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#ifndef MODLISBYPRIORITYPROXY_H
#define MODLISBYPRIORITYPROXY_H
#include <optional>
#include <set>
#include <vector>
#include <QAbstractProxyModel>
#include <QModelIndex>
#include <QMultiHash>
#include <QStringList>
#include <QIcon>
#include <QSet>
#include "modinfo.h"
#include "modlistview.h"
class ModList;
class Profile;
class ModListByPriorityProxy : public QAbstractProxyModel
{
Q_OBJECT
public:
explicit ModListByPriorityProxy(Profile* profile, QObject* parent = nullptr);
~ModListByPriorityProxy();
void setProfile(Profile* profile) { m_Profile = profile; }
void refresh();
void setSourceModel(QAbstractItemModel* sourceModel) override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex& child) const override;
QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
int columnCount(const QModelIndex& index) const override;
bool hasChildren(const QModelIndex& parent) const override;
bool setData(const QModelIndex& index, const QVariant& value, int role) override;
bool canDropMimeData(const QMimeData* data, Qt::DropAction action, int row, int column, const QModelIndex& parent) const override;
bool dropMimeData(const QMimeData* data, Qt::DropAction action, int row, int column, const QModelIndex& parent) override;
QModelIndex mapFromSource(const QModelIndex& sourceIndex) const override;
QModelIndex mapToSource(const QModelIndex& proxyIndex) const override;
// check the internal state for expanded/collapse items and emit a expandItem
// signal for each of the expanded item, useful to refresh the tree state after
// layout modification
void refreshExpandedItems() const;
signals:
void expandItem(const QModelIndex& index) const;
public slots:
void onDropEnter(const QMimeData* data, ModListView::DropPosition dropPosition);
void expanded(const QModelIndex& index);
void collapsed(const QModelIndex& index);
protected:
void modelDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight, const QVector<int>& roles = QVector<int>());
private:
void buildTree();
void expandItems(const QModelIndex& index) const;
struct TreeItem {
ModInfo::Ptr mod;
unsigned int index;
std::vector<std::unique_ptr<TreeItem>> children;
TreeItem* parent;
std::size_t childIndex(TreeItem* child) const {
for (std::size_t i = 0; i < children.size(); ++i) {
if (children[i].get() == child) {
return i;
}
}
return -1;
}
TreeItem() : TreeItem(nullptr, -1) { }
TreeItem(ModInfo::Ptr mod, unsigned int index, TreeItem* parent = nullptr) :
mod(mod), index(index), parent(parent) { }
};
TreeItem m_Root;
std::map<unsigned int, TreeItem*> m_IndexToItem;
std::set<QString> m_CollapsedItems;
private:
Profile* m_Profile;
ModListView::DropPosition m_DropPosition = ModListView::DropPosition::OnItem;
};
#endif //GROUPINGPROXY_H
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