself after a fix was applied
- fixed new esp/asset ordering diagnosis. May be fully functional now
- bugfix: restoring locked load order could leave MO in an endless loop (not sure if this fix is correct yet)
- bugfix: plugin list was not visually updated after some changes
- bugfix: nmm importer threw away mod ordering
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asset ordering (not fully functional yet)
- new plugin interfaces to the mod list
- plugins can now query the origin (mod) of a esp/esm
- bugfix: potential access to profile before one was activated
- bugfix: regression in previous (not-yet-released) commit prevented changes to bsa list from being saved
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right now)
- integrated fomod installer now supports file dependencies
- bugfix: integrated fomod installer crashed if the installer had no optiosn´´ns
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- some functionality to the plugin interface to enable them to search for files&directories in the virtual FS (rudimentary atm)
- functionality for plugins to react to application being started from MO
- broken ESPs are no longer reported as popup windows but only in the log file
- bugfix: plugins couldn't store persistent data if they had no user-editable settings
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chrome and firefox)
- versioning system improved. Will now report "downgrades" for mods and support a different versioning system (requires manual switch)
- updates can now be ignored until a new version is uploaded
- new splash screen
- bugfix: a few memory leaks (shouldn't account for much)
- bugfix: result of GetModuleHandle wasn't zero-terminated in some cases
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- esp-tooltip now lists all masters, highlighting the missing ones
- python plugin will now report a problem if the path contains a semicolon
- leak detection now (somewaht) works around the fact that we don't always get a stack trace
- bugfix: mod meta-file is now reliably created if it was missing
- bugfix: parser for nxm-links didn't handle numbers in the mod name
- bugfix: small memory leak
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- files moved will now also be treated as "deleted" in the old location so a newly created file with that same name is not created in overwrite
- introduced a mechanism by which MO can recognize if it crashed before when attempting to load a plugin. That plugin can be blacklisted so it doesn't get loaded again
- plugins can now programaticaly change their settings
- plugins can now store data persistently without exposing that data as settings
- requesting an unset-setting from a plugin is no longer treated as a bug
- clarified warning message for when files are in overwrite directory
- the proxyPython plugin will now discover if python initialization crashed MO on a previous session and give the user a chance to fix it or disable the plugin
- bugfix: GetModuleFileName modified the buffer past the zero termination. While this doesn't violate the API documentation it is different from the regular windows implementation
- bugfix: proxy plugins couldn't access the parent widget
- bugfix: when moving a file from overwrite to a mod the in-memory file structure wasn't updated
- bugfix: name input dialog for profiles allowed names that weren't valid directory names
- bugfix: profile dialog wasn't able to delete profiles if the name started or ended in whitespaces
- bugfix: The name-cells for plugin settings could be changed (without effect)
- removed a few obsolete files from the repository
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crashes
- bugfix: mod list is now written to a temporary file first. Only on success is the original file overwritten
- bugfix: moving a mod priority to just above the overwrite could cause a crash or error message
- bugfix: versions with a release candidate number weren't sorted correctly (woops)
- bugfix: staging script didn't include archive.dll and dlls.manifest
- installation time on overwrite no longer updates constantly
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is now stored
- added a context menu to the toolbar buttons so tool icons can be removed directly
- initweaks modinfo tab is now always available and allows new ini tweaks to be created
- fake esms are now treated as masters (as they should)
- MO will now display a warning if not all masters of an esp are enabled. The tooltip gives a list of required masters
- bugfix: path returned by getfullpathname was sometimes not correctly terminated
- bugfix: path after reverse-rerouting was sometimes incorrect, missing a path separator
- bugfix: change of current directory sometimes used a fake directory without need
- bugfix: icons in shortcut menu were not alwayscorrectly updated
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- confirmation dialog before enabling/disabling all plugins
- bugfix: GetPrivateProfileString-hook potentially accessed buffer that is allowed to be NULL
- bugfix: attempt to extract an archive crashed MO in 0.99.2
- bugfix: archive list wasn't saved correctly in 0.99.2
- bugfix: plugins.txt was incorrectly interpreted as utf-8
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- multiple esps/mods can now be enabled/disabled at once using space
- bugfix: fomod installer didn't compile because of changes to condition checking
- bugfix: broken inverse virtual name resolution in case of non-default mod directory
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directory structure
- bugfix: circular dependency caused a memory leak
- bugfix: removing a single mod lead to the wrong mod being deleted
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- "fix" buttons in problems dialog are now actually functional
- python proxy now has diagnosis functionality to warn user if correct proxy version is not available
- python proxy now has a configurable python path
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- added GetFileVerisonInfoW hook for Windows 8 compatibility
- fixed BossDummy to compile correctly with current version of the RGiesecke.DllExport assembly
- fixed NCC components compiling with different Framewerk versions
- dropped files-list in Nexus-tab of modinfo dialog
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- bugfix: MO crashed if the locked index file is borked. This shouldn't happen
anymore so I'm not sure how that file breaks to begin with
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- moving files from overwrite to mods
- offline mode
- several fixes to the grouping system
- fix to "duplicate translation" errors
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- automatic donwload retry
- support for storing multiple download urls
- improved "query info" functionality
- some cleanup to download manager code
- external fomod installer dialog are now brought to front
- added shell... functions to have windows handle problematic situations
- added visual clue when filters are active
- esps are now automatically activated when installing a mod
- added option to never endorse a mod
- added "previous" and "next" buttons to mod info dialog
- improved the way messagedialog text is shortened
- coloring in mod info dialog now visible in other color schemes
- plugin list is now saved automatically
- vanilla bsas are now enabled even if they are not listed in the ini file
- bugfix: setting mod to maximum now doesn't try to place the mod below overwrite
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- some code cleanup and minor bug fixes based on results from static code analysis
- added naemfilter for the esp list
- bsa changes are now stored automatically but delayed by up to 0.5 seconds (for performance reasons)
- bugfix: buffer overrun when certain functions are called with empty file names
- bugfix: reroute for the ini-limit fix was placed in the data segment
- bugfix: mod list got mixed up when the mod directory was changed externally
- bugfix: plugins.txt reroute on skyrim didn't work on winXP
- bugfix: MO could become unresponsive if the tutorial script couldn't be interpreted
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- offering multiple options for mod names during installation
- support for renaming profiles
- updated installer plugins
- minor bugfixes
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- bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
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Corresponds to MO version 0.12.6
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