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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ProfilesDialog</class>
<widget class="QDialog" name="ProfilesDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>482</width>
<height>332</height>
</rect>
</property>
<property name="windowTitle">
<string>Profiles</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QListWidget" name="profilesList">
<property name="toolTip">
<string>List of Profiles</string>
</property>
<property name="whatsThis">
<string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">This is the list of profiles. Each Profile contains its own list and installation order of enabled mods (from a shared pool), a configuration of enabled esps/esms, a copy of the games ini-file and an optional savegame filter.</p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Note</span> For technical reasons it's currently not possible to have seperate load-orders for esps. This means you can't load moda.esp before modb.esp in one profile and the other way around in another.</p></body></html></string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="localSavesBox">
<property name="toolTip">
<string><html><head/><body><p>If checked, savegames are stored locally to this profile and will not appear when starting with a different profile.</p></body></html></string>
</property>
<property name="whatsThis">
<string>If checked, savegames are local to this profile and will not appear when starting with a different profile.</string>
</property>
<property name="text">
<string>Use profile-specific Savagemes</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="localIniFilesBox">
<property name="toolTip">
<string><html><head/><body><p>If checked, MO2 will use a local set of game INI files (configuration and settings files), different from the default ones found in MyGames. This way changes to the INI settings will only affect this profile and the Global INI files can remain vanilla. MO2 will then show the profile INI files to the game instead of the Global ones.</p></body></html></string>
</property>
<property name="whatsThis">
<string><html><head/><body><p>If checked MO2 will use his own profile-specific game INI files, so that the &quot;Global&quot; ones in MyGames can be left vanilla. This different set of INI files is then offered to the game instead of the default one.</p></body></html></string>
</property>
<property name="text">
<string>Use profile-specific Game INI Files</string>
</property>
<property name="checked">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="invalidationBox">
<property name="toolTip">
<string>This ensures data files from mods are actually used. You want to enable this unless you use a different tool for Archive Invalidation.</string>
</property>
<property name="whatsThis">
<string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
p, li { white-space: pre-wrap; }
</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The games Oblivion, Fallout 3 and Fallout NV contain a bug which prevents texture and mesh replacers (that is: all modifications to meshes and textures already in game) from working.</span></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">The Mod Organizer uses a workaround called &quot;BSA redirection&quot; (google is your friend) to fix this issue reliably and without further work. Simply activate and forget.</span></p>
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"></p>
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt;">With Skyrim this bug seems to be fixed to a degree but whether a mod becomes active still depends on file dates. Therefore, it still makes sense to activate this.</span></p></body></html></string>
</property>
<property name="text">
<string>Automatic Archive Invalidation</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QPushButton" name="addProfileButton">
<property name="toolTip">
<string>Create a new profile from scratch</string>
</property>
<property name="whatsThis">
<string>Create a new profile from scratch</string>
</property>
<property name="text">
<string>Create</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="copyProfileButton">
<property name="enabled">
<bool>false</bool>
</property>
<property name="toolTip">
<string>Clone the selected profile</string>
</property>
<property name="whatsThis">
<string>This creates a new profile with the same settings and active mods as the selected one.</string>
</property>
<property name="text">
<string>Copy</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="removeProfileButton">
<property name="enabled">
<bool>false</bool>
</property>
<property name="toolTip">
<string>Delete the selected Profile. This can not be un-done!</string>
</property>
<property name="whatsThis">
<string>Delete the selected Profile. This can not be un-done!</string>
</property>
<property name="text">
<string>Remove</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="renameButton">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Rename</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="transferButton">
<property name="enabled">
<bool>false</bool>
</property>
<property name="toolTip">
<string>Transfer save games to the selected profile.</string>
</property>
<property name="whatsThis">
<string>Transfer save games to the selected profile.</string>
</property>
<property name="text">
<string>Transfer Saves</string>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="closeButton">
<property name="toolTip">
<string/>
</property>
<property name="text">
<string>Close</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>
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