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* Remove most instances of GameInfo::getname, and transfer getDLCPlugins to ↵Thomas Tanner2015-11-2315-155/+35
| | | | | | the plugingame interface Also commented out startDownloadNexusFile as it doesn't appear to be used anywhere
* Removed 'requiresSteam' which is only used in one place and might or might ↵Thomas Tanner2015-11-233-8/+4
| | | | not be game related
* Final eradication of igameinfo and adding python wrappers for IPluginGameThomas Tanner2015-11-229-117/+1
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* Removes igameinfo.h from everywhere apart from (sort of) the pythonrunner ↵Thomas Tanner2015-11-225-6/+8
| | | | | | plugin. Also comment out the filemapping function because it's large and doesn't appear to be used anywhere
* Replace some instances of qApp->property("managed_game") with the saved pointer.Thomas Tanner2015-11-214-15/+13
| | | | Pedantic note: This doesn't help the possibility of supporting multiple executables greatly, we'd have to have a lot of register-for-change events.
* Replace GameInfo::path with iPluginGame::gameDirectory (or dataDirectory ↵Thomas Tanner2015-11-212-3/+3
| | | | where applicable)
* Removal of (get)BinaryNameThomas Tanner2015-11-2112-26/+24
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* Member variable unused so removed it.Thomas Tanner2015-11-2011-27/+26
| | | | Leaves one asking *why* the datapath can be inside the game directory.
* Get rid of `GameIfo::getOrganizerDirectory` and associated member variableThomas Tanner2015-11-2015-35/+43
| | | | qApp->getProperty("dataPath") can be used instead (and is pretty much everywhere else) so it's unnecessary
* Updated scons build a bit to produce helpful-ish git tag for organizer.Thomas Tanner2015-10-132-4/+51
| | | | | | Use r"..." strings in template file to make it easier to copy/paste paths from windows clipboard. Changed organizer.pro to not produce strange messages if you opened it because it couldn't find a .hg directory
* Bring scons build up to date with cmake buildThomas Tanner2015-10-111-3/+0
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* Merge branch 'TanninOne/master'Thomas Tanner2015-10-1110-69/+94
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| * updated about dialog. Now contains a link to the source codeTannin2015-10-102-2/+2
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| * fixed progress dialogs appearing on startupTannin2015-10-106-63/+90
| | | | | | | | Appears to be a new bug in qt or maybe incompatibility with Windows 10: All Progress dialogs were made visibly automatically a few seconds after application startup. This was "fixed" by creating the dialog dynamically on demand
| * build fixesTannin2015-10-102-4/+2
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* | Merge remote-tracking branch 'TanninOne/master'Thomas Tanner2015-10-101-7/+4
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| * more work on build systemTannin2015-10-081-7/+4
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* | Remove the exec of hg which does funny things in your QT project window if ↵Thomas Tanner2015-10-101-1/+1
|/ | | | you aren't using mercurial
* Merge branch 'master' of https://github.com/TanninOne/modorganizer.gitThomas Tanner2015-09-268-25/+368
|\ | | | | | | | | # Conflicts: # .gitignore
| * added cmake build systemTannin2015-09-261-8/+7
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| * added cmake build script and a few fixes for 64-bit compatibilityTannin2015-09-238-25/+369
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* | Remove some unused files and build esptk as a libraryTom Tanner2015-09-266-731/+9
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* | This fixes some resource leaks with archive handlingTom Tanner2015-09-261-0/+5
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* MergeTannin2015-09-061-2/+2
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| * incremented version numberTannin2015-09-061-2/+2
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* | MergeTom Tanner2015-09-051-9/+11
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| * Weren't getting warned if you changed an executable then selected anotherTom Tanner2015-09-051-9/+11
| | | | | | | | This fixes that and also redisplays the newly selected item properly
* | better sorting on the flag-columnTannin2015-09-032-2/+20
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* | more intuitive sorting with grouping activeTannin2015-09-031-0/+4
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* DLC bsas are now auto-enabled for pre-skyrim gamesTannin2015-09-031-5/+22
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* bugfix: "add" button in editexecutables dialog didn't workTannin2015-09-031-2/+5
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* Added tag release v1.3.10 for changeset 8638428b1ebcTannin2015-09-011-2/+2
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* workaround: after editing in a filtered view, if the edited item disappears asTannin2015-09-011-3/+10
| | | | a result of the edit, no further editor could be opened
* MergeTannin2015-08-315-36/+33
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| * auto-discovered executables aren't turned into custom ones if the user pressesTannin2015-08-311-1/+3
| | | | | | | | "Modify" without doing any changes
| * code cleanupTannin2015-08-314-22/+13
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| * bugfix: auto-discovered executables couldn't be customizedTannin2015-08-312-13/+17
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| * MergeTannin2015-08-271-5/+7
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* | | Stop the temp files to delete list growing on each installTom Tanner2015-08-302-3/+5
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* | | MergeTom Tanner2015-08-281-5/+7
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| * Fix nasty message when starting MO for first timeTom Tanner2015-08-221-5/+7
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* | bugfix: crash on network connection problemTannin2015-08-271-1/+1
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* | bugfix: update.bsa sorted incorrectlyTannin2015-08-271-1/+3
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* removed obsolete codeTannin2015-08-173-9/+0
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* bugfix: wrong app ids used for oblivion and fallout 3Tannin2015-08-172-17/+9
| | | | rewrote handling of different game variants: now resides in game plugin and works
* MergeTannin2015-08-152-1/+6
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| * more verbosity about login/logout to/from nexusTannin2015-08-152-1/+6
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* | Clean up of fixes for custom executable windowTom Tanner2015-08-135-85/+50
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* | MergeTom Tanner2015-08-135-42/+105
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| * Fix the executable configuration flags going awry from Customise windowTom Tanner2015-08-135-44/+106
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