summaryrefslogtreecommitdiff
path: root/src/organizercore.h
blob: d60ce2abc58a5c6619b60680bf2fad0331fce820 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
#ifndef ORGANIZERCORE_H
#define ORGANIZERCORE_H


#include "profile.h"
#include "selfupdater.h"
#include "iuserinterface.h"
#include "settings.h"
#include "modlist.h"
#include "pluginlist.h"
#include "directoryrefresher.h"
#include "installationmanager.h"
#include "downloadmanager.h"
#include "modlistsortproxy.h"
#include "pluginlistsortproxy.h"
#include "executableslist.h"
#include <directoryentry.h>
#include <imoinfo.h>
#include <iplugindiagnose.h>
#include <iplugingame.h>
#include <versioninfo.h>
#include <guessedvalue.h>
#include <delayedfilewriter.h>
#include <boost/signals2.hpp>
#include <QSettings>
#include <QString>
#include <QThread>


class PluginContainer;

namespace MOBase {
  class IPluginGame;
}

class OrganizerCore : public QObject, public MOBase::IPluginDiagnose
{

  Q_OBJECT
  Q_INTERFACES(MOBase::IPluginDiagnose)

private:

  struct SignalCombinerAnd
  {
    typedef bool result_type;
    template<typename InputIterator>
    bool operator()(InputIterator first, InputIterator last) const
    {
      while (first != last) {
        if (!(*first)) {
          return false;
        }
        ++first;
      }
      return true;
    }
  };

private:

  typedef boost::signals2::signal<bool (const QString&), SignalCombinerAnd> SignalAboutToRunApplication;
  typedef boost::signals2::signal<void (const QString&, unsigned int)> SignalFinishedRunApplication;
  typedef boost::signals2::signal<void (const QString&)> SignalModInstalled;

public:

  OrganizerCore(const QSettings &initSettings);

  ~OrganizerCore();

  void setUserInterface(IUserInterface *userInterface, QWidget *widget);
  void connectPlugins(PluginContainer *container);
  void disconnectPlugins();

  void setManagedGame(const QString &gameName, const QString &gamePath);

  void updateExecutablesList(QSettings &settings);

  void startMOUpdate();

  Settings &settings();
  SelfUpdater *updater() { return &m_Updater; }
  InstallationManager *installationManager();
  MOShared::DirectoryEntry *directoryStructure() { return m_DirectoryStructure; }
  DirectoryRefresher *directoryRefresher() { return &m_DirectoryRefresher; }
  ExecutablesList *executablesList() { return &m_ExecutablesList; }
  void setExecutablesList(const ExecutablesList &executablesList) {
    m_ExecutablesList = executablesList;
  }

  Profile *currentProfile() { return m_CurrentProfile; }
  void setCurrentProfile(const QString &profileName);

  std::vector<QString> enabledArchives();

  MOBase::VersionInfo getVersion() const { return m_Updater.getVersion(); }

  ModListSortProxy *createModListProxyModel();
  PluginListSortProxy *createPluginListProxyModel();

  MOBase::IPluginGame *managedGame() const;

  bool isArchivesInit() const { return m_ArchivesInit; }

  bool saveCurrentLists();

  void prepareStart();

  void refreshESPList();
  void refreshBSAList();

  void refreshDirectoryStructure();
  void updateModInDirectoryStructure(unsigned int index, ModInfo::Ptr modInfo);

  void doAfterLogin(const std::function<void()> &function) { m_PostLoginTasks.append(function); }

  void spawnBinary(const QFileInfo &binary, const QString &arguments = "", const QDir &currentDirectory = QDir(), bool closeAfterStart = true, const QString &steamAppID = "");
  HANDLE spawnBinaryDirect(const QFileInfo &binary, const QString &arguments, const QString &profileName, const QDir &currentDirectory, const QString &steamAppID);

  void loginSuccessfulUpdate(bool necessary);
  void loginFailedUpdate(const QString &message);

  void createDefaultProfile();

  MOBase::DelayedFileWriter &pluginsWriter() { return m_PluginListsWriter; }

public:
  MOBase::IGameInfo &gameInfo() const;
  MOBase::IModRepositoryBridge *createNexusBridge() const;
  QString profileName() const;
  QString profilePath() const;
  QString downloadsPath() const;
  MOBase::VersionInfo appVersion() const;
  MOBase::IModInterface *getMod(const QString &name);
  MOBase::IModInterface *createMod(MOBase::GuessedValue<QString> &name);
  bool removeMod(MOBase::IModInterface *mod);
  void modDataChanged(MOBase::IModInterface *mod);
  QVariant pluginSetting(const QString &pluginName, const QString &key) const;
  void setPluginSetting(const QString &pluginName, const QString &key, const QVariant &value);
  QVariant persistent(const QString &pluginName, const QString &key, const QVariant &def) const;
  void setPersistent(const QString &pluginName, const QString &key, const QVariant &value, bool sync);
  QString pluginDataPath() const;
  virtual MOBase::IModInterface *installMod(const QString &fileName, const QString &initModName);
  QString resolvePath(const QString &fileName) const;
  QStringList listDirectories(const QString &directoryName) const;
  QStringList findFiles(const QString &path, const std::function<bool (const QString &)> &filter) const;
  QStringList getFileOrigins(const QString &fileName) const;
  QList<MOBase::IOrganizer::FileInfo> findFileInfos(const QString &path, const std::function<bool (const MOBase::IOrganizer::FileInfo &)> &filter) const;
  DownloadManager *downloadManager();
  PluginList *pluginList();
  ModList *modList();
  HANDLE startApplication(const QString &executable, const QStringList &args, const QString &cwd, const QString &profile);
  bool waitForApplication(HANDLE processHandle, LPDWORD exitCode = nullptr);
  bool onModInstalled(const std::function<void (const QString &)> &func);
  bool onAboutToRun(const std::function<bool (const QString &)> &func);
  bool onFinishedRun(const std::function<void (const QString &, unsigned int)> &func);
  void refreshModList(bool saveChanges = true);

public: // IPluginDiagnose interface

  virtual std::vector<unsigned int> activeProblems() const;
  virtual QString shortDescription(unsigned int key) const;
  virtual QString fullDescription(unsigned int key) const;
  virtual bool hasGuidedFix(unsigned int key) const;
  virtual void startGuidedFix(unsigned int key) const;

public slots:

  void profileRefresh();
  void externalMessage(const QString &message);

  void syncOverwrite();

  void savePluginList();

  void refreshLists();

  void installDownload(int downloadIndex);

  void modStatusChanged(unsigned int index);
  void requestDownload(const QUrl &url, QNetworkReply *reply);
  void downloadRequestedNXM(const QString &url);

  bool nexusLogin();

signals:

  /**
   * @brief emitted after a mod has been installed
   * @node this is currently only used for tutorials
   */
  void modInstalled(const QString &modName);

  void managedGameChanged(MOBase::IPluginGame *gamePlugin);

private:

  void storeSettings();

  QSettings::Status storeSettings(const QString &fileName);

  QString commitSettings(const QString &iniFile);

  bool queryLogin(QString &username, QString &password);

  void updateModActiveState(int index, bool active);

  bool testForSteam();

private slots:

  void directory_refreshed();
  void downloadRequested(QNetworkReply *reply, int modID, const QString &fileName);
  void removeOrigin(const QString &name);
  void downloadSpeed(const QString &serverName, int bytesPerSecond);
  void loginSuccessful(bool necessary);
  void loginFailed(const QString &message);

private:

  static const unsigned int PROBLEM_TOOMANYPLUGINS = 1;

private:

  MOBase::IGameInfo *m_GameInfo;

  IUserInterface *m_UserInterface;
  PluginContainer *m_PluginContainer;
  QString m_GameName;
  MOBase::IPluginGame *m_GamePlugin;

  Profile *m_CurrentProfile;

  Settings m_Settings;

  SelfUpdater m_Updater;

  SignalAboutToRunApplication m_AboutToRun;
  SignalFinishedRunApplication m_FinishedRun;
  SignalModInstalled m_ModInstalled;

  ModList m_ModList;
  PluginList m_PluginList;

  QList<std::function<void()>> m_PostLoginTasks;
  QList<std::function<void()>> m_PostRefreshTasks;

  ExecutablesList m_ExecutablesList;
  QStringList m_PendingDownloads;
  QStringList m_DefaultArchives;
  QStringList m_ActiveArchives;

  DirectoryRefresher m_DirectoryRefresher;
  MOShared::DirectoryEntry *m_DirectoryStructure;

  DownloadManager m_DownloadManager;
  InstallationManager m_InstallationManager;

  QThread m_RefresherThread;

  bool m_AskForNexusPW;
  bool m_DirectoryUpdate;
  bool m_ArchivesInit;

  MOBase::DelayedFileWriter m_PluginListsWriter;

};

#endif // ORGANIZERCORE_H