| Commit message (Collapse) | Author | Age | Files | Lines |
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link. (#2082)
* Move slot connections to avoid issue when starting MO2 to download a NXM link.
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* Fix FIXABLE status for ModDataChecker.
* Fix issue with registerFeature() without games.
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style (#2072)
* Set 'windowsvista' as the default style.
* Allow stylesheet to modify base style.
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* Support for archive file previews
- Should account for alternates
- Extracts files and requests preview from plugins that claim support
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* Parse unmanaged file location when creating ModInfoForeign
- Fixes issues with secondaryDataDirectories
* Revert SF memory address changes
- CCC implementation prevents the need to determine core plugin LO by dependency chains
* The light flag wins over the medium flag
- I had expected the opposite, but apparently the light flag still wins if both are set. This shouldn't really happen but it's possible, even with the CK
* Update display to account for multi-flagged plugins
- Show both icons, warn if both set
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* Use new Skip File & Skip Directory in usvfs.
# Motivations
https://github.com/ModOrganizer2/usvfs/pull/61 Highlights some reasons why the ability to skip files & directories would be beneficial
# Modifications
- Add two new settings, `skip_file_suffixes` and `skip_directories`
- Wire the two new settings up to usvfs
- Add two new buttons to the `Workarounds` dialog, one to adjust Skip File Suffixes and another for Skip Directories, both buttons act nearly identical to the Executable Blacklist button
- Add a new grouping in the `Workarounds` dialog box that contains the usvfs buttons to keep the dialog a tad organized
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* Add medium plugin support (Starfield)
- Coopt the overlay support for the new 'medium' / ESH plugin flag
- Update various displays to include ESH info
* Rework address display for SF weirdness
* Fix core ESH display
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* Move loadOrderMechanism out of loop
* PluginList::refresh reduce number of loops
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* Update for new USVFS function scheme.
* Fix call to usvfsVersionString().
* Move USVFS to mo2 dependencies instead of third party in CI.
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* Use `displayGameName()` in create instance dialogs & the main window, this doesn't cover all places `gameName()` was being used for purely display reasons, but it covers the bulk.
* Use `lootGameName()` instead of `gameShortName()` for LOOT cli initiation.
* Use game display name in status bar.
---------
Co-authored-by: Twinki <Twinki@users.noreply.github.com>
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* Switch from fmtlib to std::format.
* Remove libffi from dependencies in Github action.
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* Show ESL plugins but disable and warn if unsupported
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* Remove uneeded "Fix" text
* Don't set Qt::WA_OpaquePaintEvent when imagesThumbnails has transparent base
---------
Co-authored-by: Liderate <Liderate@users.noreply.github.com>
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Co-authored-by: Liderate <Liderate@users.noreply.github.com>
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- Remove Transparent Style directory (pulled in by MOB)
- Update Night Eyes to 1.2
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* Convert the priority index to a string as Windows appears to be converting these to localized numerals
* Skip separators when assigning categories
* Update the context menu requirements for displaying the auto-assign option
* Bump to RC 2
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Download issue fixes
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- Add scoped watcher disabler
- Disable during mod install
- Update interprocess message handler to fix 'unable to communicate' issues
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Display changes for plugins
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- Only bold master plugins
- Only italicize light plugins
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Replace spaces with ? wildcard when looking for game executable, fix #1605.
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- Temporarily remove some overlay info
- Add isDummy and dummy info
- Display refinements for plugin info
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* Add isOverlayFlagged to IPluginList
* Further notate plugin list
* Rename to match xEdit / Wrye / LOOT
* Update counter
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Discord link updates
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WIP: Plugin sorting updates
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- Mirrors LOOT functionality
- Rename 'forceEnabled' to 'forceLoaded' to better reflect the difference
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- Add enabledPlugins for core plugins which are enabled but NOT auto-loaded (may need to be written to plugins.txt or have an ambiguous load order position)
- General Starfield updates
- Add enabledPlugins for "BlueprintShips-Starfield.esm"
- Disable plugin management if sTestFile is in use (also applies to FO4)
- Write the enabledPlugins to plugins.txt to enforce base game load order
- Allow for LOOT sorting (dynamic based on settings)
- Incorporate enabledPlugins into force enabled plugins in plugin list
- Update various interface layers
TODO: Fix sort button to dynamically update if status changes
TODO: Auto refresh lists if the INI Editor is closed
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