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#include "plugincontainer.h"
#include "organizercore.h"
#include "organizerproxy.h"
#include "report.h"
#include <ipluginproxy.h>
#include "iuserinterface.h"
#include <idownloadmanager.h>
#include "shared/appconfig.h"
#include <QAction>
#include <QToolButton>
#include <QCoreApplication>
#include <QMessageBox>
#include <QDirIterator>
#include <boost/fusion/sequence/intrinsic/at_key.hpp>
#include <boost/fusion/include/at_key.hpp>
#include <boost/fusion/algorithm/iteration/for_each.hpp>
#include <boost/fusion/include/for_each.hpp>

using namespace MOBase;
using namespace MOShared;

namespace bf = boost::fusion;

// Welcome to the wonderful world of MO2 plugin management!
//
// We'll start by the C++ side.
//
// There are 9 types of MO2 plugins, two of which cannot be standalone: IPluginDiagnose
// and IPluginFileMapper. This means that you can have a class implementing IPluginGame,
// IPluginDiagnose and IPluginFileMapper. It is not possible for a class to implement
// two full plugin types (e.g. IPluginPreview and IPluginTool).
//
// Plugins are fetch as QObject initially and must be "qobject-casted" to the right type.
//
// Plugins are stored in the PluginContainer class in various C++ containers: there is a vector
// that stores all the plugin as QObject, multiple vectors that stores the plugin of each types,
// a map to find IPlugin object from their names or from IPluginDiagnose or IFileMapper (since
// these do not inherit IPlugin, they cannot be downcasted).
//
// Requirements for plugins are stored in m_Requirements:
// - IPluginGame cannot be enabled by user. A game plugin is considered enable only if it is
//   the one corresponding to the currently managed games.
// - If a plugin has a master plugin (IPlugin::master()), it cannot be enabled/disabled by users,
//   and will follow the enabled/disabled state of its parent.
// - Each plugin has an "enabled" setting stored in persistence. A plugin is considered disabled
//   if the setting is false.
// - If the setting is true or does not exist, a plugin is considered disabled if one of its
//   requirements is not met.
// - Users cannot enable a plugin if one of its requirements is not met.
//
// Now let's move to the Proxy side... Or the as of now, the Python side.
//
// Proxied plugins are much more annoying because they can implement all interfaces, and are
// given to MO2 as separate plugins... A Python class implementing IPluginGame and IPluginDiagnose
// will be seen by MO2 as two separate QObject, and they will all have the same name.
//
// When a proxied plugin is registered, a few things must be taken care of:
// - There can only be one plugin mapped to a name in the PluginContainer class, so we keep the
//   plugin corresponding to the most relevant class (see PluginTypeOrder), e.g. if the class
//   inherits both IPluginGame and IPluginFileMapper, we map the name to the C++ QObject corresponding
//   to the IPluginGame.
// - When a proxied plugin implements multiple interfaces, the IPlugin corresponding to the most
//   important interface is set as the parent (hidden) of the other IPlugin through PluginRequirements.
//   This way, the plugin are managed together (enabled/disabled state). The "fake" children plugins
//   will not be returned by PluginRequirements::children().
// - Since each interface corresponds to a different QObject, we need to take care not to call
//   IPlugin::init() on each QObject, but only on the first one.
//
// All the proxied plugins are linked to the proxy plugin by PluginRequirements. If the proxy plugin
// is disabled, the proxied plugins are not even loaded so not visible in the plugin management tab.

template <class T>
struct PluginTypeName;

template <> struct PluginTypeName<MOBase::IPlugin> { static QString value() { return QT_TR_NOOP("Plugin"); } };
template <> struct PluginTypeName<MOBase::IPluginDiagnose> { static QString value() { return QT_TR_NOOP("Diagnose"); } };
template <> struct PluginTypeName<MOBase::IPluginGame> { static QString value() { return QT_TR_NOOP("Game"); } };
template <> struct PluginTypeName<MOBase::IPluginInstaller> { static QString value() { return QT_TR_NOOP("Installer"); } };
template <> struct PluginTypeName<MOBase::IPluginModPage> { static QString value() { return QT_TR_NOOP("Mod Page"); } };
template <> struct PluginTypeName<MOBase::IPluginPreview> { static QString value() { return QT_TR_NOOP("Preview"); } };
template <> struct PluginTypeName<MOBase::IPluginTool> { static QString value() { return QT_TR_NOOP("Tool"); } };
template <> struct PluginTypeName<MOBase::IPluginProxy> { static QString value() { return QT_TR_NOOP("Proxy"); } };
template <> struct PluginTypeName<MOBase::IPluginFileMapper> { static QString value() { return QT_TR_NOOP("File Mapper"); } };


QStringList PluginContainer::pluginInterfaces()
{
  // Find all the names:
  QStringList names;
  boost::mp11::mp_for_each<PluginTypeOrder>([&names](const auto* p) {
    using plugin_type = std::decay_t<decltype(*p)>;
    auto name = PluginTypeName<plugin_type>::value();
    if (!name.isEmpty()) {
      names.append(name);
    }
  });

  return names;
}


// PluginRequirementProxy

PluginRequirements::PluginRequirements(
  PluginContainer* pluginContainer, MOBase::IPlugin* plugin, IOrganizer* proxy,
  MOBase::IPluginProxy* pluginProxy)
  : m_PluginContainer(pluginContainer)
  , m_Plugin(plugin)
  , m_PluginProxy(pluginProxy)
  , m_Master(nullptr)
  , m_Organizer(proxy)
{
  // There are a lots of things we cannot set here (e.g. m_Master) because we do not
  // know the order plugins are loaded.
}

void PluginRequirements::fetchRequirements() {
  for (auto* requirement : m_Plugin->requirements()) {
    m_Requirements.emplace_back(requirement);
  }
}

IPluginProxy* PluginRequirements::proxy() const
{
  return m_PluginProxy;
}

std::vector<IPlugin*> PluginRequirements::proxied() const
{
  std::vector<IPlugin*> children;
  if (dynamic_cast<IPluginProxy*>(m_Plugin)) {
    for (auto* obj : m_PluginContainer->plugins<QObject>()) {
      auto* plugin = qobject_cast<IPlugin*>(obj);
      if (plugin && m_PluginContainer->requirements(plugin).proxy() == m_Plugin) {
        children.push_back(plugin);
      }
    }
  }
  return children;
}

IPlugin* PluginRequirements::master() const
{
  // If we have a m_Master, it was forced and thus override the default master().
  if (m_Master) {
    return m_Master;
  }

  if (m_Plugin->master().isEmpty()) {
    return nullptr;
  }

  return m_PluginContainer->plugin(m_Plugin->master());
}

void PluginRequirements::setMaster(IPlugin* master)
{
  m_Master = master;
}

std::vector<IPlugin*> PluginRequirements::children() const
{
  std::vector<IPlugin*> children;
  for (auto* obj : m_PluginContainer->plugins<QObject>()) {
    auto* plugin = qobject_cast<IPlugin*>(obj);

    // Not checking master() but requirements().master() due to "hidden"
    // masters.
    // If the master has the same name as the plugin, this is a "hidden"
    // master, we do not add it here.
    if (plugin
        && m_PluginContainer->requirements(plugin).master() == m_Plugin
        && plugin->name() != m_Plugin->name()) {
      children.push_back(plugin);
    }
  }
  return children;
}

std::vector<IPluginRequirement::Problem> PluginRequirements::problems() const
{
  std::vector<IPluginRequirement::Problem> result;
  for (auto& requirement : m_Requirements) {
    if (auto p = requirement->check(m_Organizer)) {
      result.push_back(*p);
    }
  }
  return result;
}

bool PluginRequirements::canEnable() const
{
  return problems().empty();
}

bool PluginRequirements::hasRequirements() const
{
  return !m_Requirements.empty();
}

QStringList PluginRequirements::requiredGames() const
{
  // We look for a "GameDependencyRequirement" - There can be only one since otherwise
  // it'd mean that the plugin requires two games at once.
  for (auto& requirement : m_Requirements) {
    if (auto* gdep = dynamic_cast<const GameDependencyRequirement*>(requirement.get())) {
      return gdep->gameNames();
    }
  }

  return {};
}

std::vector<MOBase::IPlugin*> PluginRequirements::requiredFor() const
{
  std::vector<MOBase::IPlugin*> required;
  std::set<MOBase::IPlugin*> visited;
  requiredFor(required, visited);
  return required;
}


void PluginRequirements::requiredFor(std::vector<MOBase::IPlugin*> &required, std::set<MOBase::IPlugin*>& visited) const
{
  // Handle cyclic dependencies.
  if (visited.contains(m_Plugin)) {
    return;
  }
  visited.insert(m_Plugin);


  for (auto& [plugin, requirements] : m_PluginContainer->m_Requirements) {

    // If the plugin is not enabled, discard:
    if (!m_PluginContainer->isEnabled(plugin)) {
      continue;
    }

    // Check the requirements:
    for (auto& requirement : requirements.m_Requirements) {

      // We check for plugin dependency. Game dependency are not checked this way.
      if (auto* pdep = dynamic_cast<const PluginDependencyRequirement*>(requirement.get())) {

        // Check if at least one of the plugin in the requirements is enabled (except this
        // one):
        bool oneEnabled = false;
        for (auto& pluginName : pdep->pluginNames()) {
          if (pluginName != m_Plugin->name() && m_PluginContainer->isEnabled(pluginName)) {
            oneEnabled = true;
            break;
          }
        }

        // No plugin enabled found, so the plugin requires this plugin:
        if (!oneEnabled) {
          required.push_back(plugin);
          requirements.requiredFor(required, visited);
          break;
        }
      }
    }
  }
}

// PluginContainer

PluginContainer::PluginContainer(OrganizerCore *organizer)
  : m_Organizer(organizer)
  , m_UserInterface(nullptr)
  , m_PreviewGenerator(this)
{
}

PluginContainer::~PluginContainer() {
  m_Organizer = nullptr;
  unloadPlugins();
}

void PluginContainer::setUserInterface(IUserInterface *userInterface, QWidget *widget)
{
  for (IPluginProxy *proxy : bf::at_key<IPluginProxy>(m_Plugins)) {
    proxy->setParentWidget(widget);
  }

  if (userInterface != nullptr) {
    for (IPluginModPage *modPage : bf::at_key<IPluginModPage>(m_Plugins)) {
      userInterface->registerModPage(modPage);
    }
  }

  m_UserInterface = userInterface;
}

QStringList PluginContainer::implementedInterfaces(IPlugin* plugin) const
{
  // We need a QObject to be able to qobject_cast<> to the plugin types:
  QObject* oPlugin = as_qobject(plugin);

  if (!oPlugin) {
    return {};
  }

  return implementedInterfaces(oPlugin);
}

QStringList PluginContainer::implementedInterfaces(QObject * oPlugin) const
{
  // Find all the names:
  QStringList names;
  boost::mp11::mp_for_each<PluginTypeOrder>([oPlugin, &names](const auto* p) {
    using plugin_type = std::decay_t<decltype(*p)>;
    if (qobject_cast<plugin_type*>(oPlugin)) {
      auto name = PluginTypeName<plugin_type>::value();
      if (!name.isEmpty()) {
        names.append(name);
      }
    }
    });

  // If the plugin implements at least one interface other than IPlugin, remove IPlugin:
  if (names.size() > 1) {
    names.removeAll(PluginTypeName<IPlugin>::value());
  }

  return names;
}

QString PluginContainer::topImplementedInterface(IPlugin* plugin) const
{
  auto interfaces = implementedInterfaces(plugin);
  return interfaces.isEmpty() ? "" : interfaces[0];
}

bool PluginContainer::isBetterInterface(QObject* lhs, QObject* rhs) const
{
  int count = 0, lhsIdx = -1, rhsIdx = -1;
  boost::mp11::mp_for_each<PluginTypeOrder>([&](const auto* p) {
    using plugin_type = std::decay_t<decltype(*p)>;
    if (lhsIdx < 0 && qobject_cast<plugin_type*>(lhs)) {
      lhsIdx = count;
    }
    if (rhsIdx < 0 && qobject_cast<plugin_type*>(rhs)) {
      rhsIdx = count;
    }
    ++count;
  });
  return lhsIdx < rhsIdx;
}

QStringList PluginContainer::pluginFileNames() const
{
  QStringList result;
  for (QPluginLoader *loader : m_PluginLoaders) {
    result.append(loader->fileName());
  }
  std::vector<IPluginProxy *> proxyList = bf::at_key<IPluginProxy>(m_Plugins);
  for (IPluginProxy *proxy : proxyList) {
    QStringList proxiedPlugins = proxy->pluginList(
            QCoreApplication::applicationDirPath() + "/" + ToQString(AppConfig::pluginPath()));
    result.append(proxiedPlugins);
  }
  return result;
}

QObject* PluginContainer::as_qobject(MOBase::IPlugin* plugin) const
{
  // Find the correspond QObject - Can this be done safely with a cast?
  auto& objects = bf::at_key<QObject>(m_Plugins);
  auto it = std::find_if(std::begin(objects), std::end(objects), [plugin](QObject* obj) {
    return qobject_cast<IPlugin*>(obj) == plugin;
  });

  if (it == std::end(objects)) {
    return nullptr;
  }

  return *it;
}

bool PluginContainer::initPlugin(IPlugin *plugin, IPluginProxy *pluginProxy, bool skipInit)
{
  // when MO has no instance loaded, init() is not called on plugins, except
  // for proxy plugins, where init() is called with a null IOrganizer
  //
  // after proxies are initialized, instantiate() is called for all the plugins
  // they've discovered, but as for regular plugins, init() won't be
  // called on them if m_OrganizerCore is null

  if (plugin == nullptr) {
    return false;
  }

  OrganizerProxy* proxy = nullptr;
  if (m_Organizer) {
    proxy = new OrganizerProxy(m_Organizer, this, plugin);
  }

  // Check if it is a proxy plugin:
  bool isProxy = dynamic_cast<IPluginProxy*>(plugin);

  if (!m_Organizer && !isProxy) {
    return true;
  }

  auto [it, bl] = m_Requirements.emplace(plugin, PluginRequirements(this, plugin, proxy, pluginProxy));

  if (!skipInit && !plugin->init(proxy)) {
    log::warn("plugin failed to initialize");
    return false;
  }

  // Update requirements:
  it->second.fetchRequirements();

  return true;
}

void PluginContainer::registerGame(IPluginGame *game)
{
  m_SupportedGames.insert({ game->gameName(), game });
}

IPlugin* PluginContainer::registerPlugin(QObject *plugin, const QString &fileName, MOBase::IPluginProxy* pluginProxy)
{

  // generic treatment for all plugins
  IPlugin *pluginObj = qobject_cast<IPlugin*>(plugin);
  if (pluginObj == nullptr) {
    log::debug("PluginContainer::registerPlugin() called with a non IPlugin QObject.");
    return nullptr;
  }

  // If we already a plugin with this name:
  bool skipInit = false;
  auto& mapNames = bf::at_key<QString>(m_AccessPlugins);
  if (mapNames.contains(pluginObj->name())) {

    IPlugin* other = mapNames[pluginObj->name()];

    // If both plugins are from the same proxy and the same file, this is usually
    // ok (in theory some one could write two different classes from the same Python file/module):
    if (pluginProxy && m_Requirements.at(other).proxy() == pluginProxy
      && as_qobject(other)->property("filename") == fileName) {

      // Plugin has already been initialized:
      skipInit = true;

      if (isBetterInterface(plugin, as_qobject(other))) {
        log::debug("replacing plugin '{}' with interfaces [{}] by one with interfaces [{}]",
          pluginObj->name(), implementedInterfaces(other).join(", "), implementedInterfaces(plugin).join(", "));
        bf::at_key<QString>(m_AccessPlugins)[pluginObj->name()] = pluginObj;
      }
    }
    else {
      log::warn("Trying to register two plugins with the name '{}', the second one will not be registered.",
        pluginObj->name());
      return nullptr;
    }
  }
  else {
    bf::at_key<QString>(m_AccessPlugins)[pluginObj->name()] = pluginObj;
  }

  // Storing the original QObject* is a bit of a hack as I couldn't figure out any
  // way to cast directly between IPlugin* and IPluginDiagnose*
  bf::at_key<QObject>(m_Plugins).push_back(plugin);

  plugin->setProperty("filename", fileName);

  if (m_Organizer) {
    m_Organizer->settings().plugins().registerPlugin(pluginObj);
  }

  { // diagnosis plugin
    IPluginDiagnose *diagnose = qobject_cast<IPluginDiagnose*>(plugin);
    if (diagnose != nullptr) {
      bf::at_key<IPluginDiagnose>(m_Plugins).push_back(diagnose);
      bf::at_key<IPluginDiagnose>(m_AccessPlugins)[diagnose] = pluginObj;
      m_DiagnosisConnections.push_back(
            diagnose->onInvalidated([&] () { emit diagnosisUpdate(); })
            );
    }
  }
  { // file mapper plugin
    IPluginFileMapper *mapper = qobject_cast<IPluginFileMapper*>(plugin);
    if (mapper != nullptr) {
      bf::at_key<IPluginFileMapper>(m_Plugins).push_back(mapper);
      bf::at_key<IPluginFileMapper>(m_AccessPlugins)[mapper] = pluginObj;
    }
  }
  { // mod page plugin
    IPluginModPage *modPage = qobject_cast<IPluginModPage*>(plugin);
    if (initPlugin(modPage, pluginProxy, skipInit)) {
      bf::at_key<IPluginModPage>(m_Plugins).push_back(modPage);
      return modPage;
    }
  }
  { // game plugin
    IPluginGame *game = qobject_cast<IPluginGame*>(plugin);
    if (game) {
      game->detectGame();
      if (initPlugin(game, pluginProxy, skipInit)) {
        bf::at_key<IPluginGame>(m_Plugins).push_back(game);
        registerGame(game);
        return game;
      }
    }
  }
  { // tool plugins
    IPluginTool *tool = qobject_cast<IPluginTool*>(plugin);
    if (initPlugin(tool, pluginProxy, skipInit)) {
      bf::at_key<IPluginTool>(m_Plugins).push_back(tool);
      return tool;
    }
  }
  { // installer plugins
    IPluginInstaller *installer = qobject_cast<IPluginInstaller*>(plugin);
    if (initPlugin(installer, pluginProxy, skipInit)) {
      bf::at_key<IPluginInstaller>(m_Plugins).push_back(installer);
      if (m_Organizer) {
        m_Organizer->installationManager()->registerInstaller(installer);
      }
      return installer;
    }
  }
  { // preview plugins
    IPluginPreview *preview = qobject_cast<IPluginPreview*>(plugin);
    if (initPlugin(preview, pluginProxy, skipInit)) {
      bf::at_key<IPluginPreview>(m_Plugins).push_back(preview);
      m_PreviewGenerator.registerPlugin(preview);
      return preview;
    }
  }
  { // proxy plugins
    IPluginProxy *proxy = qobject_cast<IPluginProxy*>(plugin);
    if (initPlugin(proxy, pluginProxy, skipInit)) {
      bf::at_key<IPluginProxy>(m_Plugins).push_back(proxy);
      QStringList pluginNames = proxy->pluginList(
            QCoreApplication::applicationDirPath() + "/" + ToQString(AppConfig::pluginPath()));
      for (const QString &pluginName : pluginNames) {
        try {
          // We get a list of matching plugins as proxies can return multiple plugins
          // per file and do not  have a good way of supporting multiple inheritance.
          QList<QObject*> matchingPlugins = proxy->instantiate(pluginName);

          // We are going to group plugin by names and "fix" them later:
          std::map<QString, std::vector<IPlugin*>> proxiedByNames;

          for (QObject *proxiedPlugin : matchingPlugins) {
            if (proxiedPlugin != nullptr) {
              if (IPlugin* proxied = registerPlugin(proxiedPlugin, pluginName, proxy); proxied) {
                log::debug("loaded plugin '{}' from '{}' - [{}]",
                  proxied->name(), QFileInfo(pluginName).fileName(), implementedInterfaces(proxied).join(", "));

                // Store the plugin for later:
                proxiedByNames[proxied->name()].push_back(proxied);
              }
              else {
                log::warn(
                  "plugin \"{}\" failed to load. If this plugin is for an older version of MO "
                  "you have to update it or delete it if no update exists.",
                  pluginName);
              }
            }
          }

          // Fake masters:
          for (auto& [name, proxiedPlugins] : proxiedByNames) {
            if (proxiedPlugins.size() > 1) {
              auto it = std::min_element(std::begin(proxiedPlugins), std::end(proxiedPlugins),
                [&](auto const& lhs, auto const& rhs) {
                  return isBetterInterface(as_qobject(lhs), as_qobject(rhs));
                });

              for (auto& proxiedPlugin : proxiedPlugins) {
                if (proxiedPlugin != *it) {
                  m_Requirements.at(proxiedPlugin).setMaster(*it);
                }
              }
            }
          }

        } catch (const std::exception &e) {
          reportError(QObject::tr("failed to initialize plugin %1: %2").arg(pluginName).arg(e.what()));
        }
      }
      return proxy;
    }
  }

  { // dummy plugins
    // only initialize these, no processing otherwise
    IPlugin *dummy = qobject_cast<IPlugin*>(plugin);
    if (initPlugin(dummy, pluginProxy, skipInit)) {
      bf::at_key<IPlugin>(m_Plugins).push_back(dummy);
      return dummy;
    }
  }

  log::debug("no matching plugin interface");

  return nullptr;
}

void PluginContainer::unloadPlugins()
{
  if (m_UserInterface != nullptr) {
    m_UserInterface->disconnectPlugins();
  }

  // disconnect all slots before unloading plugins so plugins don't have to take care of that
  if (m_Organizer) {
    m_Organizer->disconnectPlugins();
  }

  bf::for_each(m_Plugins, [](auto& t) { t.second.clear(); });
  bf::for_each(m_AccessPlugins, [](auto& t) { t.second.clear(); });
  m_Requirements.clear();

  for (const boost::signals2::connection &connection : m_DiagnosisConnections) {
    connection.disconnect();
  }
  m_DiagnosisConnections.clear();

  while (!m_PluginLoaders.empty()) {
    QPluginLoader *loader = m_PluginLoaders.back();
    m_PluginLoaders.pop_back();
    if ((loader != nullptr) && !loader->unload()) {
      log::debug("failed to unload {}: {}", loader->fileName(), loader->errorString());
    }
    delete loader;
  }
}

IPlugin* PluginContainer::managedGame() const
{
  // TODO: This const_cast is safe but ugly. Most methods require a IPlugin*, so
  // returning a const-version if painful. This should be fixed by making methods accept
  // a const IPlugin* instead, but there are a few tricks with qobject_cast and const.
  return const_cast<IPluginGame*>(m_Organizer->managedGame());
}

bool PluginContainer::isEnabled(IPlugin* plugin) const
{
  // Check if it's a game plugin:
  if (implementInterface<IPluginGame>(plugin)) {
    return plugin == m_Organizer->managedGame();
  }

  // Check the master, if any:
  auto& requirements = m_Requirements.at(plugin);

  if (requirements.master()) {
    return isEnabled(requirements.master());
  }

  // Check if the plugin is enabled:
  if (!m_Organizer->persistent(plugin->name(), "enabled", true).toBool()) {
    return false;
  }

  // Check the requirements:
  return m_Requirements.at(plugin).canEnable();
}

void PluginContainer::setEnabled(MOBase::IPlugin* plugin, bool enable, bool dependencies)
{
  // If required, disable dependencies:
  if (!enable && dependencies) {
    for (auto* p : requirements(plugin).requiredFor()) {
      setEnabled(p, false, false);  // No need to "recurse" here since requiredFor already does it.
    }
  }

  // Always disable/enable child plugins:
  for (auto* p : requirements(plugin).children()) {
    // "Child" plugin should have no dependencies.
    setEnabled(p, enable, false);
  }

  m_Organizer->setPersistent(plugin->name(), "enabled", enable, true);

  if (enable) {
    emit pluginEnabled(plugin);
  }
  else {
    emit pluginDisabled(plugin);
  }
}

MOBase::IPlugin* PluginContainer::plugin(QString const& pluginName) const
{
  auto& map = bf::at_key<QString>(m_AccessPlugins);
  auto it = map.find(pluginName);
  if (it == std::end(map)) {
    return nullptr;
  }
  return it->second;
}

MOBase::IPlugin* PluginContainer::plugin(MOBase::IPluginDiagnose* diagnose) const
{
  auto& map = bf::at_key<IPluginDiagnose>(m_AccessPlugins);
  auto it = map.find(diagnose);
  if (it == std::end(map)) {
    return nullptr;
  }
  return it->second;
}

MOBase::IPlugin* PluginContainer::plugin(MOBase::IPluginFileMapper* mapper) const
{
  auto& map = bf::at_key<IPluginFileMapper>(m_AccessPlugins);
  auto it = map.find(mapper);
  if (it == std::end(map)) {
    return nullptr;
  }
  return it->second;
}

bool PluginContainer::isEnabled(QString const& pluginName) const {
  IPlugin* p = plugin(pluginName);
  return p ? isEnabled(p) : false;
}
bool PluginContainer::isEnabled(MOBase::IPluginDiagnose* diagnose) const {
  IPlugin* p = plugin(diagnose);
  return p ? isEnabled(p) : false;
}
bool PluginContainer::isEnabled(MOBase::IPluginFileMapper* mapper) const {
  IPlugin* p = plugin(mapper);
  return p ? isEnabled(p) : false;
}

const PluginRequirements& PluginContainer::requirements(IPlugin* plugin) const
{
  return m_Requirements.at(plugin);
}

IPluginGame *PluginContainer::managedGame(const QString &name) const
{
  auto iter = m_SupportedGames.find(name);
  if (iter != m_SupportedGames.end()) {
    return iter->second;
  } else {
    return nullptr;
  }
}

const PreviewGenerator &PluginContainer::previewGenerator() const
{
  return m_PreviewGenerator;
}

void PluginContainer::loadPlugins()
{
  TimeThis tt("PluginContainer::loadPlugins()");

  unloadPlugins();

  for (QObject *plugin : QPluginLoader::staticInstances()) {
    registerPlugin(plugin, "", nullptr);
  }

  QFile loadCheck;
  QString skipPlugin;

  if (m_Organizer) {
    loadCheck.setFileName(qApp->property("dataPath").toString() + "/plugin_loadcheck.tmp");

    if (loadCheck.exists() && loadCheck.open(QIODevice::ReadOnly)) {
      // oh, there was a failed plugin load last time. Find out which plugin was loaded last
      QString fileName;
      while (!loadCheck.atEnd()) {
        fileName = QString::fromUtf8(loadCheck.readLine().constData()).trimmed();
      }

      log::warn("loadcheck file found for plugin '{}'", fileName);

      MOBase::TaskDialog dlg;

      const auto Skip = QMessageBox::Ignore;
      const auto Blacklist = QMessageBox::Cancel;
      const auto Load = QMessageBox::Ok;

      const auto r = dlg
        .title(tr("Plugin error"))
        .main(tr(
          "Mod Organizer failed to load the plugin '%1' last time it was started.")
            .arg(fileName))
        .content(tr(
          "The plugin can be skipped for this session, blacklisted, "
          "or loaded normally, in which case it might fail again. Blacklisted "
          "plugins can be re-enabled later in the settings."))
        .icon(QMessageBox::Warning)
        .button({tr("Skip this plugin"), Skip})
        .button({tr("Blacklist this plugin"), Blacklist})
        .button({tr("Load this plugin"), Load})
        .exec();

      switch (r)
      {
        case Skip:
          log::warn("user wants to skip plugin '{}'", fileName);
          skipPlugin = fileName;
          break;

        case Blacklist:
          log::warn("user wants to blacklist plugin '{}'", fileName);
          m_Organizer->settings().plugins().addBlacklist(fileName);
          break;

        case Load:
          log::warn("user wants to load plugin '{}' anyway", fileName);
          break;
      }

      loadCheck.close();
    }

    loadCheck.open(QIODevice::WriteOnly);
  }

  QString pluginPath = qApp->applicationDirPath() + "/" + ToQString(AppConfig::pluginPath());
  log::debug("looking for plugins in {}", QDir::toNativeSeparators(pluginPath));
  QDirIterator iter(pluginPath, QDir::Files | QDir::NoDotAndDotDot);

  while (iter.hasNext()) {
    iter.next();

    if (skipPlugin == iter.fileName()) {
      log::debug("plugin \"{}\" skipped for this session", iter.fileName());
      continue;
    }

    if (m_Organizer) {
      if (m_Organizer->settings().plugins().blacklisted(iter.fileName())) {
        log::debug("plugin \"{}\" blacklisted", iter.fileName());
        continue;
      }
    }

    if (loadCheck.isOpen()) {
      loadCheck.write(iter.fileName().toUtf8());
      loadCheck.write("\n");
      loadCheck.flush();
    }

    QString pluginName = iter.filePath();
    if (QLibrary::isLibrary(pluginName)) {
      std::unique_ptr<QPluginLoader> pluginLoader(new QPluginLoader(pluginName, this));
      if (pluginLoader->instance() == nullptr) {
        m_FailedPlugins.push_back(pluginName);
        log::error(
          "failed to load plugin {}: {}",
          pluginName, pluginLoader->errorString());
      } else {
        if (IPlugin* plugin = registerPlugin(pluginLoader->instance(), pluginName, nullptr); plugin) {
          log::debug("loaded plugin '{}' from '{}' - [{}]",
            plugin->name(), QFileInfo(pluginName).fileName(), implementedInterfaces(plugin).join(", "));
          m_PluginLoaders.push_back(pluginLoader.release());
        } else {
          m_FailedPlugins.push_back(pluginName);
          log::warn("plugin \"{}\" failed to load (may be outdated)", pluginName);
        }
      }
    }
  }

  if (skipPlugin.isEmpty()) {
    // remove the load check file on success
    if (loadCheck.isOpen()) {
      loadCheck.remove();
    }
  } else {
    // remember the plugin for next time
    if (loadCheck.isOpen()) {
      loadCheck.close();
    }

    log::warn("user skipped plugin '{}', remembering in loadcheck", skipPlugin);
    loadCheck.open(QIODevice::WriteOnly);
    loadCheck.write(skipPlugin.toUtf8());
    loadCheck.write("\n");
    loadCheck.flush();
  }


  bf::at_key<IPluginDiagnose>(m_Plugins).push_back(this);

  if (m_Organizer) {
    bf::at_key<IPluginDiagnose>(m_Plugins).push_back(m_Organizer);
    m_Organizer->connectPlugins(this);
  }
}


std::vector<unsigned int> PluginContainer::activeProblems() const
{
  std::vector<unsigned int> problems;
  if (m_FailedPlugins.size()) {
    problems.push_back(PROBLEM_PLUGINSNOTLOADED);
  }
  return problems;
}

QString PluginContainer::shortDescription(unsigned int key) const
{
  switch (key) {
    case PROBLEM_PLUGINSNOTLOADED: {
      return tr("Some plugins could not be loaded");
    } break;
    default: {
      return tr("Description missing");
    } break;
  }
}

QString PluginContainer::fullDescription(unsigned int key) const
{
  switch (key) {
    case PROBLEM_PLUGINSNOTLOADED: {
      QString result = tr("The following plugins could not be loaded. The reason may be missing "
                          "dependencies (i.e. python) or an outdated version:") + "<ul>";
      for (const QString &plugin : m_FailedPlugins) {
        result += "<li>" + plugin + "</li>";
      }
      result += "<ul>";
      return result;
    } break;
    default: {
      return tr("Description missing");
    } break;
  }
}

bool PluginContainer::hasGuidedFix(unsigned int) const
{
  return false;
}

void PluginContainer::startGuidedFix(unsigned int) const
{
}