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|
#include "createinstancedialog.h"
#include "ui_createinstancedialog.h"
#include "instancemanager.h"
#include "plugincontainer.h"
#include "shared/appconfig.h"
#include <report.h>
#include <iplugingame.h>
namespace cid
{
class PathChecker
{
public:
PathChecker(QLabel* existsLabel, QLabel* invalidLabel)
: m_exists(existsLabel), m_invalid(invalidLabel)
{
m_existsOriginal = m_exists->text();
m_invalidOriginal = m_invalid->text();
}
QString sanitizeFileName(const QString& name) const
{
QString new_name = name;
// Restrict the allowed characters
new_name = new_name.remove(QRegExp("[^A-Za-z0-9 _=+;!@#$%^'\\-\\.\\[\\]\\{\\}\\(\\)]"));
// Don't end in spaces and periods
new_name = new_name.remove(QRegExp("\\.*$"));
new_name = new_name.remove(QRegExp(" *$"));
// Recurse until stuff stops changing
if (new_name != name) {
return sanitizeFileName(new_name);
}
return new_name;
}
// same thing as above, but allows path separators and colons
//
QString sanitizePath(const QString& path) const
{
QString new_name = path;
// Restrict the allowed characters
new_name = new_name.remove(QRegExp("[^\\\\\\/A-Za-z0-9 _=+;!@#$%^:'\\-\\.\\[\\]\\{\\}\\(\\)]"));
// Don't end in spaces and periods
new_name = new_name.remove(QRegExp("\\.*$"));
new_name = new_name.remove(QRegExp(" *$"));
// Recurse until stuff stops changing
if (new_name != path) {
return sanitizeFileName(new_name);
}
return new_name;
}
bool checkName(QString parentDir, QString name) const
{
bool exists = false;
bool invalid = false;
bool empty = false;
name = name.trimmed();
if (name.isEmpty()) {
empty = true;
} else {
const QString sanitized = sanitizeFileName(name);
if (name != sanitized) {
invalid = true;
} else {
exists = QDir(parentDir).exists(name);
}
}
bool okay = false;
if (exists) {
m_exists->setVisible(true);
setPossiblePlaceholder(m_exists, m_existsOriginal, QDir(parentDir).filePath(name));
m_invalid->setVisible(false);
} else if (invalid) {
m_exists->setVisible(false);
m_invalid->setVisible(true);
setPossiblePlaceholder(m_invalid, m_invalidOriginal, name);
} else {
okay = !empty;
m_exists->setVisible(false);
m_invalid->setVisible(false);
}
return okay;
}
bool checkPath(QString path) const
{
bool exists = false;
bool invalid = false;
bool empty = false;
path = path.trimmed();
if (path.isEmpty()) {
empty = true;
} else {
const QString sanitized = sanitizePath(path);
if (path != sanitized) {
invalid = true;
} else {
exists = QDir(path).exists();
}
}
bool okay = false;
if (exists) {
m_exists->setVisible(true);
setPossiblePlaceholder(m_exists, m_existsOriginal, path);
m_invalid->setVisible(false);
} else if (invalid) {
m_exists->setVisible(false);
m_invalid->setVisible(true);
setPossiblePlaceholder(m_invalid, m_invalidOriginal, path);
} else {
okay = !empty;
m_exists->setVisible(false);
m_invalid->setVisible(false);
}
return okay;
}
private:
QLabel* m_exists;
QString m_existsOriginal;
QLabel* m_invalid;
QString m_invalidOriginal;
void setPossiblePlaceholder(
QLabel* label, const QString& s, const QString& arg) const
{
if (label->text().contains("%1")) {
label->setText(s.arg(arg));
}
}
};
class Page
{
public:
Page(CreateInstanceDialog& dlg)
: ui(dlg.getUI()), m_dlg(dlg), m_pc(dlg.pluginContainer())
{
}
virtual bool ready() const
{
return true;
}
virtual bool skip() const
{
// no-op
return false;
}
virtual void activated()
{
// no-op
}
void updateNavigation()
{
m_dlg.updateNavigation();
}
void next()
{
m_dlg.next();
}
virtual CreateInstanceDialog::Types selectedType() const
{
// no-op
return CreateInstanceDialog::NoType;
}
virtual MOBase::IPluginGame* selectedGame() const
{
// no-op
return nullptr;
}
virtual QString instanceName() const
{
// no-op
return {};
}
protected:
Ui::CreateInstanceDialog* ui;
CreateInstanceDialog& m_dlg;
const PluginContainer& m_pc;
};
class InfoPage : public Page
{
public:
InfoPage(CreateInstanceDialog& dlg)
: Page(dlg)
{
}
};
class TypePage : public Page
{
public:
TypePage(CreateInstanceDialog& dlg)
: Page(dlg), m_type(CreateInstanceDialog::NoType)
{
ui->createGlobal->setDescription(
ui->createGlobal->description()
.arg(InstanceManager::instance().instancesPath()));
ui->createPortable->setDescription(
ui->createPortable->description()
.arg(qApp->applicationDirPath()));
QObject::connect(
ui->createGlobal, &QAbstractButton::clicked, [&]{ global(); });
QObject::connect(
ui->createPortable, &QAbstractButton::clicked, [&]{ portable(); });
}
bool ready() const override
{
return (m_type != CreateInstanceDialog::NoType);
}
CreateInstanceDialog::Types selectedType() const
{
return m_type;
}
void global()
{
m_type = CreateInstanceDialog::Global;
ui->createGlobal->setChecked(true);
ui->createPortable->setChecked(false);
next();
}
void portable()
{
m_type = CreateInstanceDialog::Portable;
ui->createGlobal->setChecked(false);
ui->createPortable->setChecked(true);
next();
}
private:
CreateInstanceDialog::Types m_type;
};
class GamePage : public Page
{
public:
GamePage(CreateInstanceDialog& dlg)
: Page(dlg), m_selection(nullptr)
{
createGames();
fillList();
QObject::connect(ui->showAllGames, &QCheckBox::clicked, [&]{ fillList(); });
}
bool ready() const override
{
return (m_selection != nullptr);
}
MOBase::IPluginGame* selectedGame() const override
{
if (!m_selection) {
return nullptr;
}
return m_selection->game;
}
void select(MOBase::IPluginGame* game)
{
Game* checked = findGame(game);
if (checked) {
if (!checked->installed) {
const auto path = QFileDialog::getExistingDirectory(
&m_dlg, QObject::tr("Find game installation"));
if (path.isEmpty()) {
checked = nullptr;
} else {
checked = checkInstallation(path, checked);
}
}
}
m_selection = checked;
selectButton(checked);
updateNavigation();
}
void selectCustom()
{
const auto path = QFileDialog::getExistingDirectory(
&m_dlg, QObject::tr("Find game installation"));
if (path.isEmpty()) {
selectButton(m_selection);
return;
}
for (auto& g : m_games) {
if (g->game->looksValid(path)) {
g->dir = path;
g->installed = true;
select(g->game);
updateButton(g.get());
return;
}
}
warnUnrecognized(path);
selectButton(m_selection);
}
void warnUnrecognized(const QString& path)
{
QString supportedGames;
for (auto* game : sortedGamePlugins()) {
supportedGames += "<li>" + game->gameName() + "</li>";
}
QMessageBox::warning(&m_dlg,
QObject::tr("Unrecognized game"),
QObject::tr(
"The folder %1 does not seem to contain a game Mod Organizer can "
"manage.<br><br><b>These are the games that can be managed:</b>"
"<ul>%2</ul>").arg(path).arg(supportedGames));
}
private:
struct Game
{
MOBase::IPluginGame* game = nullptr;
QCommandLinkButton* button = nullptr;
QString dir;
bool installed = false;
Game(MOBase::IPluginGame* g)
: game(g), installed(g->isInstalled())
{
if (installed) {
dir = game->gameDirectory().path();
}
}
Game(const Game&) = delete;
Game& operator=(const Game&) = delete;
};
std::vector<std::unique_ptr<Game>> m_games;
Game* m_selection;
std::vector<MOBase::IPluginGame*> sortedGamePlugins() const
{
std::vector<MOBase::IPluginGame*> v;
for (auto* game : m_pc.plugins<MOBase::IPluginGame>()) {
v.push_back(game);
}
std::sort(v.begin(), v.end(), [](auto* a, auto* b) {
return (a->gameName() < b->gameName());
});
return v;
}
Game* findGame(MOBase::IPluginGame* game)
{
for (auto& g : m_games) {
if (g->game == game) {
return g.get();
}
}
return nullptr;
}
void createGames()
{
m_games.clear();
for (auto* game : sortedGamePlugins()) {
m_games.push_back(std::make_unique<Game>(game));
}
}
void updateButton(Game* g)
{
if (!g || !g->button) {
return;
}
g->button->setText(g->game->gameName());
if (g->installed) {
g->button->setDescription(g->dir);
} else {
g->button->setDescription(QObject::tr("No installation found"));
}
}
void selectButton(Game* g)
{
// go through each game, set the button that is for game `g` as active;
// some button might not exist, which happens when selecting a custom
// folder for a game that was considered uninstalled
for (const auto& gg : m_games) {
if (!g) {
// nothing should be selected
if (gg->button) {
gg->button->setChecked(false);
}
continue;
}
if (gg->game == g->game) {
// this is the button that should be selected
if (!gg->button) {
// this happens when the button wasn't visible because the game
// was not installed; create it and show it
// and it has a button, just check it
createGameButton(gg.get());
ui->games->addButton(gg->button, QDialogButtonBox::AcceptRole);
}
gg->button->setChecked(true);
gg->button->setFocus();
} else {
// this is not the button you're looking for
if (gg->button) {
gg->button->setChecked(false);
}
}
}
}
QCommandLinkButton* createCustomButton()
{
auto* b = new QCommandLinkButton;
b->setText(QObject::tr("Browse..."));
b->setDescription(
QObject::tr("The folder must contain a valid game installation"));
QObject::connect(b, &QAbstractButton::clicked, [&] {
selectCustom();
});
return b;
}
void createGameButton(Game* g)
{
g->button = new QCommandLinkButton;
g->button->setCheckable(true);
updateButton(g);
QObject::connect(g->button, &QAbstractButton::clicked, [g, this] {
select(g->game);
});
}
void fillList()
{
const bool showAll = ui->showAllGames->isChecked();
ui->games->clear();
ui->games->addButton(createCustomButton(), QDialogButtonBox::AcceptRole);
for (auto& g : m_games) {
g->button = nullptr;
if (!showAll && !g->installed) {
// not installed
continue;
}
createGameButton(g.get());
ui->games->addButton(g->button, QDialogButtonBox::AcceptRole);
}
}
Game* checkInstallation(const QString& path, Game* g)
{
if (g->game->looksValid(path)) {
// okay
return g;
}
// the selected game can't use that folder, find another one
auto* otherGame = findAnotherGame(path);
if (otherGame == g->game) {
// shouldn't happen, but okay
return g;
}
if (otherGame) {
auto* confirmedGame = confirmOtherGame(path, g->game, otherGame);
if (!confirmedGame) {
// cancelled
return nullptr;
}
// make it look like the user clicked that button instead
g = findGame(confirmedGame);
if (!g) {
return nullptr;
}
} else {
// nothing can manage this, but the user can override
if (!confirmUnknown(path, g->game)) {
// cancelled
return nullptr;
}
}
// remember this path
g->dir = path;
g->installed = true;
updateButton(g);
return g;
}
MOBase::IPluginGame* findAnotherGame(const QString& path)
{
for (auto* otherGame : m_pc.plugins<MOBase::IPluginGame>()) {
if (otherGame->looksValid(path)) {
return otherGame;
}
}
return nullptr;
}
bool confirmUnknown(const QString& path, MOBase::IPluginGame* game)
{
const auto r = MOBase::TaskDialog(&m_dlg)
.title(QObject::tr("Unrecognized game"))
.main(QObject::tr("Unrecognized game"))
.content(QObject::tr(
"The folder %1 does not seem to contain an installation for "
"<span style=\"white-space: nowrap; font-weight: bold;\">%2</span> or "
"for any other game Mod Organizer can manage.")
.arg(path)
.arg(game->gameName()))
.button({
QObject::tr("Use this folder for %1").arg(game->gameName()),
QObject::tr("I know what I'm doing"),
QMessageBox::Ignore})
.button({
QObject::tr("Cancel"),
QMessageBox::Cancel})
.exec();
return (r == QMessageBox::Ignore);
}
MOBase::IPluginGame* confirmOtherGame(
const QString& path,
MOBase::IPluginGame* selectedGame, MOBase::IPluginGame* guessedGame)
{
const auto r = MOBase::TaskDialog(&m_dlg)
.title(QObject::tr("Incorrect game"))
.main(QObject::tr("Incorrect game"))
.content(QObject::tr(
"The folder %1 seems to contain an installation for "
"<span style=\"white-space: nowrap; font-weight: bold;\">%2</span>, "
"not "
"<span style=\"white-space: nowrap; font-weight: bold;\">%3</span>.")
.arg(path)
.arg(guessedGame->gameName())
.arg(selectedGame->gameName()))
.button({
QObject::tr("Manage %1 instead").arg(guessedGame->gameName()),
QMessageBox::Ok})
.button({
QObject::tr("Use this folder for %1").arg(selectedGame->gameName()),
QObject::tr("I know what I'm doing"),
QMessageBox::Ignore})
.button({
QObject::tr("Cancel"),
QMessageBox::Cancel})
.exec();
switch (r)
{
case QMessageBox::Ok:
return guessedGame;
case QMessageBox::Ignore:
return selectedGame;
case QMessageBox::Cancel:
default:
return nullptr;
}
}
};
class EditionsPage : public Page
{
public:
EditionsPage(CreateInstanceDialog& dlg)
: Page(dlg), m_previousGame(nullptr)
{
}
bool ready() const override
{
return !m_selection.isEmpty();
}
bool skip() const override
{
auto* g = m_dlg.selectedGame();
if (!g) {
// shouldn't happen
return true;
}
const auto variants = g->gameVariants();
return (variants.size() < 2);
}
void activated() override
{
auto* g = m_dlg.selectedGame();
if (m_previousGame != g) {
m_previousGame = g;
m_selection = "";
fillList();
}
}
void select(const QString& variant)
{
for (auto* b : m_buttons) {
if (b->text() == variant) {
m_selection = variant;
b->setChecked(true);
} else {
b->setChecked(false);
}
}
updateNavigation();
}
private:
MOBase::IPluginGame* m_previousGame;
std::vector<QCommandLinkButton*> m_buttons;
QString m_selection;
void fillList()
{
ui->editions->clear();
m_buttons.clear();
auto* g = m_dlg.selectedGame();
if (!g) {
// shouldn't happen
return;
}
const auto variants = g->gameVariants();
for (auto& v : variants) {
auto* b = new QCommandLinkButton(v);
b->setCheckable(true);
QObject::connect(b, &QAbstractButton::clicked, [v, this] {
select(v);
});
ui->editions->addButton(b, QDialogButtonBox::AcceptRole);
m_buttons.push_back(b);
}
}
};
class NamePage : public Page
{
public:
NamePage(CreateInstanceDialog& dlg) :
Page(dlg), m_modified(false), m_okay(false),
m_checker(ui->instanceNameExists, ui->instanceNameInvalid)
{
m_originalLabel = ui->instanceNameLabel->text();
QObject::connect(
ui->instanceName, &QLineEdit::textEdited, [&]{ onChanged(); });
}
bool ready() const override
{
return m_okay;
}
bool skip() const override
{
return (m_dlg.selectedType() == CreateInstanceDialog::Portable);
}
void activated() override
{
auto* g = m_dlg.selectedGame();
if (!g) {
// shouldn't happen, next should be disabled
return;
}
ui->instanceNameLabel->setText(m_originalLabel.arg(g->gameName()));
if (!m_modified || ui->instanceName->text().isEmpty()) {
const auto n = InstanceManager::instance().makeUniqueName(g->gameName());
ui->instanceName->setText(n);
m_modified = false;
}
updateWarnings();
}
QString instanceName() const override
{
if (!m_okay) {
return {};
}
const auto text = ui->instanceName->text().trimmed();
return m_checker.sanitizeFileName(text);
}
private:
PathChecker m_checker;
QString m_originalLabel;
bool m_modified;
bool m_okay;
void onChanged()
{
m_modified = true;
updateWarnings();
}
void updateWarnings()
{
const auto root = InstanceManager::instance().instancesPath();
m_okay = m_checker.checkName(root, ui->instanceName->text());
updateNavigation();
}
};
class PathsPage : public Page
{
public:
PathsPage(CreateInstanceDialog& dlg) :
Page(dlg),
m_checker(ui->locationExists, ui->locationInvalid),
m_advancedChecker(ui->advancedDirExists, ui->advancedDirInvalid)
{
QObject::connect(ui->location, &QLineEdit::textEdited, [&]{ onChanged(); });
QObject::connect(ui->base, &QLineEdit::textEdited, [&]{ onChanged(); });
QObject::connect(ui->downloads, &QLineEdit::textEdited, [&]{ onChanged(); });
QObject::connect(ui->mods, &QLineEdit::textEdited, [&]{ onChanged(); });
QObject::connect(ui->profiles, &QLineEdit::textEdited, [&]{ onChanged(); });
QObject::connect(ui->overwrite, &QLineEdit::textEdited, [&]{ onChanged(); });
QObject::connect(
ui->advancedPathOptions, &QCheckBox::clicked, [&]{ onAdvanced(); });
ui->pathPages->setCurrentIndex(0);
}
bool skip() const override
{
return (m_dlg.selectedType() == CreateInstanceDialog::Portable);
}
bool ready() const override
{
return checkPaths();
}
void activated() override
{
const auto name = m_dlg.instanceName();
setPaths(name, (m_lastInstanceName != name));
checkPaths();
updateNavigation();
m_lastInstanceName = name;
}
private:
PathChecker m_checker, m_advancedChecker;
QString m_lastInstanceName;
void onChanged()
{
checkPaths();
updateNavigation();
}
bool checkPaths() const
{
if (ui->advancedPathOptions->isChecked()) {
return
checkAdvancedPath(ui->base->text()) &&
checkVarPath(ui->downloads->text());
} else {
return m_checker.checkPath(ui->location->text());
}
}
bool checkAdvancedPath(const QString& path) const
{
return m_advancedChecker.checkPath(path);
}
bool checkVarPath(QString path) const
{
path.replace("%BASE_DIR%", ui->base->text());
return checkAdvancedPath(path);
}
void onAdvanced()
{
if (ui->advancedPathOptions->isChecked()) {
ui->base->setText(ui->location->text());
ui->pathPages->setCurrentIndex(1);
} else {
ui->location->setText(ui->base->text());
ui->pathPages->setCurrentIndex(0);
}
checkPaths();
}
void setPaths(const QString& name, bool force)
{
const auto root = InstanceManager::instance().instancesPath();
const auto path = QDir::toNativeSeparators(root + "/" + name);
setIfEmpty(ui->location, path, force);
setIfEmpty(ui->base, path, force);
setIfEmpty(ui->downloads, makeDefaultPath(AppConfig::downloadPath()), force);
setIfEmpty(ui->mods, makeDefaultPath(AppConfig::modsPath()), force);
setIfEmpty(ui->profiles, makeDefaultPath(AppConfig::profilesPath()), force);
setIfEmpty(ui->overwrite, makeDefaultPath(AppConfig::overwritePath()), force);
}
void setIfEmpty(QLineEdit* e, const QString& path, bool force)
{
if (e->text().isEmpty() || force) {
e->setText(path);
}
}
QString makeDefaultPath(const std::wstring& dir)
{
return "%BASE_DIR%\\" + QString::fromStdWString(dir);
}
};
} // namespace
CreateInstanceDialog::CreateInstanceDialog(
const PluginContainer& pc, QWidget *parent)
: QDialog(parent), ui(new Ui::CreateInstanceDialog), m_pc(pc)
{
using namespace cid;
ui->setupUi(this);
m_originalNext = ui->next->text();
m_pages.push_back(std::make_unique<InfoPage>(*this));
m_pages.push_back(std::make_unique<TypePage>(*this));
m_pages.push_back(std::make_unique<GamePage>(*this));
m_pages.push_back(std::make_unique<EditionsPage>(*this));
m_pages.push_back(std::make_unique<NamePage>(*this));
m_pages.push_back(std::make_unique<PathsPage>(*this));
m_pages.push_back(std::make_unique<InfoPage>(*this));
ui->pages->setCurrentIndex(0);
updateNavigation();
connect(ui->next, &QPushButton::clicked, [&]{ next(); });
connect(ui->back, &QPushButton::clicked, [&]{ back(); });
}
CreateInstanceDialog::~CreateInstanceDialog() = default;
Ui::CreateInstanceDialog* CreateInstanceDialog::getUI()
{
return ui.get();
}
const PluginContainer& CreateInstanceDialog::pluginContainer()
{
return m_pc;
}
bool CreateInstanceDialog::isOnLastPage() const
{
for (int i=ui->pages->currentIndex() + 1; i < ui->pages->count(); ++i) {
if (!m_pages[i]->skip()) {
return false;
}
}
return true;
}
void CreateInstanceDialog::next()
{
const auto i = ui->pages->currentIndex();
const auto last = isOnLastPage();
if (last) {
finish();
} else {
changePage(+1);
}
}
void CreateInstanceDialog::back()
{
changePage(-1);
}
void CreateInstanceDialog::changePage(int d)
{
std::size_t i = static_cast<std::size_t>(ui->pages->currentIndex());
if (d > 0) {
for (;;) {
++i;
if (i >= m_pages.size()) {
break;
}
if (!m_pages[i]->skip()) {
break;
}
}
} else {
for (;;) {
if (i == 0) {
break;
}
--i;
if (!m_pages[i]->skip()) {
break;
}
}
}
if (i < m_pages.size()) {
selectPage(i);
}
}
void CreateInstanceDialog::finish()
{
}
void CreateInstanceDialog::selectPage(std::size_t i)
{
if (i >= m_pages.size()) {
return;
}
ui->pages->setCurrentIndex(static_cast<int>(i));
m_pages[i]->activated();
updateNavigation();
}
void CreateInstanceDialog::updateNavigation()
{
const auto i = ui->pages->currentIndex();
const auto last = isOnLastPage();
ui->next->setEnabled(m_pages[i]->ready());
ui->back->setEnabled(i > 0);
if (last) {
ui->next->setText(tr("Finish"));
} else {
ui->next->setText(m_originalNext);
}
}
CreateInstanceDialog::Types CreateInstanceDialog::selectedType() const
{
for (auto&& p : m_pages) {
const auto t = p->selectedType();
if (t != NoType) {
return t;
}
}
return NoType;
}
MOBase::IPluginGame* CreateInstanceDialog::selectedGame() const
{
for (auto&& p : m_pages) {
if (auto* g=p->selectedGame()) {
return g;
}
}
return nullptr;
}
QString CreateInstanceDialog::instanceName() const
{
for (auto&& p : m_pages) {
const auto s = p->instanceName();
if (!s.isEmpty()) {
return s;
}
}
return {};
}
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