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path: root/src/safewritefile.cpp
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* moved plugins.txt reading/writing to game pluginTannin2016-05-061-71/+0
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* safe file writer now ignores the hash if the file doesn't existTannin2015-04-121-1/+2
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* - test-plugins accidentally distributed in the 1.2.5 release are now ↵Tannin2014-06-251-4/+6
| | | | | | | | | | | automatically deleted - some fixes to the tutorial (mostly wording but also some actual problems) - bugfix: could disable mods that aren't supposed to be disable-able - bugfix: mod list wasn't saved on some changes - bugfix: when trying to start directly to application, MO didn't start up correctly - bugfix: hook.dll didn't load mod bsas into its directory structure and thus didn't allow bsas to overwrite loose files - bugfix: in some constellations the tutorial files couldn't be found despite being in the right location
* - very effective optimization to findfirstfile-callsTannin2014-05-051-0/+20
| | | | | | | | - several configuration files are now only saved to disk if the content actually changed. This should also get rid of a problem where plugins.txt was re-written immediately after starting the game (causing a conflict with the game) - reduced "noise" from hook.dll - removed some debugging messages
* - boss integrationTannin2014-01-231-0/+48
- plugin list can now also display multiple flags for a file (like the mod list) - changed some compiler&linker settings to produce smaller binaries