blob: bf4a95980202b12796addacb23cf1cef3567827c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/*
Copyright (C) 2012 Sebastian Herbord. All rights reserved.
This file is part of Mod Organizer.
Mod Organizer is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Mod Organizer is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Mod Organizer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "savegameinfowidget.h"
#include "ui_savegameinfowidget.h"
#include "isavegame.h"
#include "gamebryosavegame.h"
#include <QDate>
#include <QDateTime>
#include <QFrame>
#include <QLabel>
#include <QLayout>
#include <QLayoutItem>
#include <QPixmap>
#include <QString>
#include <QStyle>
#include <QTime>
#include <Qt>
SaveGameInfoWidget::SaveGameInfoWidget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::SaveGameInfoWidget)
{
ui->setupUi(this);
this->setWindowFlags(Qt::ToolTip | Qt::BypassGraphicsProxyWidget);
setWindowOpacity(style()->styleHint(QStyle::SH_ToolTipLabel_Opacity, 0, this) / qreal(255.0));
ui->gameFrame->setStyleSheet("background-color: transparent;");
// installEventFilter(this);
}
SaveGameInfoWidget::~SaveGameInfoWidget()
{
delete ui;
}
void SaveGameInfoWidget::setSave(MOBase::ISaveGame const *saveGame)
{
GamebryoSaveGame const *game = dynamic_cast<GamebryoSaveGame const *>(saveGame);
ui->saveNumLabel->setText(QString("%1").arg(game->getSaveNumber()));
ui->characterLabel->setText(game->getPCName());
ui->locationLabel->setText(game->getPCLocation());
ui->levelLabel->setText(QString("%1").arg(game->getPCLevel()));
//This somewhat contorted code is because on my system at least, the
//old way of doing this appears to give short date and long time.
QDateTime t = saveGame->getCreationTime();
ui->dateLabel->setText(t.date().toString(Qt::DefaultLocaleShortDate) + " " +
t.time().toString(Qt::DefaultLocaleLongDate));
ui->screenshotLabel->setPixmap(QPixmap::fromImage(game->getScreenshot()));
if (ui->gameFrame->layout() != nullptr) {
QLayoutItem *item = nullptr;
while ((item = ui->gameFrame->layout()->takeAt(0)) != nullptr) {
delete item->widget();
delete item;
}
ui->gameFrame->layout()->setSizeConstraint(QLayout::SetFixedSize);
}
}
QFrame *SaveGameInfoWidget::getGameFrame()
{
return ui->gameFrame;
}
|