| Commit message (Collapse) | Author | Age | Files | Lines |
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archive_cleanup
# Conflicts:
# src/installationmanager.cpp
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nonce
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'ScriptExtender' feature instead
A note: This makes loadmechanism.cpp require xxse_loader.exe to exist, not the dll as other places get the version number from the exe.
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Did some const correctness to the "managed_game" property as you shouldn't really be altering the plugin details whilst MO is running
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isn't too nexus related.
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It makes more sense to have them here as they have very little to do with the game, more to do with the origin of the mod.
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I'm looking to move it to the nexus interface though as it doesn't really relate to the game plugin.
I've also removed the MananagementURL as
- you can log into nexus without needing to specify the game
- See above - it doesn't belong with the game plugin
This gets rid of all dependencies bar game saving and logging in
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of gameinfo.h includes
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also added getNexusDisplayUrl for the other variant of getNexusPage
Removed skyrim static versions
note that Nexusinterface is now passed a game plugin rather than a URL and a game ID if you want to override the current game
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games once MO has started
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startup
Did some const correctness improvements
Also may have fixed a potential crash as the Profile copy constructor didn't copy the m_GamePlugin membber
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Also implement IPluginGame::getNexusGameID() but not hooked it in yet.
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Also removed the default constructor from Profile class and stopped registering it as a QMetaObject (which it is the only reason it is there).
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IPluginGame::getNexustName
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the plugingame interface
Also commented out startDownloadNexusFile as it doesn't appear to be used anywhere
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not be game related
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plugin.
Also comment out the filemapping function because it's large and doesn't appear to be used anywhere
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Pedantic note: This doesn't help the possibility of supporting multiple executables greatly, we'd have to have a lot of register-for-change events.
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where applicable)
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Leaves one asking *why* the datapath can be inside the game directory.
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qApp->getProperty("dataPath") can be used instead (and is pretty much everywhere else) so it's unnecessary
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- fixed files missing from vfs if parent directory exists in real destination dir
- implemented plugin api to access current profile
- steam game detection now also works for 64-bit games
- removed reference to archive tab from tutorial
- usvfs log level is now taken from config
- some cleanup
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Conflicts:
src/CMakeLists.txt
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Use r"..." strings in template file to make it easier to copy/paste paths from windows clipboard.
Changed organizer.pro to not produce strange messages if you opened it because it couldn't find a .hg directory
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you aren't using mercurial
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Appears to be a new bug in qt or maybe incompatibility with Windows 10: All Progress dialogs were made visibly automatically a few seconds after application startup. This was "fixed" by creating the dialog dynamically on demand
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