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#ifndef MODORGANIZER_SAVESTAB_INCLUDED
#define MODORGANIZER_SAVESTAB_INCLUDED
#include "savegameinfo.h"
#include <filterwidget.h>
namespace Ui
{
class MainWindow;
}
namespace MOBase
{
class ISaveGame;
class ISaveGameInfoWidget;
} // namespace MOBase
class MainWindow;
class OrganizerCore;
class SavesTab : public QObject
{
Q_OBJECT;
public:
SavesTab(QWidget* window, OrganizerCore& core, Ui::MainWindow* ui);
void refreshSaveList();
void displaySaveGameInfo(QTreeWidgetItem* newItem);
QDir currentSavesDir() const;
void startMonitorSaves();
void stopMonitorSaves();
void hideSaveGameInfo();
protected:
bool eventFilter(QObject* object, QEvent* e) override;
private:
struct SavesTabUi
{
QTabWidget* mainTabs;
QWidget* tab;
QTreeWidget* list;
};
QWidget* m_window;
OrganizerCore& m_core;
SavesTabUi ui;
MOBase::FilterWidget m_filter;
std::vector<std::shared_ptr<const MOBase::ISaveGame>> m_SaveGames;
MOBase::ISaveGameInfoWidget* m_CurrentSaveView;
QTimer m_SavesWatcherTimer;
QFileSystemWatcher m_SavesWatcher;
void onContextMenu(const QPoint& pos);
void deleteSavegame();
void saveSelectionChanged(QTreeWidgetItem* newItem);
void fixMods(MOBase::SaveGameInfo::MissingAssets const& missingAssets);
void refreshSavesIfOpen();
void openInExplorer();
};
#endif // MODORGANIZER_SAVESTAB_INCLUDED
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