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#ifndef MODLISTCONTEXTMENU_H
#define MODLISTCONTEXTMENU_H
#include <vector>
#include <QMenu>
#include <QModelIndex>
#include <QTreeView>
#include "modinfo.h"
class CategoryFactory;
class ModListView;
class ModListViewActions;
class OrganizerCore;
class ModListGlobalContextMenu : public QMenu
{
Q_OBJECT
public:
ModListGlobalContextMenu(OrganizerCore& core, ModListView* view,
QWidget* parent = nullptr);
protected:
friend class ModListContextMenu;
// populate the menu
void populate(OrganizerCore& core, ModListView* view, const QModelIndex& index);
// creates a "All mods" context menu for the given index (can be invalid).
ModListGlobalContextMenu(OrganizerCore& core, ModListView* view,
const QModelIndex& index, QWidget* parent = nullptr);
};
class ModListChangeCategoryMenu : public QMenu
{
Q_OBJECT
public:
ModListChangeCategoryMenu(CategoryFactory* categories, ModInfo::Ptr mod,
QMenu* parent = nullptr);
// return a list of pair <category id, enabled> from the menu
//
std::vector<std::pair<int, bool>> categories() const;
private:
// populate the tree with the category, using the enabled/disabled state from the
// given mod
//
bool populate(QMenu* menu, CategoryFactory* categories, ModInfo::Ptr mod,
int targetId = 0);
// internal implementation of categories() for recursion
//
std::vector<std::pair<int, bool>> categories(const QMenu* menu) const;
};
class ModListPrimaryCategoryMenu : public QMenu
{
Q_OBJECT
public:
ModListPrimaryCategoryMenu(CategoryFactory* categories, ModInfo::Ptr mod,
QMenu* parent = nullptr);
// return the selected primary category
//
int primaryCategory() const;
private:
// populate the categories
//
void populate(const CategoryFactory* categories, ModInfo::Ptr mod);
};
class ModListContextMenu : public QMenu
{
Q_OBJECT
public:
// creates a new context menu, the given index is the one for the click and should be
// valid
//
ModListContextMenu(const QModelIndex& index, OrganizerCore& core,
CategoryFactory* categories, ModListView* modListView);
private:
// adds the "Send to... " context menu
//
void addSendToContextMenu();
// adds the categories menu (change/primary)
//
void addCategoryContextMenus(ModInfo::Ptr mod);
// special menu for categories
//
void addMenuAsPushButton(QMenu* menu);
// add actions/menus to this menu for each type of mod
//
void addOverwriteActions(ModInfo::Ptr mod);
void addSeparatorActions(ModInfo::Ptr mod);
void addForeignActions(ModInfo::Ptr mod);
void addBackupActions(ModInfo::Ptr mod);
void addRegularActions(ModInfo::Ptr mod);
OrganizerCore& m_core;
CategoryFactory* m_categories;
QModelIndex m_index;
QModelIndexList m_selected;
ModListView* m_view;
ModListViewActions& m_actions; // shortcut for m_view->actions()
};
#endif
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