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#include "instancemanagerdialog.h"
#include "ui_instancemanagerdialog.h"
#include "instancemanager.h"
#include "createinstancedialog.h"
#include "settings.h"
#include "selectiondialog.h"
#include "plugincontainer.h"
#include "shared/appconfig.h"
#include <iplugingame.h>
class InstanceInfo
{
public:
InstanceInfo(QDir dir) :
m_dir(std::move(dir)),
m_settings(dir.filePath(QString::fromStdWString(AppConfig::iniFileName())))
{
}
QString name() const
{
return m_dir.dirName();
}
QString gameName() const
{
if (auto n=m_settings.game().name()) {
if (auto e=m_settings.game().edition()) {
if (!e->isEmpty()) {
return *n + " (" + *e + ")";
}
}
return *n;
} else {
return {};
}
}
QString gamePath() const
{
if (auto n=m_settings.game().directory()) {
return *n;
} else {
return {};
}
}
QString location() const
{
return m_dir.path();
}
QString baseDirectory() const
{
return m_settings.paths().base();
}
private:
QDir m_dir;
Settings m_settings;
};
InstanceManagerDialog::InstanceManagerDialog(
const PluginContainer& pc, QWidget *parent)
: QDialog(parent), ui(new Ui::InstanceManagerDialog), m_pc(pc)
{
ui->setupUi(this);
ui->splitter->setSizes({200, 1});
ui->splitter->setStretchFactor(0, 0);
ui->splitter->setStretchFactor(1, 1);
auto& m = InstanceManager::instance();
for (auto&& d : m.instancePaths()) {
auto ii = std::make_unique<InstanceInfo>(d);
ui->list->addItem(ii->name());
m_instances.push_back(std::move(ii));
}
if (!m_instances.empty()) {
select(0);
}
connect(ui->createNew, &QPushButton::clicked, [&]{ createNew(); });
connect(ui->list, &QListWidget::itemSelectionChanged, [&]{ onSelection(); });
}
InstanceManagerDialog::~InstanceManagerDialog() = default;
void InstanceManagerDialog::select(std::size_t i)
{
if (i >= m_instances.size()) {
return;
}
const auto& ii = m_instances[i];
fill(*ii);
}
void InstanceManagerDialog::onSelection()
{
const auto sel = ui->list->selectionModel()->selectedIndexes();
if (sel.size() != 1) {
return;
}
select(static_cast<std::size_t>(sel[0].row()));
}
void InstanceManagerDialog::createNew()
{
CreateInstanceDialog dlg(this);
dlg.exec();
}
void InstanceManagerDialog::fill(const InstanceInfo& ii)
{
ui->name->setText(ii.name());
ui->location->setText(ii.location());
ui->baseDirectory->setText(ii.baseDirectory());
ui->gameName->setText(ii.gameName());
ui->gameDir->setText(ii.gamePath());
}
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