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#include "gamefeaturesproxy.h"
#include "game_features.h"
#include "organizerproxy.h"
GameFeaturesProxy::GameFeaturesProxy(OrganizerProxy* coreProxy,
GameFeatures& gameFeatures)
: m_CoreProxy(*coreProxy), m_Features(gameFeatures)
{}
bool GameFeaturesProxy::registerFeature(QStringList const& games,
std::shared_ptr<MOBase::GameFeature> feature,
int priority, bool replace)
{
if (replace) {
m_Features.unregisterGameFeatures(m_CoreProxy.plugin(), feature->typeInfo());
}
return m_Features.registerGameFeature(m_CoreProxy.plugin(), games, feature, priority);
}
bool GameFeaturesProxy::registerFeature(MOBase::IPluginGame* game,
std::shared_ptr<MOBase::GameFeature> feature,
int priority, bool replace)
{
return registerFeature({game->gameName()}, feature, priority, replace);
}
bool GameFeaturesProxy::registerFeature(std::shared_ptr<MOBase::GameFeature> feature,
int priority, bool replace)
{
return registerFeature(QStringList(), feature, priority, replace);
}
bool GameFeaturesProxy::unregisterFeature(std::shared_ptr<MOBase::GameFeature> feature)
{
return m_Features.unregisterGameFeature(feature);
}
std::shared_ptr<MOBase::GameFeature>
GameFeaturesProxy::gameFeatureImpl(std::type_info const& info) const
{
return m_Features.gameFeature(info);
}
int GameFeaturesProxy::unregisterFeaturesImpl(std::type_info const& info)
{
return m_Features.unregisterGameFeatures(m_CoreProxy.plugin(), info);
}
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