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#ifndef GAMEFEATURESPROXY_H
#define GAMEFEATURESPROXY_H
#include "igamefeatures.h"
class GameFeatures;
class OrganizerProxy;
class GameFeaturesProxy : public MOBase::IGameFeatures
{
public:
GameFeaturesProxy(OrganizerProxy* coreProxy, GameFeatures& gameFeatures);
bool registerFeature(QStringList const& games,
std::shared_ptr<MOBase::GameFeature> feature, int priority,
bool replace) override;
bool registerFeature(MOBase::IPluginGame* game,
std::shared_ptr<MOBase::GameFeature> feature, int priority,
bool replace) override;
bool registerFeature(std::shared_ptr<MOBase::GameFeature> feature, int priority,
bool replace) override;
bool unregisterFeature(std::shared_ptr<MOBase::GameFeature> feature) override;
protected:
std::shared_ptr<MOBase::GameFeature>
gameFeatureImpl(std::type_info const& info) const override;
int unregisterFeaturesImpl(std::type_info const& info) override;
private:
GameFeatures& m_Features;
OrganizerProxy& m_CoreProxy;
};
#endif
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