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#ifndef MODINFOWITHCONFLICTINFO_H
#define MODINFOWITHCONFLICTINFO_H
#include "modinfo.h"
#include <QTime>
class ModInfoWithConflictInfo : public ModInfo
{
public:
std::vector<ModInfo::EConflictFlag> getConflictFlags() const override;
virtual std::vector<ModInfo::EFlag> getFlags() const override;
/**
* @brief clear all caches held for this mod
*/
virtual void clearCaches() override;
virtual std::set<unsigned int> getModOverwrite() const override { return m_OverwriteList; }
virtual std::set<unsigned int> getModOverwritten() const override { return m_OverwrittenList; }
virtual std::set<unsigned int> getModArchiveOverwrite() const override { return m_ArchiveOverwriteList; }
virtual std::set<unsigned int> getModArchiveOverwritten() const override { return m_ArchiveOverwrittenList; }
virtual std::set<unsigned int> getModArchiveLooseOverwrite() const override { return m_ArchiveLooseOverwriteList; }
virtual std::set<unsigned int> getModArchiveLooseOverwritten() const override { return m_ArchiveLooseOverwrittenList; }
virtual void doConflictCheck() const override;
protected:
/**
* @brief check if the content of this mod is valid.
*
* @return true if the content is valid, false otherwize.
**/
virtual bool doTestValid() const;
ModInfoWithConflictInfo(
PluginContainer* pluginContainer,
const MOBase::IPluginGame* gamePlugin,
MOShared::DirectoryEntry** directoryStructure);
private:
enum EConflictType {
CONFLICT_NONE,
CONFLICT_OVERWRITE,
CONFLICT_OVERWRITTEN,
CONFLICT_MIXED,
CONFLICT_REDUNDANT,
CONFLICT_CROSS
};
private:
/**
* @return true if there is a conflict for files in this mod
*/
EConflictType isConflicted() const;
/**
* @return true if there are archive conflicts for files in this mod
*/
EConflictType isArchiveConflicted() const;
/**
* @return true if there are archive conflicts with loose files in this mod
*/
EConflictType isLooseArchiveConflicted() const;
/**
* @return true if this mod is completely replaced by others
*/
bool isRedundant() const;
bool hasHiddenFiles() const;
private:
// Current game plugin running in MO2:
MOBase::IPluginGame const* m_GamePlugin;
MOShared::DirectoryEntry **m_DirectoryStructure;
mutable EConflictType m_CurrentConflictState;
mutable EConflictType m_ArchiveConflictState;
mutable EConflictType m_ArchiveConflictLooseState;
mutable bool m_HasLooseOverwrite;
mutable bool m_HasHiddenFiles;
mutable QTime m_LastConflictCheck;
mutable std::set<unsigned int> m_OverwriteList; // indices of mods overritten by this mod
mutable std::set<unsigned int> m_OverwrittenList; // indices of mods overwriting this mod
mutable std::set<unsigned int> m_ArchiveOverwriteList; // indices of mods with archive files overritten by this mod
mutable std::set<unsigned int> m_ArchiveOverwrittenList; // indices of mods with archive files overwriting this mod
mutable std::set<unsigned int> m_ArchiveLooseOverwriteList; // indices of mods with archives being overwritten by this mod's loose files
mutable std::set<unsigned int> m_ArchiveLooseOverwrittenList; // indices of mods with loose files overwriting this mod's archive files
};
#endif // MODINFOWITHCONFLICTINFO_H
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