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#include "settingsdialoggeneral.h"
#include "categoriesdialog.h"
#include "colortable.h"
#include "shared/appconfig.h"
#include "ui_settingsdialog.h"
#include <questionboxmemory.h>
#include <utility.h>
using namespace MOBase;
GeneralSettingsTab::GeneralSettingsTab(Settings& s, SettingsDialog& d)
: SettingsTab(s, d)
{
// language
addLanguages();
selectLanguage();
// download list
ui->compactBox->setChecked(settings().interface().compactDownloads());
ui->showMetaBox->setChecked(settings().interface().metaDownloads());
ui->hideDownloadInstallBox->setChecked(
settings().interface().hideDownloadsAfterInstallation());
// updates
ui->checkForUpdates->setChecked(settings().checkForUpdates());
ui->usePrereleaseBox->setChecked(settings().usePrereleases());
// profile defaults
ui->localINIs->setChecked(settings().profileLocalInis());
ui->localSaves->setChecked(settings().profileLocalSaves());
ui->automaticArchiveInvalidation->setChecked(settings().profileArchiveInvalidation());
// miscellaneous
ui->centerDialogs->setChecked(settings().geometry().centerDialogs());
ui->changeGameConfirmation->setChecked(
settings().interface().showChangeGameConfirmation());
ui->showMenubarOnAlt->setChecked(settings().interface().showMenubarOnAlt());
ui->doubleClickPreviews->setChecked(
settings().interface().doubleClicksOpenPreviews());
QObject::connect(ui->categoriesBtn, &QPushButton::clicked, [&] {
onEditCategories();
});
QObject::connect(ui->resetDialogsButton, &QPushButton::clicked, [&] {
onResetDialogs();
});
}
void GeneralSettingsTab::update()
{
// language
const QString oldLanguage = settings().interface().language();
const QString newLanguage =
ui->languageBox->itemData(ui->languageBox->currentIndex()).toString();
if (newLanguage != oldLanguage) {
settings().interface().setLanguage(newLanguage);
emit settings().languageChanged(newLanguage);
}
// download list
settings().interface().setCompactDownloads(ui->compactBox->isChecked());
settings().interface().setMetaDownloads(ui->showMetaBox->isChecked());
settings().interface().setHideDownloadsAfterInstallation(
ui->hideDownloadInstallBox->isChecked());
// updates
settings().setCheckForUpdates(ui->checkForUpdates->isChecked());
settings().setUsePrereleases(ui->usePrereleaseBox->isChecked());
// profile defaults
settings().setProfileLocalInis(ui->localINIs->isChecked());
settings().setProfileLocalSaves(ui->localSaves->isChecked());
settings().setProfileArchiveInvalidation(
ui->automaticArchiveInvalidation->isChecked());
// miscellaneous
settings().geometry().setCenterDialogs(ui->centerDialogs->isChecked());
settings().interface().setShowChangeGameConfirmation(
ui->changeGameConfirmation->isChecked());
settings().interface().setShowMenubarOnAlt(ui->showMenubarOnAlt->isChecked());
settings().interface().setDoubleClicksOpenPreviews(
ui->doubleClickPreviews->isChecked());
}
void GeneralSettingsTab::addLanguages()
{
// matches the end of filenames for something like "_en.qm" or "_zh_CN.qm"
const QString pattern = QString::fromStdWString(AppConfig::translationPrefix()) +
"_([a-z]{2,3}(_[A-Z]{2,2})?).qm";
const QRegularExpression exp(QRegularExpression::anchoredPattern(pattern));
QDirIterator iter(QCoreApplication::applicationDirPath() + "/translations",
QDir::Files);
std::vector<std::pair<QString, QString>> languages;
while (iter.hasNext()) {
iter.next();
const QString file = iter.fileName();
auto match = exp.match(file);
if (!match.hasMatch()) {
continue;
}
const QString languageCode = match.captured(1);
const QLocale locale(languageCode);
QString languageString = QString("%1 (%2)")
.arg(locale.nativeLanguageName())
.arg(locale.nativeTerritoryName());
if (locale.language() == QLocale::Chinese) {
if (languageCode == "zh_TW") {
languageString = "Chinese (Traditional)";
} else {
languageString = "Chinese (Simplified)";
}
}
languages.push_back({languageString, match.captured(1)});
}
if (!ui->languageBox->findText("English")) {
languages.push_back({QString("English"), QString("en_US")});
}
std::sort(languages.begin(), languages.end());
for (const auto& lang : languages) {
ui->languageBox->addItem(lang.first, lang.second);
}
}
void GeneralSettingsTab::selectLanguage()
{
QString languageCode = settings().interface().language();
int currentID = ui->languageBox->findData(languageCode);
// I made a mess. :( Most languages are stored with only the iso country
// code (2 characters like "de") but chinese
// with the exact language variant (zh_TW) so I have to search for both
// variants
if (currentID == -1) {
currentID = ui->languageBox->findData(languageCode.mid(0, 2));
}
if (currentID != -1) {
ui->languageBox->setCurrentIndex(currentID);
}
}
void GeneralSettingsTab::resetDialogs()
{
settings().widgets().resetQuestionButtons();
GlobalSettings::resetDialogs();
}
void GeneralSettingsTab::onEditCategories()
{
CategoriesDialog catDialog(&dialog());
if (catDialog.exec() == QDialog::Accepted) {
catDialog.commitChanges();
}
}
void GeneralSettingsTab::onResetDialogs()
{
const auto r = QMessageBox::question(
parentWidget(), QObject::tr("Confirm?"),
QObject::tr(
"This will reset all the choices you made to dialogs and make them all "
"visible again. Continue?"),
QMessageBox::Yes | QMessageBox::No);
if (r == QMessageBox::Yes) {
resetDialogs();
}
}
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