| Commit message (Collapse) | Author | Age | Files | Lines |
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reset geometry uses TaskDialog
moved restart code for the settings dialog to MainWindow
fixed settings sometimes not being saved when restarting
don't log "crash dumps present" every time the settings dialog is closed
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typos
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added a parent widget parameter to a bunch of places
fixed paths still getting changed even if folders can't be created
made private the member variables that were temporarily public during rework
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fixed dialog choices not remembering files
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moved blacklisted confirmation to dialogs
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removed unused helper::init()
removed logging when deleting a credential that doesn't exist, happens all the time
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starting steam with spawn() instead of QProcess
dialogs for bad steam registry key and failure
refactored credentials code, added logging
add environment variables to env
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moved processes from env.cpp to envmodule.cpp, merged what crash dumps did with what was in testForSteam()
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removed 'suspended', not used
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error dialogs now use TaskDialog with more user-friendly text
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Previously, a new process of MO would be created as administrator when elevation was required. This had some unwanted side effects. The GUI lock would not function. The virtual file system would likely break as the non-admin process could not access data from the new admin instance.
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CreateProcessHooked() to see if we can discover somethig more on Parameter is incorrect error.
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This reverts commit 5e5c9c07291f6b09623d31c92b1fb61c4ede576e.
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Conflicts:
src/gameinfoimpl.cpp
src/installationmanager.cpp
src/mainwindow.cpp
src/organizercore.cpp
src/organizercore.h
src/organizerproxy.cpp
src/organizerproxy.h
src/savegamegamebryo.cpp
src/savegamegamebyro.h
src/selfupdater.h
src/shared/fallout3info.cpp
src/shared/fallout3info.h
src/shared/falloutnvinfo.cpp
src/shared/falloutnvinfo.h
src/shared/gameinfo.cpp
src/shared/gameinfo.h
src/shared/oblivioninfo.cpp
src/shared/oblivioninfo.h
src/shared/skyriminfo.cpp
src/shared/skyriminfo.h
src/spawn.cpp
src/transfersavesdialog.cpp
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of gameinfo.h includes
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- fixed files missing from vfs if parent directory exists in real destination dir
- implemented plugin api to access current profile
- steam game detection now also works for 64-bit games
- removed reference to archive tab from tutorial
- usvfs log level is now taken from config
- some cleanup
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from static code analysis)
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- some code cleanup and consolidation
- hook.dll will now report all of its own exceptions
- some more logging during startup
- changed the way urls are encoded for download requests
- now displaying (one of the) process name(s) while waiting for a program to end
- bugfix: spawned processes were forced to leave the job
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fixed a few placed where NULL was used as a number or boolean
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- some code cleanup and consolidation
- hook.dll will now report all of its own exceptions
- some more logging during startup
- changed the way urls are encoded for download requests
- now displaying (one of the) process name(s) while waiting for a program to end
- bugfix: spawned processes were forced to leave the job
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the job.
Without this the CEF (chromium embedded framework) seems to fail
- bugfix: Fixed an error message when installing a fomod wrapped in an archive
- bugfix: sorting plugins had no effect on non-skyrim games
- bugfix: fomod parser quit installing filelists after one file
- bugfix: function retrieving local appdata path read wrong directory
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- all files/directories that require write access can now be placed in AppData instead of the MO directory
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highlighted in the list
- when starting an external application MO now wraps the process in a job and waits on that instead. This way MO is not unlocked early when skyrim is started through skse
- mod info dialog no longer offers the esp tab for foreign mods because that caused confusion
- updated translation files
- download directory and mod directory are now created if necessary
- bugfix: staging script created unnecessary copies of translation files
- bugfix: potential invalid array access when trying to determine best mod order
- bugfix: deleter file wasn't removed after esp hiding was disabled
- bugfix: potential access to to un-initialized login reply
- bugfix: changed the initialization order to allow more ui controls to be localized
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- replaced boss integration with loot
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- bugfix: python plugins crashed the application when trying to create a nexus bridge
- bugfix: python plugins couldn't register for failed requests correctly
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