blob: f07a9694bb83e27f422116a1ba93a26604ab8dfe (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "savegameinfowidget.h"
#include "ui_savegameinfowidget.h"
#include "utility.h"
#include <QGraphicsDropShadowEffect>
SaveGameInfoWidget::SaveGameInfoWidget(QWidget *parent)
: QWidget(parent), ui(new Ui::SaveGameInfoWidget)
{
ui->setupUi(this);
this->setWindowFlags(Qt::ToolTip | Qt::BypassGraphicsProxyWidget);
setWindowOpacity(style()->styleHint(QStyle::SH_ToolTipLabel_Opacity, 0, this) / qreal(255.0));
// installEventFilter(this);
}
SaveGameInfoWidget::~SaveGameInfoWidget()
{
delete ui;
}
void SaveGameInfoWidget::setSave(const SaveGame *saveGame)
{
ui->saveNumLabel->setText(QString("%1").arg(saveGame->saveNumber()));
ui->characterLabel->setText(saveGame->pcName());
ui->locationLabel->setText(saveGame->pcLocation());
ui->levelLabel->setText(QString("%1").arg(saveGame->pcLevel()));
ui->dateLabel->setText(MOBase::ToString(saveGame->creationTime()));
ui->screenshotLabel->setPixmap(QPixmap::fromImage(saveGame->screenshot()));
if (ui->gameFrame->layout() != NULL) {
QLayoutItem *item = NULL;
while ((item = ui->gameFrame->layout()->takeAt(0)) != NULL) {
delete item->widget();
delete item;
}
ui->gameFrame->layout()->setSizeConstraint(QLayout::SetFixedSize);
}
}
QFrame *SaveGameInfoWidget::getGameFrame()
{
return ui->gameFrame;
}
|