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path: root/src/settingsdialog.cpp
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* Added ability to change color of conflict and plugin highlighting from the ↵Al12rs2018-11-011-0/+104
| | | | settings.
* Force nxmhandler.exe registration when the associate button is clickedLostDragonist2018-07-271-1/+1
| | | | This allows the register dialog to appear when the user had previously selected "No, don't ask again". If a user is clicking this button, there's a good chance they want MO to be the primary nxm handler.
* Remove unused function which made things confusingAnyOldName32018-05-021-7/+0
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* Support for multi-game downloadsSilarn2018-04-161-2/+4
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* Revert "Applied clang-format on source"Sandro Jäckel2018-02-231-137/+172
| | | | This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
* Applied clang-format on sourceSandro Jäckel2018-02-221-172/+137
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* Insert the game rather than replacing the current entryJeremy Rimpo2017-12-131-1/+1
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* fixed handling of base dir in settings dialog (and fixed the tab order in ↵Tannin2016-05-271-5/+38
| | | | the settings dialog)
* moved button to switch instance (and to portable mode) to the main windowTannin2016-05-271-12/+0
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* added button to clear webcaches and cookiesTannin2016-05-191-0/+7
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* fixed calls to helper.exe using wrong pathTannin2016-05-151-1/+1
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* more configuration optionsTannin2016-03-021-0/+17
| | | | | | - overwrite path configurable - one can now set a base directory for all configurable paths - user can now opt in/out of receiving pre-release updates (not functional yet)
* fixed browse-button for mod directory (in settings)Tannin2016-02-091-1/+9
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* made instance-switching usableTannin2016-01-101-4/+20
| | | | | this includes tons and tons of changes to how paths are determined. the profiles-dir can now also be configured
* removed get-prefix from many getters. removed const from managed_game variable.Tannin2015-12-281-1/+1
| | | | other fixes
* Reworked startup considerably so now no longer dependant on GameInfoThomas Tanner2015-11-281-1/+1
| | | | Did some const correctness to the "managed_game" property as you shouldn't really be altering the plugin details whilst MO is running
* Replace last occurrence of GameInfo::getNexusGameID and remove a whole load ↵Thomas Tanner2015-11-261-2/+1
| | | | of gameinfo.h includes
* Removes all references to GameInfo::getGameDirectory apart from one during ↵Thomas Tanner2015-11-251-2/+9
| | | | | | | | startup Did some const correctness improvements Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
* Get rid of `GameIfo::getOrganizerDirectory` and associated member variableThomas Tanner2015-11-201-1/+1
| | | | qApp->getProperty("dataPath") can be used instead (and is pretty much everywhere else) so it's unnecessary
* replaced all uses of NULL with nullptrTannin2014-11-281-1/+1
| | | | fixed a few placed where NULL was used as a number or boolean
* - descriptions for plugin settings are now displayedTannin2014-09-101-173/+182
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* normalized eol style (all files should now have windows line endings)Tannin2014-07-171-173/+173
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* - nxmhandler will now ask before registering itselfTannin2014-01-041-0/+6
| | | | | | - downloads from nexus are now displayed before file information is retrieved - logging from the ui is now a bit more informative - download list now scrolls to bottom automatically
* - esp reader now handles invalid files more gracefullyTannin2013-09-211-0/+12
| | | | | | | | | | | | | | | | | - files moved will now also be treated as "deleted" in the old location so a newly created file with that same name is not created in overwrite - introduced a mechanism by which MO can recognize if it crashed before when attempting to load a plugin. That plugin can be blacklisted so it doesn't get loaded again - plugins can now programaticaly change their settings - plugins can now store data persistently without exposing that data as settings - requesting an unset-setting from a plugin is no longer treated as a bug - clarified warning message for when files are in overwrite directory - the proxyPython plugin will now discover if python initialization crashed MO on a previous session and give the user a chance to fix it or disable the plugin - bugfix: GetModuleFileName modified the buffer past the zero termination. While this doesn't violate the API documentation it is different from the regular windows implementation - bugfix: proxy plugins couldn't access the parent widget - bugfix: when moving a file from overwrite to a mod the in-memory file structure wasn't updated - bugfix: name input dialog for profiles allowed names that weren't valid directory names - bugfix: profile dialog wasn't able to delete profiles if the name started or ended in whitespaces - bugfix: The name-cells for plugin settings could be changed (without effect) - removed a few obsolete files from the repository
* - some fixes to the refreshing behaviourTannin2013-07-131-2/+4
| | | | | | - "fix" buttons in problems dialog are now actually functional - python proxy now has diagnosis functionality to warn user if correct proxy version is not available - python proxy now has a configurable python path
* - moved shared and uibase libraries to namespacesTannin2013-02-171-130/+134
| | | | - bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
* initial commit to mercurial repository.Tannin2013-02-031-0/+149
Corresponds to MO version 0.12.6