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/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.

This file is part of Mod Organizer.

Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Mod Organizer.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef MOAPPLICATION_H
#define MOAPPLICATION_H

#include <QApplication>
#include <QFileSystemWatcher>

class Settings;
namespace MOBase { class IPluginGame; }

class MOApplication : public QApplication
{
  Q_OBJECT

public:
  static MOApplication create(int& argc, char** argv);
  virtual bool notify (QObject* receiver, QEvent* event);

public slots:
  bool setStyleFile(const QString& style);

private slots:
  void updateStyle(const QString& fileName);

private:
  QFileSystemWatcher m_StyleWatcher;
  QString m_DefaultStyle;

  MOApplication(int& argc, char** argv);
};


class MOSplash
{
public:
  MOSplash(
    const Settings& settings, const QString& dataPath,
    const MOBase::IPluginGame* game);

  void close();

private:
  std::unique_ptr<QSplashScreen> ss_;

  QString getSplashPath(
    const Settings& settings, const QString& dataPath,
    const MOBase::IPluginGame* game) const;
};

#endif // MOAPPLICATION_H