| Commit message (Collapse) | Author | Age | Files | Lines |
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* Remove SConscript related files.
* Force-load translations from uibase and gamebryo/creation.
* Bring githubpp here and add a standalone preset.
* Switch VersionInfo -> Version for ModOrganizer2. (#2063)
* Add pre-commit hook.
* Use 7zip build from VCPKG registry.
* Use archive.dll from the bin folder instead of dlls.
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the problem is that an empty instance name means the portable instance, but MO clears the name when it needs instance selection, which can create a loop if the portable instance can't be used
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implemented moshortcut, nxm links and executable names as command line options
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fixed progress bar
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first implementation of NtQueryDirectoryFile
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refactored pruning
don't show shell menu for directories
added collapse all in context menu
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pre-hashed file lookup in DirectoryEntry
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reset geometry uses TaskDialog
moved restart code for the settings dialog to MainWindow
fixed settings sometimes not being saved when restarting
don't log "crash dumps present" every time the settings dialog is closed
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log displays on startup
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added check for nahimic
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added more debug logging when creating and deleting shortcuts
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added more error handling and logging, some was missing
removed some redundancy of setting the menu icons for add/remove, they're all set when clicking the button anyway
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some more error checking
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added dump_running_process.bat to start another instance of MO with that flag
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switched to qDebug()
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removed old HGID check
moved formatSystemMessage() to uibase
added Environment class, lists loaded modules, logged at startup
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non-release builds are possible and get labelled as such
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This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
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(though they were almost certainly false positives)
- there is now a 50ms timeout on logging messages
- bugfix: leaked handles after directory searches
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routed to the unicode version in every windows variant
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- some code cleanup and minor bug fixes based on results from static code analysis
- added naemfilter for the esp list
- bsa changes are now stored automatically but delayed by up to 0.5 seconds (for performance reasons)
- bugfix: buffer overrun when certain functions are called with empty file names
- bugfix: reroute for the ini-limit fix was placed in the data segment
- bugfix: mod list got mixed up when the mod directory was changed externally
- bugfix: plugins.txt reroute on skyrim didn't work on winXP
- bugfix: MO could become unresponsive if the tutorial script couldn't be interpreted
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assigned to it
- bugfix: getfullpathname reroute now correctly handles relative paths
- bugfix: cwd change to overwrite is now handled too
- bugfix: using the external fomod installer to merge a mod caused error messages because directories couldn't be renamed
- bugfix: The memory for file dialogs wasn't saved to the ini file
- file category (main, update, optional, old) is now stored with the download for future use
- when overwriting a mod, the version of the mod is only increased, never reduced. This is less correct
for the unusual case that the user is downgrading but more correct for the more commen case
he is installing an optional file with incorrect version number
- the install mod dialog now uses the file dialog memory
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- bugfix: the "fix mods" function was accessing the save game data incorrectly, causing a crash
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Corresponds to MO version 0.12.6
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