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path: root/src/savegamegamebryo.cpp
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* Managed to remove SaveGame and SaveGameGamebryo classes from organizerThomas Tanner2015-12-201-66/+0
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* Removes the SaveGame class from mainwindow. Using include what you use to ↵Thomas Tanner2015-12-141-1/+1
| | | | add/remove #includes
* Gets rid of last vestiges of GameInfo apart from startup and hookdllThomas Tanner2015-12-051-1/+1
| | | | Working on sorting out savegame stuff
* Most of work for savegameThomas Tanner2015-12-051-304/+32
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* cleanup (mostly removing unused includes)Tannin2015-01-221-5/+5
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* normalized eol style (all files should now have windows line endings)Tannin2014-07-171-338/+338
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* - Save game management: re-factored getting of filenames including .skseTheBloke2014-07-111-10/+1
| | | | | | | | | | | | -- New - SaveGame->saveFiles(), returns all filenames for save (eg. ess + skse) -- Moved - SaveGameGameBryo->attachedFiles() to SaveGame->attachedFiles() -- This allows the getting of save file names with just a SaveGame object, not a GameBryo object, which would do a full file read including plugins and image etc. -- Therefore SaveGame is no longer abstract. - Transfer Saves: re-factored to use new SaveGame->saveFiles() method -- Removed - TransferSavesDialog->getFilesToProcess, now redundant as information is now provided by SaveGame class itself.
* - moved shared and uibase libraries to namespacesTannin2013-02-171-325/+328
| | | | - bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
* initial commit to mercurial repository.Tannin2013-02-031-0/+344
Corresponds to MO version 0.12.6