| Commit message (Collapse) | Author | Age | Files | Lines |
| ... | |
| | |
| |
| |
| |
| |
| | |
- added a workaround for download-link handling in chrome
- MO will now create a profile even if the game-launcher has never been run
- bugfix: files weren't cleanly removed from vfs file register
|
| | |
| |
| |
| | |
- minor bugfixes
|
| | | |
|
| | |
| |
| |
| | |
- will now support up to 4 levels of version numbers (major.minor.subminor.subsubminor
|
| | |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
- extended set of default categories
- more tolerand bbcode parser
- added a few colors for the bbcode parser
- more fixes to qt5 compatibility
- started work on ability to unloading (and thus re-loading) of plugins
- names of plugins are no longer localizable (because those names are also used to store settings)
- added settings to disable individual diagnosis settings
- path of dependencies is now configured in a .pri file instead of environment variablees
- bugfix: if the modid-input is canceled, the id was saved as -1 and wasn't re-requested from the user
- bugfix: moving files with the SHFileOperation-Api didn't update the vfs correctly (still not perfect but better)
- bugfix: attempt to remove the deleter-file seems to have caused error messages for some users
- bugfix: fixed a couple of cases that might have caused the tutorial to hang
|
| |/
|
|
|
|
| |
- added a workaround for download-link handling in chrome
- MO will now create a profile even if the game-launcher has never been run
- bugfix: files weren't cleanly removed from vfs file register
|
| |
|
|
|
|
|
|
|
|
|
| |
as mods in MO
- hashes of file names in bsa files are no longer checked all the time
- author and description is now read from esp files
- rewrote the code that fixes modlists after a rename, should be a bit more robust
- fixes to qt 5 and msvc 2013 compatibility
- started to update the tutorial (not done yet!)
- bugfix: counter for the problems badge wasn't calculated correctly
|
| |
|
|
|
|
|
|
| |
- several configuration files are now only saved to disk if the content actually changed.
This should also get rid of a problem where plugins.txt was re-written immediately after starting the game
(causing a conflict with the game)
- reduced "noise" from hook.dll
- removed some debugging messages
|
| |
|
|
| |
- will now display an error message when the ini file can't be updated (in addition to what windows says)
|
| |
|
|
|
|
| |
- MO will now cancel if user tries to run MO vfs-injected
- when saving the MO ini file it is now written to a tmp file first and then overwritten
- updated to link against boost python 1.55
|
| |
|
|
|
|
|
|
| |
- saves list is now automatically updated on FS changes
- optimization: data tree widget is no longer filled completely at once but one directory at a time
- bugfix: pending downloads were not removed from list after a failed nxm request
- bugfix: there was still a nmm.nexusmods.com link
- bugfix: the text "alpha" in version strings wasn't interpreted correctly
|
| |
|
|
|
|
| |
files from the data
tree, presenting a comparison of variants in case of overwritten files
|
| |
|
|
| |
- bugfix: opening nexus through the globe icon used the nmm.nexusmods.com url
|
| |
|
|
|
|
|
| |
- some functionality to the plugin interface to enable them to search for files&directories in the virtual FS (rudimentary atm)
- functionality for plugins to react to application being started from MO
- broken ESPs are no longer reported as popup windows but only in the log file
- bugfix: plugins couldn't store persistent data if they had no user-editable settings
|
| |
|
|
|
|
|
| |
directory structure
- bugfix: circular dependency caused a memory leak
- bugfix: removing a single mod lead to the wrong mod being deleted
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
assigned to it
- bugfix: getfullpathname reroute now correctly handles relative paths
- bugfix: cwd change to overwrite is now handled too
- bugfix: using the external fomod installer to merge a mod caused error messages because directories couldn't be renamed
- bugfix: The memory for file dialogs wasn't saved to the ini file
- file category (main, update, optional, old) is now stored with the download for future use
- when overwriting a mod, the version of the mod is only increased, never reduced. This is less correct
for the unusual case that the user is downgrading but more correct for the more commen case
he is installing an optional file with incorrect version number
- the install mod dialog now uses the file dialog memory
|
| |
|
|
| |
- bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
|
|
|
Corresponds to MO version 0.12.6
|