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/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LOADMECHANISM_H
#define LOADMECHANISM_H
#include <QDir>
#include <QString>
/**
* @brief manages the various load mechanisms supported by Mod Organizer
**/
class LoadMechanism
{
public:
enum EMechanism {
LOAD_MODORGANIZER = 0,
};
LoadMechanism();
/**
* activate the specified mechanism. This automatically disables any other mechanism active
*
* @param mechanism the mechanism to activate
**/
void activate(EMechanism mechanism);
/**
* @brief test whether the "Mod Organizer" load mechanism is supported for the current game
*
* @return true
**/
bool isDirectLoadingSupported() const;
private:
EMechanism m_SelectedMechanism;
};
QString toString(LoadMechanism::EMechanism e);
#endif // LOADMECHANISM_H
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