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| | | * | | | | Merge branch 'master' of https://github.com/TanninOne/modorganizer into ↵Thomas Tanner2015-10-1210-72/+98
| | | |\ \ \ \ \ | | | | | |_|/ / | | | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | archive_cleanup # Conflicts: # src/installationmanager.cpp
| | | * | | | | Changes to go with cleaned up archive libraryThomas Tanner2015-09-275-105/+85
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| * | | | | | | Most of work for savegameThomas Tanner2015-12-0511-361/+72
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| * | | | | | | Fix up so that hookdll continues to work properlyThomas Tanner2015-11-291-2/+4
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| * | | | | | | Another cleanup and make the program not crash when looking at saves for the ↵Thomas Tanner2015-11-292-14/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | nonce
| * | | | | | | Abstract away the xxse_loader manipulation and make use of the ↵Thomas Tanner2015-11-281-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'ScriptExtender' feature instead A note: This makes loadmechanism.cpp require xxse_loader.exe to exist, not the dll as other places get the version number from the exe.
| * | | | | | | Reworked startup considerably so now no longer dependant on GameInfoThomas Tanner2015-11-2812-110/+156
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Did some const correctness to the "managed_game" property as you shouldn't really be altering the plugin details whilst MO is running
| * | | | | | | Renamed getNexusName to getGameShortName as previously because it hopefully ↵Thomas Tanner2015-11-265-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | isn't too nexus related.
| * | | | | | | Replaced the IPluginGame getNexusDisplayURL with some APIs in NexusInterfaceThomas Tanner2015-11-264-11/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It makes more sense to have them here as they have very little to do with the game, more to do with the origin of the mod.
| * | | | | | | Remove remaining gameInfoThomas Tanner2015-11-261-2/+0
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| * | | | | | | This removes getNexusPage from GameInfo and is currently in the game plugin.Thomas Tanner2015-11-2614-103/+46
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I'm looking to move it to the nexus interface though as it doesn't really relate to the game plugin. I've also removed the MananagementURL as - you can log into nexus without needing to specify the game - See above - it doesn't belong with the game plugin This gets rid of all dependencies bar game saving and logging in
| * | | | | | | Replace last occurrence of GameInfo::getNexusGameID and remove a whole load ↵Thomas Tanner2015-11-2626-58/+70
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of gameinfo.h includes
| * | | | | | | Forgot to remove the redundant memberThomas Tanner2015-11-253-3/+1
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| * | | | | | | Replace GameInfo::getNexusInfoUrl with IPluginGame::getNexusManagementUrlThomas Tanner2015-11-2517-140/+221
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | also added getNexusDisplayUrl for the other variant of getNexusPage Removed skyrim static versions note that Nexusinterface is now passed a game plugin rather than a URL and a game ID if you want to override the current game
| * | | | | | | Bunch of const correctness changes. There shouldn't be any update of plugin ↵Thomas Tanner2015-11-2513-16/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | games once MO has started
| * | | | | | | Removes all references to GameInfo::getGameDirectory apart from one during ↵Thomas Tanner2015-11-2514-40/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | startup Did some const correctness improvements Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
| * | | | | | | Replace GameInfo::getNexusModID with IPluginGame::getNexusModOrganizerID()Thomas Tanner2015-11-2410-27/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also implement IPluginGame::getNexusGameID() but not hooked it in yet.
| * | | | | | | Replace GameInfo::getLoadorderMechanism with IPluginGame::getLoadOrderMechanismThomas Tanner2015-11-247-31/+25
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| * | | | | | | Updated comments so I can see where I'm goingThomas Tanner2015-11-241-4/+6
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| * | | | | | | Use IPluginGame::getIniFiles throughout.Thomas Tanner2015-11-243-24/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also removed the default constructor from Profile class and stopped registering it as a QMetaObject (which it is the only reason it is there).
| * | | | | | | Removes all uses of GameInfo::getShortName, replaced by ↵Thomas Tanner2015-11-2410-25/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IPluginGame::getNexustName
| * | | | | | | Remove most instances of GameInfo::getname, and transfer getDLCPlugins to ↵Thomas Tanner2015-11-2315-155/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the plugingame interface Also commented out startDownloadNexusFile as it doesn't appear to be used anywhere
| * | | | | | | Removed 'requiresSteam' which is only used in one place and might or might ↵Thomas Tanner2015-11-233-8/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | not be game related
| * | | | | | | Final eradication of igameinfo and adding python wrappers for IPluginGameThomas Tanner2015-11-229-117/+1
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| * | | | | | | Removes igameinfo.h from everywhere apart from (sort of) the pythonrunner ↵Thomas Tanner2015-11-225-6/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | plugin. Also comment out the filemapping function because it's large and doesn't appear to be used anywhere
| * | | | | | | Replace some instances of qApp->property("managed_game") with the saved pointer.Thomas Tanner2015-11-214-15/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pedantic note: This doesn't help the possibility of supporting multiple executables greatly, we'd have to have a lot of register-for-change events.
| * | | | | | | Replace GameInfo::path with iPluginGame::gameDirectory (or dataDirectory ↵Thomas Tanner2015-11-212-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | where applicable)
| * | | | | | | Removal of (get)BinaryNameThomas Tanner2015-11-2112-26/+24
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| * | | | | | | Member variable unused so removed it.Thomas Tanner2015-11-2011-27/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Leaves one asking *why* the datapath can be inside the game directory.
| * | | | | | | Get rid of `GameIfo::getOrganizerDirectory` and associated member variableThomas Tanner2015-11-2015-35/+43
| | |_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | qApp->getProperty("dataPath") can be used instead (and is pretty much everywhere else) so it's unnecessary
* | | | | | | - no longer displaying "not logged in". This was too confusing for someTannin2015-12-0726-140/+66
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - fixed files missing from vfs if parent directory exists in real destination dir - implemented plugin api to access current profile - steam game detection now also works for 64-bit games - removed reference to archive tab from tutorial - usvfs log level is now taken from config - some cleanup
* | | | | | | some fixes and removed obsolete codeTannin2015-11-235-288/+12
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* | | | | | | added interface for file mapping pluginsTannin2015-11-234-12/+20
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* | | | | | | added support for fallout 4 savegamesTannin2015-11-233-4/+58
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* | | | | | | usvfs log is now written to a persistent file (no log rotation yet though)Tannin2015-11-192-11/+8
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* | | | | | | some fixes/disabled code required since hook.dll is goneTannin2015-11-195-17/+14
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* | | | | | | fix/workaround for a problem where Qt thinks it's not connected to the netTannin2015-11-192-3/+10
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* | | | | | | added fallout 4 supportTannin2015-11-196-0/+204
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* | | | | | | build system fixTannin2015-11-171-1/+1
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* | | | | | | Merge branch 'master' into new_vfs_libraryTannin2015-11-173-12/+61
|\ \ \ \ \ \ \ | | |/ / / / / | |/| | | | | | | | | | | | | | | | | | | Conflicts: src/CMakeLists.txt
| * | | | | | updated build scriptsTannin2015-11-161-4/+8
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| * | | / / Updated scons build a bit to produce helpful-ish git tag for organizer.Thomas Tanner2015-10-132-4/+51
| | |_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | | Use r"..." strings in template file to make it easier to copy/paste paths from windows clipboard. Changed organizer.pro to not produce strange messages if you opened it because it couldn't find a .hg directory
| * | | | Bring scons build up to date with cmake buildThomas Tanner2015-10-111-3/+0
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| * | | | Merge branch 'TanninOne/master'Thomas Tanner2015-10-1110-69/+94
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| * | | Merge remote-tracking branch 'TanninOne/master'Thomas Tanner2015-10-101-7/+4
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| * | | | Remove the exec of hg which does funny things in your QT project window if ↵Thomas Tanner2015-10-101-1/+1
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* | | | first work on interfacing with usvfsTannin2015-11-1717-169/+327
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* | | updated about dialog. Now contains a link to the source codeTannin2015-10-102-2/+2
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* | | fixed progress dialogs appearing on startupTannin2015-10-106-63/+90
| | | | | | | | | | | | Appears to be a new bug in qt or maybe incompatibility with Windows 10: All Progress dialogs were made visibly automatically a few seconds after application startup. This was "fixed" by creating the dialog dynamically on demand
* | | build fixesTannin2015-10-102-4/+2
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