| Commit message (Collapse) | Author | Age | Files | Lines |
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* Remove SConscript related files.
* Force-load translations from uibase and gamebryo/creation.
* Bring githubpp here and add a standalone preset.
* Switch VersionInfo -> Version for ModOrganizer2. (#2063)
* Add pre-commit hook.
* Use 7zip build from VCPKG registry.
* Use archive.dll from the bin folder instead of dlls.
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mingw)
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- extended set of default categories
- more tolerand bbcode parser
- added a few colors for the bbcode parser
- more fixes to qt5 compatibility
- started work on ability to unloading (and thus re-loading) of plugins
- names of plugins are no longer localizable (because those names are also used to store settings)
- added settings to disable individual diagnosis settings
- path of dependencies is now configured in a .pri file instead of environment variablees
- bugfix: if the modid-input is canceled, the id was saved as -1 and wasn't re-requested from the user
- bugfix: moving files with the SHFileOperation-Api didn't update the vfs correctly (still not perfect but better)
- bugfix: attempt to remove the deleter-file seems to have caused error messages for some users
- bugfix: fixed a couple of cases that might have caused the tutorial to hang
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- added a workaround for download-link handling in chrome
- MO will now create a profile even if the game-launcher has never been run
- bugfix: files weren't cleanly removed from vfs file register
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shared
Previously, qmake did not detect when code was changed in the static libraries
So for example, changing code in shared/*.cpp and then Build, would not cause
a re-link and re-deploy of ModOrganizer.exe.
This has been fixed by adding PRE_TARGETDEPS references to each project that
depend on static libraries provided by other sub-projects.
These checks are conditional on debug|release, to point to the correct lib.
List of currently configured static library dependency checks -
organizer - mo_shared.lib, bsatk.lib
hookdll - mo_shared.lib, bsatk.lib
shared - bsatk.lib
bsaExtractor - bsatk.lib
I have tested to confirm that changing a shared file results in re-linking and
re-deplomyent of both ModOrganizer.exe and hook.dll.
Note that dependencies have not been configured for DLLs, as these are
loaded dynamically and so recompilation is not required.
But there could be an argument for configuring DLLs as dependencies too -
as if you make a change in DLL code, you might want all clients of the DLL to
be recompiled to check that they have not been broken by the changes?
The downside of that would be extra re-compilation every time.
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Many small formatting changes to the majority of .pro files
Consistent style for Qt version checking, using greaterThan(QT_MAJOR_VERSION, 4)
This seems safest, as would continue to work for a future Qt 6 etc.
Note that this makes redudundant the commit before this one, to organizer.pro
Consistent indenting
Moved some file configuration sections to be together with related sections
Moved some installation-related sections (e.g. OUTDIR/DSTDIR) to be at the bottom,
immediately before the related POST_LINK install lines.
Similarly, in some cases separated out CONFIG(debug,.. checks into separate
LIB/INCLUDE sections (high in file) and installation directory sections (low
in file)
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chrome and firefox)
- versioning system improved. Will now report "downgrades" for mods and support a different versioning system (requires manual switch)
- updates can now be ignored until a new version is uploaded
- new splash screen
- bugfix: a few memory leaks (shouldn't account for much)
- bugfix: result of GetModuleHandle wasn't zero-terminated in some cases
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directory structure
- bugfix: circular dependency caused a memory leak
- bugfix: removing a single mod lead to the wrong mod being deleted
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Corresponds to MO version 0.12.6
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