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path: root/src/pluginlist.h
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/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.

This file is part of Mod Organizer.

Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Mod Organizer.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef PLUGINLIST_H
#define PLUGINLIST_H

#include "loot.h"
#include "profile.h"
#include <ifiletree.h>
#include <ipluginlist.h>

namespace MOBase
{
class IPluginGame;
}

#include <QElapsedTimer>
#include <QListWidget>
#include <QString>
#include <QTemporaryFile>
#include <QTime>
#include <QTimer>

#pragma warning(push)
#pragma warning(disable : 4100)
#ifndef Q_MOC_RUN
#include <boost/ptr_container/ptr_vector.hpp>
#include <boost/signals2.hpp>
#endif

#include <map>
#include <vector>

class OrganizerCore;

template <class C>
class ChangeBracket
{
public:
  ChangeBracket(C* model) : m_Model(nullptr)
  {
    QVariant var       = model->property("__aboutToChange");
    bool aboutToChange = var.isValid() && var.toBool();
    if (!aboutToChange) {
      model->layoutAboutToBeChanged();
      model->setProperty("__aboutToChange", true);
      m_Model = model;
    }
  }
  ~ChangeBracket() { finish(); }

  void finish()
  {
    if (m_Model != nullptr) {
      m_Model->layoutChanged();
      m_Model->setProperty("__aboutToChange", false);
      m_Model = nullptr;
    }
  }

private:
  C* m_Model;
};

/**
 * @brief model representing the plugins (.esp/.esm) in the current virtual data folder
 **/
class PluginList : public QAbstractItemModel
{
  Q_OBJECT
  friend class ChangeBracket<PluginList>;

public:
  enum EColumn
  {
    COL_NAME,
    COL_FLAGS,
    COL_PRIORITY,
    COL_MODINDEX,
    COL_FORMVERSION,
    COL_HEADERVERSION,
    COL_AUTHOR,
    COL_DESCRIPTION,

    COL_LASTCOLUMN = COL_DESCRIPTION,
  };

  using PluginStates = MOBase::IPluginList::PluginStates;

  friend class PluginListProxy;

  using SignalRefreshed   = boost::signals2::signal<void()>;
  using SignalPluginMoved = boost::signals2::signal<void(const QString&, int, int)>;
  using SignalPluginStateChanged =
      boost::signals2::signal<void(const std::map<QString, PluginStates>&)>;

public:
  /**
   * @brief constructor
   *
   * @param parent parent object
   **/
  PluginList(OrganizerCore& organizer);

  ~PluginList();

  /**
   * @brief does a complete refresh of the list
   *
   * @param profileName name of the current profile
   * @param baseDirectory the root directory structure representing the virtual data
   *directory
   * @param lockedOrderFile list of plugins that shouldn't change load order
   * @todo the profile is not used? If it was, we should pass the Profile-object instead
   **/
  void refresh(const QString& profileName,
               const MOShared::DirectoryEntry& baseDirectory,
               const QString& lockedOrderFile, bool refresh);

  /**
   * @brief enable a plugin based on its name
   *
   * @param name name of the plugin to enable
   * @param enable set to true to enable the esp, false to disable it
   **/
  void enableESP(const QString& name, bool enable = true);

  /**
   * @brief test if a plugin is enabled
   *
   * @param name name of the plugin to look up
   * @return true if the plugin is enabled, false otherwise
   **/
  bool isEnabled(const QString& name);

  /**
   * @brief clear all additional information we stored on plugins
   */
  void clearAdditionalInformation();

  /**
   * @brief reset additional information on a mod
   * @param name name of the plugin to clear the information of
   */
  void clearInformation(const QString& name);

  /**
   * @brief add additional information on a mod (i.e. from loot)
   * @param name name of the plugin to add information about
   * @param message the message to add to the plugin
   */
  void addInformation(const QString& name, const QString& message);

  /**
   * adds information from a loot report
   */
  void addLootReport(const QString& name, Loot::Plugin plugin);

  /**
   * @brief test if a plugin is enabled
   *
   * @param index index of the plugin to look up
   * @return true if the plugin is enabled, false otherwise
   * @throws std::out_of_range exception is thrown if index is invalid
   **/
  bool isEnabled(int index);

  /**
   * @brief save the plugin status to the specified file
   *
   * @param lockedOrderFileName path of the lockedorder.txt to write to
   **/
  void saveTo(const QString& lockedOrderFileName) const;

  /**
   * @brief save the current load order
   *
   * the load order used by the game is defined by the last modification time which this
   * function sets. An exception is newer version of skyrim where the load order is
   *defined by the order of files in plugins.txt
   * @param directoryStructure the root directory structure representing the virtual
   *data directory
   * @return true on success or if there was nothing to save, false if the load order
   *can't be saved, i.e. because files are locked
   * @todo since this works on actual files the load order can't be configured
   *per-profile. Files of the same name in different mods can also have different load
   *orders which makes this very intransparent
   * @note also stores to disk the list of locked esps
   **/
  bool saveLoadOrder(MOShared::DirectoryEntry& directoryStructure);

  /**
   * @return number of enabled plugins in the list
   */
  int enabledCount() const;

  int timeElapsedSinceLastChecked() const;

  QString getName(int index) const { return m_ESPs.at(index).name; }
  int getPriority(int index) const { return m_ESPs.at(index).priority; }
  QString getAuthor(int index) const { return m_ESPs.at(index).author; }
  QString getDescription(int index) const { return m_ESPs.at(index).description; }
  QString getIndexPriority(int index) const;
  bool isESPLocked(int index) const;
  void lockESPIndex(int index, bool lock);

  static QString getColumnName(int column);
  static QString getColumnToolTip(int column);

  // highlight plugins contained in the mods at the given indices
  //
  void highlightPlugins(const std::vector<unsigned int>& modIndices,
                        const MOShared::DirectoryEntry& directoryEntry);

  void highlightMasters(const QModelIndexList& selectedPluginIndices);

  void refreshLoadOrder();

  void disconnectSlots();

public:
  QStringList pluginNames() const;
  PluginStates state(const QString& name) const;
  void setState(const QString& name, PluginStates state);
  int priority(const QString& name) const;
  int loadOrder(const QString& name) const;
  bool setPriority(const QString& name, int newPriority);
  QStringList masters(const QString& name) const;
  QString origin(const QString& name) const;
  void setLoadOrder(const QStringList& pluginList);

  bool hasMasterExtension(const QString& name) const;
  bool hasLightExtension(const QString& name) const;
  bool isMasterFlagged(const QString& name) const;
  bool isMediumFlagged(const QString& name) const;
  bool isLightFlagged(const QString& name) const;
  bool isBlueprintFlagged(const QString& name) const;
  bool hasNoRecords(const QString& name) const;

  int formVersion(const QString& name) const;
  float headerVersion(const QString& name) const;
  QString author(const QString& name) const;
  QString description(const QString& name) const;

  boost::signals2::connection onRefreshed(const std::function<void()>& callback);
  boost::signals2::connection
  onPluginMoved(const std::function<void(const QString&, int, int)>& func);
  boost::signals2::connection onPluginStateChanged(
      const std::function<void(const std::map<QString, PluginStates>&)>& func);

public:  // implementation of the QAbstractTableModel interface
  virtual int rowCount(const QModelIndex& parent = QModelIndex()) const;
  virtual int columnCount(const QModelIndex& parent = QModelIndex()) const;
  virtual QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const;
  virtual bool setData(const QModelIndex& index, const QVariant& value,
                       int role = Qt::EditRole);
  virtual QVariant headerData(int section, Qt::Orientation orientation,
                              int role = Qt::DisplayRole) const;
  virtual Qt::ItemFlags flags(const QModelIndex& index) const;
  virtual Qt::DropActions supportedDropActions() const { return Qt::MoveAction; }
  virtual bool dropMimeData(const QMimeData* data, Qt::DropAction action, int row,
                            int column, const QModelIndex& parent);
  virtual QModelIndex index(int row, int column,
                            const QModelIndex& parent = QModelIndex()) const;
  virtual QModelIndex parent(const QModelIndex& child) const;

public slots:

  // enable/disable all plugins
  //
  void setEnabledAll(bool enabled);

  // enable/disable plugins at the given indices.
  //
  void setEnabled(const QModelIndexList& indices, bool enabled);

  // send plugins to the given priority
  //
  void sendToPriority(const QModelIndexList& indices, int priority);

  // shift the priority of mods at the given indices by the given offset
  //
  void shiftPluginsPriority(const QModelIndexList& indices, int offset);

  // toggle the active state of mods at the given indices
  //
  void toggleState(const QModelIndexList& indices);

  /**
   * @brief The currently managed game has changed
   * @param gamePlugin
   */
  void managedGameChanged(MOBase::IPluginGame const* gamePlugin);

  /**
   * @brief Generate the plugin indexes because something was changed
   **/
  void generatePluginIndexes();

signals:

  /**
   * @brief emitted when the plugin list changed, i.e. the load order was modified or a
   *plugin was checked/unchecked
   * @note this is currently only used to signal that there are changes that can be
   *saved, it does not immediately cause anything to be written to disc
   **/
  void esplist_changed();

  void writePluginsList();

private:
  struct ESPInfo
  {
    ESPInfo(const QString& name, bool forceLoaded, bool forceEnabled,
            bool forceDisabled, const QString& originName, const QString& fullPath,
            bool hasIni, std::set<QString> archives, bool lightSupported,
            bool mediumSupported, bool blueprintSupported);

    QString name;
    QString fullPath;
    bool enabled;
    bool forceLoaded;
    bool forceEnabled;
    bool forceDisabled;
    int priority;
    QString index;
    int loadOrder;
    FILETIME time;
    QString originName;
    bool hasMasterExtension;
    bool hasLightExtension;
    bool isMasterFlagged;
    bool isMediumFlagged;
    bool isLightFlagged;
    bool isBlueprintFlagged;
    bool hasNoRecords;
    bool modSelected;
    bool isMasterOfSelectedPlugin;
    int formVersion;
    float headerVersion;
    QString author;
    QString description;
    bool hasIni;
    std::set<QString, MOBase::FileNameComparator> archives;
    std::set<QString, MOBase::FileNameComparator> masters;
    mutable std::set<QString, MOBase::FileNameComparator> masterUnset;

    bool operator<(const ESPInfo& str) const { return (loadOrder < str.loadOrder); }
  };

  struct AdditionalInfo
  {
    QStringList messages;
    Loot::Plugin loot;
  };

private:
  void syncLoadOrder();
  void updateIndices();

  void writeLockedOrder(const QString& fileName) const;

  void readLockedOrderFrom(const QString& fileName);
  void setPluginPriority(int row, int& newPriority, bool isForced = false);
  void changePluginPriority(std::vector<int> rows, int newPriority);

  void testMasters();

  void fixPrimaryPlugins();
  void fixPriorities();
  void fixPluginRelationships();

  int findPluginByPriority(int priority);

  /**
   * @brief Notify MO2 plugins that the states of the given plugins have changed to the
   * given state.
   *
   * @param pluginNames Names of the plugin.
   * @param state New state of the plugin.
   *
   */
  void pluginStatesChanged(QStringList const& pluginNames, PluginStates state) const;

private:
  OrganizerCore& m_Organizer;

  std::vector<ESPInfo> m_ESPs;
  mutable std::map<QString, QByteArray> m_LastSaveHash;

  std::map<QString, int, MOBase::FileNameComparator> m_ESPsByName;
  std::vector<int> m_ESPsByPriority;

  std::map<QString, int, MOBase::FileNameComparator> m_LockedOrder;

  std::map<QString, AdditionalInfo, MOBase::FileNameComparator>
      m_AdditionalInfo;  // maps esp names to boss information

  QString m_CurrentProfile;
  QFontMetrics m_FontMetrics;

  SignalRefreshed m_Refreshed;
  SignalPluginMoved m_PluginMoved;
  SignalPluginStateChanged m_PluginStateChanged;

  QTemporaryFile m_TempFile;

  QElapsedTimer m_LastCheck;

  const MOBase::IPluginGame* m_GamePlugin;

  QVariant displayData(const QModelIndex& modelIndex) const;
  QVariant checkstateData(const QModelIndex& modelIndex) const;
  QVariant foregroundData(const QModelIndex& modelIndex) const;
  QVariant backgroundData(const QModelIndex& modelIndex) const;
  QVariant fontData(const QModelIndex& modelIndex) const;
  QVariant alignmentData(const QModelIndex& modelIndex) const;
  QVariant tooltipData(const QModelIndex& modelIndex) const;
  QVariant iconData(const QModelIndex& modelIndex) const;

  QString makeLootTooltip(const Loot::Plugin& loot) const;
  bool isProblematic(const ESPInfo& esp, const AdditionalInfo* info) const;
  bool hasInfo(const ESPInfo& esp, const AdditionalInfo* info) const;
};

#pragma warning(pop)

#endif  // PLUGINLIST_H