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#include "forcedloaddialog.h"
#include "ui_forcedloaddialog.h"
#include "forcedloaddialogwidget.h"
#include <QComboBox>
#include <QLabel>
using namespace MOBase;
ForcedLoadDialog::ForcedLoadDialog(const IPluginGame* game, QWidget* parent)
: QDialog(parent), ui(new Ui::ForcedLoadDialog), m_GamePlugin(game)
{
ui->setupUi(this);
}
ForcedLoadDialog::~ForcedLoadDialog()
{
delete ui;
}
void ForcedLoadDialog::setValues(QList<MOBase::ExecutableForcedLoadSetting>& values)
{
ui->tableWidget->clearContents();
for (int i = 0; i < values.count(); i++) {
ForcedLoadDialogWidget* item = new ForcedLoadDialogWidget(m_GamePlugin, this);
item->setEnabled(values[i].enabled());
item->setProcess(values[i].process());
item->setLibraryPath(values[i].library());
item->setForced(values[i].forced());
ui->tableWidget->insertRow(i);
ui->tableWidget->setCellWidget(i, 0, item);
}
ui->tableWidget->resizeRowsToContents();
}
QList<MOBase::ExecutableForcedLoadSetting> ForcedLoadDialog::values()
{
QList<MOBase::ExecutableForcedLoadSetting> results;
for (int row = 0; row < ui->tableWidget->rowCount(); row++) {
auto widget = (ForcedLoadDialogWidget*)ui->tableWidget->cellWidget(row, 0);
results.append(
ExecutableForcedLoadSetting(widget->getProcess(), widget->getLibraryPath())
.withEnabled(widget->getEnabled())
.withForced(widget->getForced()));
}
return results;
}
void ForcedLoadDialog::on_addRowButton_clicked()
{
int row = ui->tableWidget->rowCount();
ui->tableWidget->insertRow(row);
ForcedLoadDialogWidget* item = new ForcedLoadDialogWidget(m_GamePlugin, this);
ui->tableWidget->setCellWidget(row, 0, item);
ui->tableWidget->resizeRowsToContents();
}
void ForcedLoadDialog::on_deleteRowButton_clicked()
{
for (auto rowIndex : ui->tableWidget->selectionModel()->selectedRows()) {
int row = rowIndex.row();
auto widget = (ForcedLoadDialogWidget*)ui->tableWidget->cellWidget(row, 0);
if (!widget->getForced()) {
ui->tableWidget->removeRow(row);
}
}
}
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